I had an idea for a community based PvE mode. It is mostly inspired by spartan ops with elements of firefight’s challenge and life system. the mode is story based, being y=told over multiple seasons. Each season would bring 3-4 new missions to play. New seasons would have a set of extremely difficult seasonal challenges (1 per mission). Depending on the total percentage of overall player population that has completed the challenges before the season ends, the outcome of the season’s story arc will either be a victory or defeat (for example: if 50% or more of the player population have completed the challenges, then season ends with a victory. But, if 50% or more have not completed or have failed the challenges, the season ends with a defeat). The next season will continue off of the story outcome of the previous season’s victory or defeat. To make it even more difficult and increase incentive, I had the idea that players only get one shot at completing each challenge. if they mess up they fail the challenge. The player can still go back and play the mission, but the challenge will no longer be achievable.
players would experience each mission cutscene in the first person perspective. I was debating whether or not the player’s character should have a voice during cutscenes(was thinking along the lines of a custom selected character voice), but decided it would be better received for them to be completely silent like the rookie or fireteam crimson.
4-5 players in a team
in each mission, teams would have a limited number of lives (a life pool of 3 lives shared by a team). if the team dies with no remaining lives, they fail. If there is no living players, regardless of remains lives, they fail and are forced to restart the mission (this would get counted as failing a challenge).
Controversial opinion:
this mode would also re-introduce the halo reach style load out system. the load out system would only be for this game mode.
Personally, I think this would allow the player to be further immersed in the game as well as personalize their spartan and the way they fight through each mission. the player would select the load out at the start of the mission, and will not be able to change it until the mission ends.