Was playing Warzone Assault last night and came up with a couple possible improvements to the game type. My biggest knock on Assault is that it can be very uneven at times. Played 5 or 6 Assault games last night and was on the attacking side each time, which I think is the harder of the two, so my suggestions are listed below. Open for discussion whether it is positive or negative feedback.
Game Play
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Each teams gets a turn Attacking and Defending. Yes, I understand that this could cause the matches to run longer. - So if Red starts off attacking, the game plays out like it does now. once the game finishes, whether it is from destroying the core or time runs out, instead of the game ending the teams switch and Red is defending now. - Say Red was able to capture 1 base then for Blue to win they have to capture 2. If red captures 2 then Blue has to destroy the core to win and so. - If the 2 teams tie, both destroy the core or capture the same number of bases, then instead of ending in a draw there is a tie-breaker.Tie-Breaker Rules
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One of the bases that is captured during normal game play starts as neutral. - 3 minutes long - Ways to win: Capture the base (like normal game play if attacking) or control the base for the longest amount of time during the Tie-Breaker roundNot a huge change but a change that I think would make the game more balanced for both teams.