I think both would be great as bases for a special warzone gamemode with on rail moving bases. Being on a set path lets us set up ambushes. I’d suggest letting them be player controlled but I think that’s a bad idea for this type of gamemode for 2 reasons. 1, I have very little faith in the capabilities of random players. And 2, they’re kinda big for that and would probably be best controlled as elephants but that’s a little to small for this kinda game imo.
As for campaign appearances, sure I guess. The mammoth mission was fun to me, I like having a mobile base to sit on but it’d feel cheap to do the same thing with the same vehicle. The kraken i thought was cool but scarabs are much better for that boss fight like scenario. If krakens show up in infinite I’d suggest using them in a mission where you’re flying either a banshee, pelican, or some new air vehicle and you need to either get to a certain location and the krakens are optional targets or have to clear a path for another ship or convoy and there be several krakens in the way, and i dont mean like 1 pops up, it dies and another one shows up 2 minutes later. I mean you can see like 3 ahead of you and you gotta kill them off before whatever you’re escorting gets there or at the very least try and protect it from the krakens, a long with other anti air guns and fighters.
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> > > > > Please, no.
> > > > >
> > > > > The Mammoth was OK as a campaign on rails and if they want to do that again I feel it would be meh at best. If they did I’d like to see Jetpacks back.
> > > > > The Kraken would need a major overhaul. I hated it. I really didn’t understand the point of it. It added nothing to the story or gameplay that any dropship or standard base would have added.
> > > > >
> > > > > If 343i was to invest time and money I’d rather them work on the Scarab and Elephants. Have them in Campaign and Multiplayer. I feel they would get more bang for their buck. The fans would get more benefits than with a simple rail campaign.
> > > >
> > > > Scarabs are already at their full purpose as a super unit on the ground. Elephants are shown the same thing as well. They donʻt need to change anything with them.
>
> We don’t hear 343i NOT denying using bungie era scarabs and elephants, because they thought their ideas were better. That would be bad publicity, of course they wouldn’t proclaim superiority, no company would do that, it sounds childish, but people are a little childish. Its common sense, someone sat in a boardroom or behind a desk and thought they had a better idea that people would like. Just like the change in art and sound design. They made a mistake, they seem to want to fix some of it at least. So why not work on the things that are already well liked, like the scarab and the elephant. Rather than the mammoth and kraken, which were a disappointment to 90% of the people.
> As far as HW2 goes I thought we were discussing the main Halo FPS games and the merits of the vehicles in them, not a spin off. But in bringing HW2 to the discussion, it was good to see 343i doing what the people perfer, them made a Banished version of the scarab and the elephant was a useful mini base. If the kraken was so great there would have been a great oppertunity for 343i to present a Banished version for people to take a second look at and possibly like. The mammoth could have been used in HW2, the Spirit of Fire could have found an armory on the Ark the modern humans could have brought there. But 343i chose to leave these things out and for good reason, they feel out of place.
The mammoth and kraken are way to big to be in halo wars. The scarab gets a pass because of how moves, it’s an all terrain vehicle, a mammoth just wouldn’t be able to fit into and play practically in that kind of game. As for the kraken I’m pretty sure that thing is twice the size of a scarab, no way for that to play normally in a halo wars match. It’s not necessarily that they would feel out of place but that their functions and size would be out of place. The only way I could see a either showing up if they showed up in similar scenarios in h4 and h5 which as I’ve said before, would just seem cheap. I am dissapointed that the elephant didnt show up though, there wasnt any real reason to cut it from the game.
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> I would like to see the other types of scarabs be used since we know there are other types of scarabs. Instead of the kraken why not have a fully functional super scarab. As for UNSC large vehicles the elephant it could be the HW1 design or the Halo 3 ODST design.
The odst design was literally a garbage truck
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> With you on the Kraken. It felt like the requisite behemoth vehicle just thrown in there for the sake of it. And it felt like there wasn’t much thought put into its design or presentation. Weak spot aside, what’s the point of building a giant tank that doesn’t have an uber weapon? Maybe all that was on purpose considering the Elites were all together weak and divided compared to their days in the Covenant.
I just saw it as a mobile base for the covenant or something