So, since the vidoc got released, and sprint confimred, there has been an ongoing flame war of sprint vs anti sprint right? Well to the anti sprint, let me ask you to do smething for me. Load up a remake of guardian or pit on reach in a custom game. Set the movement speed and jump hieght to halo 3s settings. Leave the AA (save for jetpack witch in my opinion should have never been in the game) in, and play a couple rounds.
The maps, with the new additions, should play just fine. The problem wasnt sprint or other AA, the problem was the maps. Reach had very badly laid out maps, with choke points and easily camped areas everywhere. Halo 3s maps didnt really have that.
The playing style will change slitghtly with the new additions while you play the remake, but its not a bad change. It still plays out well, and adds something to the game.
There are many maps in 3 where sprint would have been really useful. Maps like Valhalla, Sandtrap, The Pit and Avalanche, all would have benfited from the adition of sprint.
Dont hate on sprint from the failure that was reach. Help the company find a way to make sprint better, without changing the whole of the core gameplay.
There may be a time when we can blacklist halo, but that time hasnt come yet. So just wait and see, this might actually become the best game in the series.
Sprint ruins map flow and map control. Not to mention it allows people to run from their mistakes when they should have died. Also makes double melee a whole lot easier along with giving a power buff to sword and shotgun.
but I guess it’s okay because we can move faster ಠ_ಠ
> lol.
>
>
> Sprint ruins map flow and map control. Not to mention it allows people to run from their mistakes when they should have died. Also makes double melee a whole lot easier along with giving a power buff to sword and shotgun.
>
> but I guess it’s okay because we can move faster ಠ_ಠ
You really didnt get what i was trying to say did you? It doesnt ruin map control at all, in fact it can increase it. While i agree it helps people by running from their mistakes, why not simply make a way so that doesnt happen, say making sprint slower or sprint stops when shot?
Double melee is a strategy and people use it in halo 3 all the time as well. Find ways around the strategy instead fo making a complaint. Powerbuff to sword, yes, the sword was the one part that i didnt like, because it was too easy to use with sprint, but if you look at it now, try using it without sprint. It is much harder in reach to use it without sprint because we have the DMR and without sprint it promotes camping.
Shotgun, not really. I never use sprint when i have the shotgun, it gets me killed.
Like i said, rather than getting rid of sprint as a whole, find ways to make it better for the whole community.
> lol.
>
>
> Sprint ruins map flow and map control. Not to mention it allows people to run from their mistakes when they should have died. Also makes double melee a whole lot easier along with giving a power buff to sword and shotgun.
>
> but I guess it’s okay because we can move faster ಠ_ಠ
That argument is getting really tired. If my team is in control of a section of the map in Reach, sprint has never ONCE broken my team’s control of that area. That doesn’t even make logical sense. How can someone moving about the map faster break the control another team has? They sprint in, they die. You can’t shoot while sprinting, so if you sprint into an area where there are 4 enemies, you’re going to die. Even if you get a kill or two, those enemies are going to spawn somewhere near their team mates and retake control.
“Should have died” will have new meaning. If you can’t finish a kill while an enemy is running away with their shields down, that’s your fault, not sprint’s. You don’t HAVE to headshot someone to kill them. Even in Reach it only takes a few quick shots to the back to down an enemy fleeing from battle. If by chance they get around a corner, throw a grenade. If worse comes to worse and you REALLY need that kill, chase after them with your own sprint.
Yes, the energy sword buff is rather annoying, but it really doesn’t impact a weapon like the shotgun. Then again, we don’t know how it’s going to be implemented in H4. Maybe picking up some weapons will disable sprinting or something.
I agree with the concept of Sprint and all that, but i dont consider Halo Reach to be a failure.
But good thing thats not the topic here eh? (I wouldnt start a war arguing about it anyway)
> Pit was all hallways, that is a pretty poor example.
>
> Try Wizard, or Lockout, or even Midship. You know, good maps.
The Pit only had 3 main, well used hallways… Otherwise it was fairly open actually, and large. It would have been perfect for sprint… As for the maps you listed, simply dont use sprint in those maps. Make gametypes with specific AA that work for specific maps… they work fairly well.
> > Pit was all hallways, that is a pretty poor example.
> >
> > Try Wizard, or Lockout, or even Midship. You know, good maps.
>
> The Pit only had 3 main, well used hallways… Otherwise it was fairly open actually, and large. It would have been perfect for sprint… As for the maps you listed, simply dont use sprint in those maps. Make gametypes with specific AA that work for specific maps… they work fairly well.
Pit was 3 hallways and a box, with a gigantic wall in the middle, and no other way to get from one side to the other.
But simply “not having sprint” doesn’t make sense in the context of your argument. Sprint doesn’t work for arena-style maps. Sprint doesn’t work with Halo.
> So, since the vidoc got released, and sprint confimred, there has been an ongoing flame war of sprint vs anti sprint right? Well to the anti sprint, let me ask you to do smething for me. Load up a remake of guardian or pit on reach in a custom game. Set the movement speed and jump hieght to halo 3s settings. Leave the AA (save for jetpack witch in my opinion should have never been in the game) in, and play a couple rounds.
>
> The maps, with the new additions, should play just fine. The problem wasnt sprint or other AA, the problem was the maps. Reach had very badly laid out maps, with choke points and easily camped areas everywhere. Halo 3s maps didnt really have that.
>
> The playing style will change slitghtly with the new additions while you play the remake, but its not a bad change. It still plays out well, and adds something to the game.
>
> There are many maps in 3 where sprint would have been really useful. Maps like Valhalla, Sandtrap, The Pit and Avalanche, all would have benfited from the adition of sprint.
>
> Dont hate on sprint from the failure that was reach. Help the company find a way to make sprint better, without changing the whole of the core gameplay.
>
> There may be a time when we can blacklist halo, but that time hasnt come yet. So just wait and see, this might actually become the best game in the series.
This is not true just play halo reach the pit with sprint you would see that the map is broken with sprint because you can get from one side to the other in a second. The Pit was even worse on mlg sprint settings. Mostly all small arena maps would also not work with sprint such as Gardian, Lockout, Midship, Wizard. The only maps I can see working with sprint are maps like Highground, Valhalla, and all btb maps.
> > > Pit was all hallways, that is a pretty poor example.
> > >
> > > Try Wizard, or Lockout, or even Midship. You know, good maps.
> >
> > The Pit only had 3 main, well used hallways… Otherwise it was fairly open actually, and large. It would have been perfect for sprint… As for the maps you listed, simply dont use sprint in those maps. Make gametypes with specific AA that work for specific maps… they work fairly well.
>
> Pit was 3 hallways and a box, with a gigantic wall in the middle, and no other way to get from one side to the other.
>
> But simply “not having sprint” doesn’t make sense in the context of your argument. Sprint doesn’t work for arena-style maps. Sprint doesn’t work with Halo.
It works in pit, Avalanche, Sandtrap, Sandbox, Coagulation/Bloodgulch/Hemorhage, valhalla, any other large halo map that i didnt mention by name such as headlong.
It doesnt work in the smaller maps, and even then it works on some of them. Just dont use sprint in the smaller maps if it doesnt work, but it works fine in the large maps…
Im just trying to say while AA afect gameplay, they dont reck it like many claim.
> It works in pit, Avalanche, Sandtrap, Sandbox, Coagulation/Bloodgulch/Hemorhage, valhalla, any other large halo map that i didnt mention by name such as headlong.
With the exclusion of Pit, those are all gigantic, mostly flat, open maps. And really? You’ve played Valhalla, Sandtrap, and Avalanche in Reach?
> It doesnt work in the smaller maps, and even then it works on some of them. Just dont use sprint in the smaller maps if it doesnt work, but it works fine in the large maps…
The problem is that sprint still exists on smaller maps. It shouldn’t.
> Im just trying to say while AA afect gameplay, they dont reck it like many claim.
Hologram? Nah. All the others: absolutely. Pickups or nothing.
> Great point sir! I fully agree. The community hasn’t even played the game yet, but they still complain. They don’t even know how it works.
I already know how sprint works from my 4000-odd Reach games. Unless I get shown proof that it is better than it was in Reach, I will assume it is a copy-paste.
> You really didnt get what i was trying to say did you? It doesnt ruin map control at all, in fact it can increase it. -1. <mark>While i agree it helps people by running from their mistakes, why not simply make a way so that doesnt happen, say making sprint slower or sprint stops when shot?</mark>
>
> -2.<mark>Double melee is a strategy and people use it in halo 3 all the time as well.</mark> Find ways around the strategy instead fo making a complaint. Powerbuff to sword, yes, the sword was the one part that i didnt like, because it was too easy to use with sprint, but if you look at it now, try using it without sprint. -3. <mark>It is much harder in reach to use it without sprint because we have the DMR and without sprint it promotes camping.</mark>
>
> Shotgun, not really. I never use sprint when i have the shotgun, it gets me killed.
>
> Like i said, rather than getting rid of sprint as a whole, find ways to make it better for the whole community.
-1. If all of the scenarios that would cause a necessity to sprint, only disable your ability to sprint, why have sprint in the first place? I understand it may help you get across large maps, but if that is the only reason you want sprint, why not just increase the default movement speed?
-2. The reason people think “double melee” is a problem in Reach, is because your weapons are less effective and bleed through is not in the equation. In Halo 3 you could pump a few shots into a player and melee them for a quick kill before the could “double melee” you, which makes “double melee” less effective in Halo 3.
-3. That’s just it, with increased speed such as sprint your weapons have less time to kill a player before that player is within melee range(and since you can’t shoot while sprinting, it ends up as a “double melee”) , which is why the sword is so effective with sprint and the long lunging distance. Camping? No no no, it’s called maximizing your chances of killing an opponent with a sword or shotgun. Why would you go out in the open and risk getting shot when you can simply wait out of sight until a player comes within range? It’s called thinking. Be aware of your surroundings and you will live longer.
> > Great point sir! I fully agree. The community hasn’t even played the game yet, but they still complain. They don’t even know how it works.
>
> I already know how sprint works from my 4000-odd Reach games. Unless I get shown proof that it is better than it was in Reach, I will assume it is a copy-paste.
We do know that sprint means running as fast as you can. So it can only be… well, sprinting. There are only so many ways one can sprint, and I think they all mean running. Unless of course someone changed the definition of sprint to mean scooting around on your butt, sprinting is sprinting.
> > > Great point sir! I fully agree. The community hasn’t even played the game yet, but they still complain. They don’t even know how it works.
> >
> > I already know how sprint works from my 4000-odd Reach games. Unless I get shown proof that it is better than it was in Reach, I will assume it is a copy-paste.
>
> We do know that sprint means running as fast as you can. So it can only be… well, sprinting. There are only so many ways one can sprint, and I think they all mean running. Unless of course someone changed the definition of sprint to mean <mark>scooting around on your butt</mark>, sprinting is sprinting.
Actually it still plays like Yoink because Reach is trash and simple adjustments in the game options won’t fix it.
Like the thread earlier from I forget his name you can change the settings all you want it feels like you’re ice skating and the components put in for noobs makes the game completely akward for anyone used to an xbox controller.
So… Sprint in Halo 4 will be okay because it works on Halo 3’s mediocre maps?
I’ll get the champagne, who wants a glass?
Sarcasm aside, sprint works as a necessity for Reach’s appallingly slow movement and is a crutch for those who make bad decisions. We all know this, it’s been discussed to death.
Solution? Make base movement higher in H4, akin to CE or H2 speeds. I mean, who didn’t like CE or H2? Problem solved.