Spartan Ops was an experiment for Halo which in my opinion did not meet any of the intended expectations. Simply put it did not live up to the hype or it’s purpose.
Spartan Ops added to the story through the cinematics and I enjoyed those. The problem is the missions and gameplay made me feel disconnected entirely from the story and felt out of place. There was nothing unique about ANY of the spartan Ops missions. Literally all of them follow the same chain of events and objectives over and over again and it felt like a chore to play.
And since all the “story” was through the cinematics, there was no reason to even play the levels as nothing happened in 1 level that didn’t happen 2 or 3 levels before.
I think Firefight should be brought back instead of spartan ops. Spartan Ops did not give me my cravings for a Firefight game because it wasn’t fun and there was no challenge to it. (die as many times as you wanted, spawn 8 rocket launchers and tanks). What Firefight did in ODST and Reach was offer wave after wave of enemies to fight. In Reach WE could CHOOSE who and what we wanted to fight, for how long, and what skulls we wanted. Spartan Ops instead TELLS players what to do, makes them do annoying repetitive tasks that don’t advance the story in any way.
If spartan Ops should remain, the episodic model should be scrapped completely and 343i should make seasonal DLC for campaign that adds to the story and offers something new to the player (Not the same button pushing, 10 minute long missions over and over, real campaign missions). But in the end, I would rather just see a updated Firefight, preferably with us being able to create custom maps for it.
Oh and if Firefight is brought back, just take the base defenses from Dominion and add them to the maps.
