I WONDER if sprint will be new feature

Don’t get me wrong, Halo works well without a sprint button, but Halo: Reach’s sprint power made things a WHOLE lot easier to move around the battlefield without being a huge target. If a sprint button is included in the game, i hope it will be a movment included in the control settings because having it as a power-up seems just a waste of time, i mean everyone can sprint… why cant a Spartan super soldier sprint without the need of a power-up pack?!

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> For the campaign definitely. There shouldn’t even be a limit to how much you can sprint I think. Spartans are supposed to be enhanced in every way.
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> For MP, I’m inclined to say yes, but there should be steps taken to limit when you can run away. For instance, running away from a battle is just plain annoying.

How about sprint just get’s taken out of Halo altogether.

Sounds good to me.

I’m personally sure that sprint is not a necessity to make movement feel fast. The sense of speed is mostly dependent on map design aspects and default movement speed. I’d rather not have sprint solely for the reason that it doesn’t benefit the game in any way and has few setbacks.

Halo CE and 2 didn’t need sprint to feel fast. Every time I play either of those games, I don’t feel slow and incapable, I feel fast. Absence of sprint also greatly reduces pressure on the map designers part. What I mean by this is that sprint forces the designer to make choices that eventually decrease teh quality of maps. Such choices would be lengthened sightlines and increased distances on some maps.

So, Halo has done well without sprint in the past, it can do well without sprint in the future.

I agree, I feel there should be a limited time of sprint in multi-player, and yes in campaign it would be so much better, those levels on halo 3 were you had to get somewhere in a certain time made things drag and made the suspense less enjoyable because of the amount of speed you gain from jogging (Like you would jog in those events?..). And to take it out of the game entirely would just have been a complete waste of time seeing as they put so much work into making it happen in reach.

i wouldnt mind if sprint was the only AA to be implemented into every playlist globally. aside from that, at least make HALF (or more) of the playlists WITHOUT other AA’s.

this being said, sprint needs to be RE-TWEAKED / REBALANCED to make it work to actually strictly ADD to the game instead of change it from CHESS into CAT AND MOUSE.

-if you receive damage from an enemy (to prevent friendly fire abuse like shooting allies to get to power weapons faster lol), you should stop sprinting if you are.
-if you receive damage from an enemy you should be unable to sprint for a full 2.5 seconds after the last bit of damage you received.

with these 2 changes sprint will still add extra mobility, but it wont give people the ability to simply DIP OUT when they get outplayed. the game will stay CHESS.

maps wont need to be terribly re-structured aside from maybe sprint-jumps. they wont need sight line differentiations (from sprint to no sprint gameplay) because this implementation of sprint functions roughly the same. you wont be able to just charge out in the open because you can sprint around a corner before you die. if you get shot, you’ll stop sprinting, and you’ll be stranded in the middle of nowhere, left to mull over your positioning shortcomings.

What’s with all these sprint threads? Sprint is not needed. What can be achieved with sprint can be achieved by upping movement speed and acceleration. You know, the way Halo is supposed to feel like? God forbid being able to have fluid default movement speed and game mechanics that actually promote good map movement.

But I guess Halo needs sprint because every other game has sprint, right? Gotta get with the times (i.e., mainstream games.)

> What’s with all these sprint threads? Sprint is not needed. What can be achieved with sprint can be achieved by upping movement speed and acceleration. You know, the way Halo is supposed to feel like? God forbid being able to have fluid default movement speed and game mechanics that actually promote good map movement.
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> But I guess Halo needs sprint because every other game has sprint, right? Gotta get with the times (i.e., mainstream games.)

what do you think about my sprint implementation (in the post above yours)?

do you think my implementation of sprint + this ‘fast and fluid’ movement with no acceleration (so better strafing) would be ok? or do you feel sprint is inherently bad even if it was implemented in the way i detailed?

> > What’s with all these sprint threads? Sprint is not needed. What can be achieved with sprint can be achieved by upping movement speed and acceleration. You know, the way Halo is supposed to feel like? God forbid being able to have fluid default movement speed and game mechanics that actually promote good map movement.
> >
> > But I guess Halo needs sprint because every other game has sprint, right? Gotta get with the times (i.e., mainstream games.)
>
> what do you think about my sprint implementation (in the post above yours)?
>
> do you think my implementation of sprint + this ‘fast and fluid’ movement with no acceleration (so better strafing) would be ok? or do you feel sprint is inherently bad even if it was implemented in the way i detailed?

I don’t think it’d be bad, just unnecessary. I still haven’t found a positive of sprint that couldn’t be achieved with better working map design choices and higher movement speed. Sprint isn’t bad, the game just works more consistently without it.

Only place where I actually see your implemntation be useful would be in BTB as there you sometimes have those moments when there are no enemies around and you just need to run fast to the combat. Aside from that, think about a reqular 4v4 match on a relatively small map, how big amounts of times you actually spend on full shields?

the purpose of sprint is to move fast, especially on open areas where you have no other option. What’s the point of sprint when you get shot on open areas? It would basically be limited to close quarters where it doesn’t matter do you use sprint or not.

I pretty much fail to see any positive impacts on sprint that can’t be achieved by other means. That’s why I deem it unnecessary.