I would love to see different firefights

Halo 5 had different enemies but I would like to see different game modes for firefight. It would be cool to fight infection forms as a game mode. As the level progressed ammo would be scattered around the map and the infection forms would get smarter and stronger. I would like to see that with the same concept of protecting cores and such. I don’t know if they should give us an amount of lives but that could be cool. Kind of like 10 lives then your out or not. It’s just an idea for 343 to check out.

i want reach styled FF, but if wzff comes back then i don’t want it to count towards your overall wz stats in game

I would like it to be more like a Reach firefight, where you can play by yourself and still get XP and such and change settings but you could also matchmake. They could keep bosses and such in it but able to turn off with settings. I love warzone firefight but a reach firefight would be better because you can do so much more with it.

A firefight mode about Infection Forms sounds kinda like COD Zombies. I’m not against the idea though. The Flood are space zombies after all, albeit far smarter and more coordinated as they progress from the Feral Stage to the Coordinated Stage.

ODST Firefight was amazing. It was relaxing but also a huge challenge. Limited lives with unlimited waves.

The problem with Halo 5 is the lack of custom games. Warzone in general cant be played in customs. Firefight shouldn’t have to be match made. Why can’t I set up my own rules and have fun?

Halo Reach allowed you to go indepth with wave customization.

Halo Infinite needs to have customs. That’s what I want. Fully customizable firefight to play how you want to play it.

> 2535435902217648;4:
> A firefight mode about Infection Forms sounds kinda like COD Zombies. I’m not against the idea though. The Flood are space zombies after all, albeit far smarter and more coordinated as they progress from the Feral Stage to the Coordinated Stage.

Yeah they could be careless then become smarter as the levels progress. We could have drops of ammo spawn at different locations and have to run to it. They could even add a part were if you’re camping in a spot little flood spore spawn on you and create a spawn for the flood. Meaning you’d have to be moving at all times. They could have a flame thrower to burn the infection as well.

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> > 2535435902217648;4:
> > A firefight mode about Infection Forms sounds kinda like COD Zombies. I’m not against the idea though. The Flood are space zombies after all, albeit far smarter and more coordinated as they progress from the Feral Stage to the Coordinated Stage.
>
> Yeah they could be careless then become smarter as the levels progress. We could have drops of ammo spawn at different locations and have to run to it. They could even add a part were if you’re camping in a spot little flood spore spawn on you and create a spawn for the flood. Meaning you’d have to be moving at all times. They could have a flame thrower to burn the infection as well.

You know I was thinking a little more on this (work was slow for a change)… I remember a while back someone mentioning turning the Library from CE into a game mode like this. You play as Marvin Mobuto, who the Chief found while working his way through the Library. As you level up, you face more and more enemies until you are eventually killed. The ending cut scene each time is the Chief kneeling down to pay his respects, like he did in the book.

ODST or Reach style Firefight would be preferred.

Gruntpocolypse :wink: