I would like to see penalties for players who kill vicious allies

I would like to see Halo disabled as a penalty for players who intentionally betray the game.
At the very least, make it impossible to play the game for a certain amount of time.
The reporting function is only available on Xbox, so we can’t expect a quick response.
I can’t stand to see my beloved Halo become a haven for traitors.

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If your talking about cheating then what’s what happens when you go free to play on PC.

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Since they are intentionally killing their allies, such players are only harmful.

So your talking about team killing? Yeah that sucks. They should be booted from the game after the second or third batrayel but not banned because sometimes it can be by accident

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Indeed. Once is incompetence, twice is malice and needs to be . Should the horn automatically blare if people are in the way, to give allies a moment move out of the way?

Alternatively, is there any need to have collision kill friendlies?

They need to implement the R6S strategy. It works perfectly.

If a player team kills, the victim chooses if the attacker should be punished.
If yes, the attacker now takes the damage they cause to the team instead of the team.
If no, the game goes on as normal and they can potentially team kill again but you would only select no if it was an accident.

If a squad gets two team kills, it marks the whole squad for self damage instead of team damage for the rest of the game.

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I like this idea but without the Damage being relocated

I think being able to choose to boot the player is. Definitely a good feature tho. Only after two betrayals tho. Not one

Doesn’t it boot after 3 betrayals or so? It’s hard to tell because the game only recognizes betrayals if no enemy damaged that player, so they usually register as kills for an enemy rather than betrayals.

Would be nice if they changed that, if for no other reason than to discourage mindless team nades.