I'd like to know 343's resource allocation

How many in the studio are working on post-release content? How many are doing REQs and Remix Forge maps? What’s the percentage of people helping out with Halo Wars 2?

We seem to be at a threshold where all hands need to be on deck for Halo 5 because changes aren’t coming fast enough, and neither is information on their progress. I’m not blaming Bravo, he’s the messenger after all. I think some change in leadership is necessary from up top however.

50% Reinventing halo gameplay for no reason
30% making reqs to sell
10% warzone
9% breakout
1% gametypes and playlists

> 2535441917741699;2:
> 50% Reinventing halo gameplay for no reason
> 30% making reqs to sell
> 10% warzone
> 9% breakout
> 1% gametypes and playlists

Well I can easily fix that:

40% Game Modes
30% New/Original maps made from scratch
10% 2 Warzone maps per map pack (Warzone Assault maps do not count. They’re seriously an afterthought at this point)
10% Lobby/UI Interface changes/tweaks
9% Daily REQ Challenges
1% New REQs.

95% = future stuff they haven’t sold yet

5% = improving or updating stuff they’ve already sold (anything Halo 5, MCC, etc.)

100% = increasing revenue and profitability

I think they are just trying to use all the money they get to impress their girlfriends (moms) so they don’t get kicked out and have to live in the real world.

I hope 0,1% help with Halo Wars2, because I want the game to be great!

> 2535441917741699;2:
> 50% Reinventing halo gameplay for no reason
> 30% making reqs to sell
> 10% warzone
> 9% breakout
> 1% gametypes and playlists

Exactly how I like it to be honest! Perfect!

Or it’s just like this… 85% working on Halo 6 that will lack content when it launches. And the other 25% they’re working on misc in Halo 5. lol

> 2533274870389366;8:
> Or it’s just like this… 85% working on Halo 6 that will lack content when it launches. And the other 25% they’re working on misc in Halo 5. lol

That’s 110%…