Idea for a change in the Scorpion

The Scorpion I feel has been nerfed in the wrong way to promote teamwork in it’s use. It bugged me in 3/ODST/Reach/4 that the cannon belonged to the pilot and the pitiful turret belonged to passengers with a death wish. I aim to change the formula around a bit.

I think the scorpion would fulfill it’s idea of team-oriented tank better if the driver was only able to control a coaxial machine gun, and a passenger was in control of the cannon. I also feel the tank’s speed should be buffed, to increase it’s chances of not getting EMP’ed. I feel this would also realign the scorpion with the UNSC trend of team-oriented vehicles.

Thoughts?

i think the new scorpion is fine, pilot controls a powerful gun that requires skill to hit long range targets and aircraft, as well as having a slow reload time, while the gunner gets a machine gun that’s good against aircraft and infantry. I do think the gunner should get a little extra armor though.

making the scorpion have a driver and gunner doesn’t fit its design, where would one go if the other was already in the driver’s seat? the scorpion was designed as a one-man vehicle, and the gunner was added to make it more balanced.

also, with team-oriented vehicles, the Mantis, Cobra, Hornet, Hawk, Sabre, Broadsword and Wolverine would all like a word with you. They are also vehicle that give the pilot/driver a majority of the vehicle’s power.

> i think the new scorpion is fine, pilot controls a powerful gun that requires skill to hit long range targets and aircraft, as well as having a slow reload time, while the gunner gets a machine gun that’s good against aircraft and infantry. I do think the gunner should get a little extra armor though.
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> making the scorpion have a driver and gunner doesn’t fit its design, where would one go if the other was already in the driver’s seat? the scorpion was designed as a one-man vehicle, and the gunner was added to make it more balanced.
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> also, with team-oriented vehicles, the Mantis, <mark>Cobra, Hornet, Hawk, Sabre, Broadsword and Wolverine</mark> would all like a word with you. They are also vehicle that give the pilot/driver a majority of the vehicle’s power.

All of which haven’t made the FPS games or are used in space battles. The Mantis is it’s…own little thing. As for the Hornet, we saw the Falcon which proved be far better anyhow.

If the Scorpion was designed to be a one-man vehicle, let it be. I honestly thought it was fine before, but seeing as how it’s been adapted why not let it fill it’s new role better.

Miraak I literally can not agree more…10/10 I have nothing else to add :confused:

I like where you’re headed with this, especially in regards to teamwork. But perhaps the Scorpion isn’t the right vehicle to change.

In my opinion, the Scorpion was always too small to be a traditional tank. It was more like a tank-killer than a proper tank (such things exist in the real world).

So what if the next Halo introduced a new tank to compliment the scorpion? It would be heavier in armor and weaponry. It would sacrifice some maneuverability and offer up a few weak points so as not to be overpowered, obviously. But the bigger platform give a better opportunity for teamwork, like you said. Throw in some new stuff, like maybe electronic countermeasures or a troop carrying capacity, and you could have something new that compliments the existing weapons sandbox.

I like your idea of letting a passenger control the cannon, which would make for much more team-oriented play.

I’m not so sure about the EMP though, but I think that’s more of a larger issue of where the Plasma pistol belongs in gameplay (starting weapon/map weapon).

Here’s a thought OP… How about pilot still controls the main turret- but it doesn’t shoot unless he/she has a passenger? Just a thought.

I like the way it is currently.

This post has been edited by a moderator. Please refrain from making non-constructive posts.

*Original post. Click at your own discretion.

Whats up with everyone wanting to change Halo more than it has been already?

I mean c’mon. First, we have ridiculous AAs, then you add base Sprint and more AAs, custom loadouts, perks, etc.

Why does everyone HAVE TO WANT TO CHANGE EVERY -Yoinking!- THING FROM HALO CE-3? Its still Halo, therefore changing it into a cheap knockoff of a ratchet hoodlum baby between CoD and Battlefield, whom I must say are still doing pretty good for the amount of changes that aren’t being made to them.

Seriously though, why not make it the Halo CE-2 tank and have just the driver have both the machine gun AND the cannon? Huh? Would that suffice? No, no, no, WAIT, lets make ANOTHER version of the tank that’s just a shell of a tank and there is NO cannon or machine gun and we can call it the “Troop Tank”

I think that’s a cool and unique idea.

Because if I were to hop into your supposed “New Tank” then all i’ll want to do is be a gunner. Fat a lot of good a tank can do without one of those.

“Lemme fire ma machine gun from a mile away, oh noo, a GUNDAM, OH LORD, THIS IS IT, THIS IS THE END, IF ONLY I COULD FIRE THE MAIN CANNON FROM THE DRIVER SEAT INSTEAD OF HAVING TO GET OUT AS IM GETTING PEPPERED WITH BULLETS AND TRY TO FIRE AT LEAST ONE SHOT INTO THE GUNDAM BEFORE I SUCCUMB TO THE MASSIVELY OVERPOWERED POS THAT THERE GUNDAM IS”

Ridiculous. Leave it be. Don’t give 343 a funny idea.

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Chillax bro. And I don’t want everything from CE-3 changed. In fact I’d like most of it to stay the same. But there are a few patterns and details I think could be reworked to fit better is all. If you don’t like the idea, fine, but you’re assuming much about my intentions.

This post has been edited by a moderator. Please do not post comments that are discriminatory in nature.

*Original post. Click at your own discretion.

> Here’s a thought OP… How about pilot still controls the main turret- but it doesn’t shoot unless he/she has a passenger? Just a thought.

That’s definitely not suicide. Oh wait…

There is such a thing as cowards. So you’re insisting that if the gunner flees because he forgot to put in his -Yoink!- this morning and he fled for the hills the second his reticle turns red, that the driver should be a sitting duck BECAUSE of the piss-poor gunner.

How about a big-fat N to the O.

> >
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> Chillax bro. And I don’t want everything from CE-3 changed. In fact I’d like most of it to stay the same. But there are a few patterns and details I think could be reworked to fit better is all. If you don’t like the idea, fine, but you’re assuming much about my intentions.

I’m chiller than a cucumber right now. Just making an observation from what I read. Didn’t mean to attack anyone.

> > > Whats up with everyone wanting to change Halo more than it has been already?
> > >
> > > I mean c’mon. First, we have ridiculous AAs, then you add base Sprint and more AAs, custom loadouts, perks, etc.
> > >
> > > Why does everyone HAVE TO WANT TO CHANGE EVERY -Yoinking!- THING FROM HALO CE-3? Its still Halo, therefore changing it into a cheap knockoff of a ratchet hoodlum baby between CoD and Battlefield, whom I must say are still doing pretty good for the amount of changes that aren’t being made to them.
> > >
> > > Seriously though, why not make it the Halo CE-2 tank and have just the driver have both the machine gun AND the cannon? Huh? Would that suffice? No, no, no, WAIT, lets make ANOTHER version of the tank that’s just a shell of a tank and there is NO cannon or machine gun and we can call it the “Troop Tank”
> > >
> > > I think that’s a cool and unique idea.
> > >
> > > Because if I were to hop into your supposed “New Tank” then all i’ll want to do is be a gunner. Fat a lot of good a tank can do without one of those.
> > >
> > > “Lemme fire ma machine gun from a mile away, oh noo, a GUNDAM, OH LORD, THIS IS IT, THIS IS THE END, IF ONLY I COULD FIRE THE MAIN CANNON FROM THE DRIVER SEAT INSTEAD OF HAVING TO GET OUT AS IM GETTING PEPPERED WITH BULLETS AND TRY TO FIRE AT LEAST ONE SHOT INTO THE GUNDAM BEFORE I SUCCUMB TO THE MASSIVELY OVERPOWERED POS THAT THERE GUNDAM IS”
> > >
> > > Ridiculous. Leave it be. Don’t give 343 a funny idea.
> >
> > Chillax bro. And I don’t want everything from CE-3 changed. In fact I’d like most of it to stay the same. But there are a few patterns and details I think could be reworked to fit better is all. If you don’t like the idea, fine, but you’re assuming much about my intentions.
>
> I’m chiller than a cucumber right now. Just making an observation from what I read. Didn’t mean to attack anyone.

Cucumbers are chill? Are you feeling alright friend?

While I’m not against making all of the UNSC vehicles fit their team-oriented destiny, making the main cannon on the Scorpion passenger-controlled wouldn’t turn out too well.

In Campaign, especially with Halo’s terrible friendly AI code, making the player either have to tediously drive the Scorpion while their half-function Marine shoots the dead Grunt nearby instead of the Revenant that’s busy tearing the think apart or being helpless against the nearby Phantom that’s happily destroying the Tank after the Marine-driver is unable to maneuver the vehicle from a ditch wouldn’t be a very memorable experience.

If we’re going to make the Scorpion more teamwork-based, let’s not make the vehicle completely helpless without two functional hands. Instead, I’d wager that the powers given to the passengers themselves are expanded while the power of the main cannon is slightly reduced to allow more balance between the roles of the driver and the passenger.

This post has been edited by a moderator. Please refrain from making non-constructive posts.

*Original post. Click at your own discretion.

> > > >
> > >
> > > Chillax bro. And I don’t want everything from CE-3 changed. In fact I’d like most of it to stay the same. But there are a few patterns and details I think could be reworked to fit better is all. If you don’t like the idea, fine, but you’re assuming much about my intentions.
> >
> > I’m chiller than a cucumber right now. Just making an observation from what I read. Didn’t mean to attack anyone.
>
> Cucumbers are chill? Are you feeling alright friend?

Guess you haven’t heard that phrase before? Besides, where do you keep Farm fresh cucumbers after you buy them? The oven? The microwave? The roof? Nope. The refrigerator.

Thus Chill, as in “holy smokes that’s cooool” as a cucumber.

Now lets get back on topic before someone knocks on your door with a temporary ban notice, i.e. the 343i Secret Police.

I highly disagree with the OP. The changes wouldn’t benefit the Scorpion at all, and would make people avoid using it. Plus the Scorpion is suppose to be a UNSC powerhouse vehicle, and serve as the rival of the Covenant Wraith. Your proposed changes would mostly cripple it’s usefulness.

If your goal is to make a more team-focused vehicle, it would be more appropriate for it to return to it’s roots with the CE version. I would prefer if the driver had control of both the turret and the machine gun, either like the inaccurate main turret machine gun like in CE in combination with the gunner controlled turret, or at least have control of the gunner turret until a player takes it over. Then allow players to sit on the treads, along with the speed boost you were talking about, and then you have a heavy troop carrier, allowing a driver to insert and defend teammates into an enemy area. That should be your changes if you are looking for a team-focused Scorpion.

Enter the Grizzly.

The Grizzly will be a faster tank with more firepower but less armour than the Scorpion. The Scorpion can be a traditional tank where the driver has complete control, whereas the Grizzly will be more team oriented.

I disagree with you completely in all ways. The Scorpion is indeed meant to be a one man vehicle. It’s beyond the days where tanks need crews to man it. In addition this is essentially a massive nerf to the tank. If the driver controls the machine gun then it would need to be exposed or else the gun would be overpowered. This would mean the Driver would be completely exposed to snipers and basically everyone.

The Scorpion is not an overpowered vehicle. The community loves to categorize weapons based off of factions and it really needs to calm down. Just because a few vehicles or weapons for one side do something doesn’t mean the other faction’s stuff has to do the exact opposite. Besides what would be the canonical function of having the main gun be controlled by the passenger? If anything it’s just a really bad way at nerfing the tank to fit in useless categorizations.

When I hear the phrase “cool as a cucumber” it brings me back to the pleasant memory of sitting at my computer with Vaseline and frozen cucumber slices on my man -Yoink!-, reading Evangelion fan fictions, all while listening to the soothing rhythm of the Final Fantasy 7 soundtrack.

Those simpler times.

I think all that really needs to be changed is to actually make the gunner have remote control of the turret. Put it on top of the main cannon and give it 360 rotation. Also, give the gunner a canopy like the driver.