I wonder how many loadout slots there will be.

I assume 3. It seems like a good number because then you have enough slots to have a loadout for every niche, short/mid/long range; but you don’t have a ridiculous amount where you have multiple loadouts for each niche (well you could but then you’d be missing 1 or 2). It’s also not like you can only have 1 loadout so you have to change it every game to adjust to the map.

So yeah, having 3 loadout slots seems reasonable. Maybe, 4 could work too…

i guess, but im gonna guess 5 because Reach had 5.

I presume 4, like you said one for each range then the one for the specific map/gametype

I would say anywhere between 2-5. That seems reasonable. But 3 would definitely work the best, not too much to chose from, which means certain items well rounded more than specialized.

I think 5, but you only really need 1-2 anyways.

I agree with only having 3 it seems fairly balance and not over clutter.

> I presume 4, like you said one for each range then the one for the specific map/gametype

Hmm, that makes sense to me. I didn’t really think about adding in an extra one to compensate for specialized maps/gametypes.