60 FPS is nice, it makes gameplay smoother. But it puts limitations on the native resolution as well as the GFX/graphics (polygons, textures, lighting).
60fps and 1080p has put alot of pressure on next gen devs, and I blame the PS4 and Xbox One creators for not making the consoles powerful enough. All they needed to do was make the consoles twice as big and we would have 2x the processors, and 2x everything… alright, I probably sound like a dumb donkey right now by saying that as I don’t know how computers work, and maybe they didn’t do that for economic reasons.
Getting back on track,
after seeing how beautiful Uncharted 4 looks, I honestly feel that Halo 5 should drop the 60 fps and go for 30fps. At least for the campaign.
Halo’s campaign isn’t really about difficulty (sure legendary is hard, but 343i and bungie always focused on balancing and skill more in the multiplayer than the campaign). Halo’s campaigns are about the experience. And I was hoping that Halo on next gen (2015 Halo 5 Guardians Xbox One) would have in game graphics as good as (or close too as good as) Halo Wars’ pre rendered CGI Cutscenes. Uncharted 4’s in game graphics are as good as Halo Wars cutscenes (That means next gen CAN run in game graphics as good as CGI from 2009). The issue is at 60 fps, CGI esque visuals are hard to achieve. I’d rather Halo 5 drop to 30fps If it means I get to walk through a world with Halo Wars quality visuals. For the campaign at least. 60 fps matters more to the multiplayer because the smootheness can make a difference with the skill gaps and all that jazz.
If Halo 5 Guardians cuts back from 60fps to 30fps, we could have graphics as good as Halo Wars I bet. CGI quality in game graphics can be possible, Uncharted 4 can do it (the Xbox One is only a bit weaker than the PS4). Halo 4’s first and last cutscene used pre rendered CGI for the cutscenes, and only looks slightly better than Halo 4’s in game cutscenes. Graphics are catching up! If a last gen game like Halo 4 (xbox 360) had cutscenes almost as good as CGI, surely a next gen game like Halo 5 Guardians (xbox one) can pull it off. Only thing holding it back is the 60fps. I understand that CGI will always be ahead of in game graphics as CGI is pre rendered. But by now, in next gen, xbox one. I hope Halo 5’s graphics are as good as CGI from 2009 (right now it’s 2015).
Uncharted 4’s in game graphics are as good as 2009 quality CGI.
The Xbox one is only slightly weaker than the PS4, so I expect Halo 5’s in game graphics and cutscenes to look as good as Halo Wars’s CGI.
PS4 can pull of CGI quality in game graphics, Xbox One should too.
Furthermore, Halo on Xbox One currently has some CGI quality elements. The Halo ring on the background of Zenith is in game and looks as good as CGI. And the Halo 5 spartans (not the ugly ones we saw in the beta) look CGI quality, hopefully their final models look that good.

