[Idea] AI enemy sieges in Warzone Assault

Warzone Assault is really bare-bones compared to regular Warzone. It lacks the AI enemies, and the scale that 343 has been advertising for Warzone, and quite frankly… it’s boring.
Sure it’s fun… if you’re the attacking team, trying different tactics to get into the enemy base and take it over before the 6 minutes are up. As the defender though, it’s a 6 minute chore.

So I have an idea, and I’m probably not be the first, so I apologize if a post like this already exists, but I can’t seem to find it. So here it is!
AI Enemy sieges.

It’s really that simple. Not only would you have to push forward as the attacking team, but you have to check behind as well. AI enemies could be able to take over any of the blue team’s captured bases, and either red or blue team would be able to capture it. The timer would reset as either team retakes the base. It would allow for some different game play for the blue team, because if red team takes over the base from the AI enemies, then blue team would have to push backwards to reclaim the base.

And this doesn’t have to be Warzone Assault exclusive, you could have AI enemies attack bases on normal Warzone as well, effectively changing up the way that you play Warzone.

What do you guys think, is this a good idea, or a bad idea?
And sorry if this is in the wrong section, it’s my first forum post on Halo Waypoint.

Tl;dr: AI base seiges in Warzone Assault

Good Idea, it would help with the Achilles Farming Issue
I always thought of the way warzone playlists were made like this :

Warzone - Enemy Players and AI
Warzone Assault - Enemy Players
Warzone Firefight - AI

It’s up to 343 though If they would implement this idea. I’d like to see it happen.