I wish there was equipment in Halo 5 basically. I think it would be cool if it was like a pickup with charges and cooldown. So say you pick up armor lock or overshield… it has five charges and a cooldown of 45 seconds… and when you die you drop it. Maybe you can create probability respawns for equipment… so say it respawns every 2 minutes, but theres a 50 percent chance its overshield and fifty percent its camo. I also think it would be cool if you could get super equipment… which has tons of charges and a quicker cooldown and is a combination of multiple types of equipment.
Another thing I’m concerned about… although irrelevant… is how scope/zoom works. What if I don’t want to smart scope and I’d rather zoom?
While I did enjoy equipment in Halo 3, I honestly felt like it just added more randomness to the Sandbox.
You could get into a 1v1 BR duel with another player and land 2 bursts on them, Only to have them suddenly throw down a Regenerator. Forgive me if I’m wrong, But how was I supposed to predict that? There’s no way of knowing what Equipment players are carrying.
It’s all fine an dandy that Equipment is placed on the Map, But that doesn’t instantly make it balanced. One of the major factors in Arena Shooters is predictability. That’s where the Skill comes from, How unpredictable a player can be in a predictable environment. Equipment only adds more randomness, And thus kinda strays away from the Arena side of things.
Power Ups work a lot better since it’s easy to see when a player has Overshield or Active Camo, And thus players can predict what actions they will take in order to over come the odds. You can’t really do that with Equipment as there is now way of knowing what will happen until it’s too late.
I didn’t hate Equipment, But I think Power Ups will work just fine.
> 2533274836967617;3:
> While I did enjoy equipment in Halo 3, I honestly felt like it just added more randomness to the Sandbox.
>
> You could get into a 1v1 BR duel with another player and land 2 bursts on them, Only to have them suddenly throw down a Regenerator. Forgive me if I’m wrong, But how was I supposed to predict that? There’s no way of knowing what Equipment players are carrying.
>
> It’s all fine an dandy that Equipment is placed on the Map, But that doesn’t instantly make it balanced. One of the major factors in Arena Shooters is predictability. That’s where the Skill comes from, How unpredictable a player can be in a predictable environment. Equipment only adds more randomness, And thus kinda strays away from the Arena side of things.
>
> Power Ups work a lot better since it’s easy to see when a player has Overshield or Active Camo, And thus players can predict what actions they will take in order to over come the odds. You can’t really do that with Equipment as there is now way of knowing what will happen until it’s too late.
>
> I didn’t hate Equipment, But I think Power Ups will work just fine.
>
> Also, Let’s not mention Armor Lock ever again.
I’d say the ability to quickly adapt and change your strategy in an engagement is a big part of being a skilled player.
If he was to throw down a regen, he’d most likely want to stay near, thus you have the window to get to cover and recharge. A soldier always expects the unexpected after all.
Same thing went for Gears of war online. You’d never know if an opponent had an active reload before the engagement. You’d just have to expect that, tho you’d be able to notice someone active reloading, as well as someone picking up the piece of equipment. Alot of things go in under being skilled.
> 2533274824095836;4:
> > 2533274836967617;3:
> > While I did enjoy equipment in Halo 3, I honestly felt like it just added more randomness to the Sandbox.
> >
> > You could get into a 1v1 BR duel with another player and land 2 bursts on them, Only to have them suddenly throw down a Regenerator. Forgive me if I’m wrong, But how was I supposed to predict that? There’s no way of knowing what Equipment players are carrying.
> >
> > It’s all fine an dandy that Equipment is placed on the Map, But that doesn’t instantly make it balanced. One of the major factors in Arena Shooters is predictability. That’s where the Skill comes from, How unpredictable a player can be in a predictable environment. Equipment only adds more randomness, And thus kinda strays away from the Arena side of things.
> >
> > Power Ups work a lot better since it’s easy to see when a player has Overshield or Active Camo, And thus players can predict what actions they will take in order to over come the odds. You can’t really do that with Equipment as there is now way of knowing what will happen until it’s too late.
> >
> > I didn’t hate Equipment, But I think Power Ups will work just fine.
> >
> > Also, Let’s not mention Armor Lock ever again.
>
>
> I’d say the ability to quickly adapt and change your strategy in an engagement is a big part of being a skilled player.
>
> If he was to throw down a regen, he’d most likely want to stay near, thus you have the window to get to cover and recharge. A soldier always expects the unexpected after all.
>
> Same thing went for Gears of war online. You’d never know if an opponent had an active reload before the engagement. You’d just have to expect that, tho you’d be able to notice someone active reloading, as well as someone picking up the piece of equipment. Alot of things go in under being skilled.
While it is true that a Skilled Player would be able to over come unpredictable scenarios, Said scenarios should come down to a players Skill.
Mindlessly throwing down Equipment, Isn’t exactly as ‘Skillful’ as Out strafing your opponent, Out Gunning them, Pulling a reversal or using Spartan Abilities to out play your foe.
While some pieces of Equipment do promote ‘some’ thought; Trip Mine or Grav Lift, For the most part, Equipment is pretty mindless. Only slowing down the game, Not because the player’s are Skillful and are able to pro-long encounters, But because there is now another random factor that came right out of no where.
The removal of Equipment places more emphasis on the players Skill rather than what they are carrying. Allowing for each encounter to be based upon how a player plays, Not who has something hidden up their sleeves. Funnily enough, Armor Abilities also shared the same issue, now that I think about it…
> 2533274836967617;3:
> While I did enjoy equipment in Halo 3, I honestly felt like it just added more randomness to the Sandbox.
>
> You could get into a 1v1 BR duel with another player and land 2 bursts on them, Only to have them suddenly throw down a Regenerator. Forgive me if I’m wrong, But how was I supposed to predict that? There’s no way of knowing what Equipment players are carrying.
>
> It’s all fine an dandy that Equipment is placed on the Map, But that doesn’t instantly make it balanced. One of the major factors in Arena Shooters is predictability. That’s where the Skill comes from, How unpredictable a player can be in a predictable environment. Equipment only adds more randomness, And thus kinda strays away from the Arena side of things.
>
> Power Ups work a lot better since it’s easy to see when a player has Overshield or Active Camo, And thus players can predict what actions they will take in order to over come the odds. You can’t really do that with Equipment as there is now way of knowing what will happen until it’s too late.
>
> I didn’t hate Equipment, But I think Power Ups will work just fine.
>
> Also, Let’s not mention Armor Lock ever again.
That problem could be rectified if careful observation made it obvious who had what equipment, I think. Make it visible that the player’s carrying it around, somehow.
> 2533274836967617;3:
> While I did enjoy equipment in Halo 3, I honestly felt like it just added more randomness to the Sandbox.
>
> You could get into a 1v1 BR duel with another player and land 2 bursts on them, Only to have them suddenly throw down a Regenerator. Forgive me if I’m wrong, But how was I supposed to predict that? There’s no way of knowing what Equipment players are carrying.
How could you predict whether or not a player had picked up any Plasma Grenades?
How could you predict a player has an Energy Sword (and don’t tell me you can make out the hilt as he/she is strafing)?
I’m not for equipments coming back I felt they were glorified special grenades tbh. But I agree with he two post above mine(if I’m quick enough lol). When did skill become able to predict everything lol. Skill would have you assume they had any of the equipments on the map. Do you guys also get mad when you go for a melee and get stuck with a plasma?
If your opponent is predictable you are not skillful sorry. Sure if every one is predictable because of limited numbers of possible things to do, than the “most skilled” out of a group of predictable players will win.
its like predicting if he got a PW or not. You plan for all possible scenarios and adjust the the battle goes on
> 2535421619942348;6:
> That problem could be rectified if careful observation made it obvious who had what equipment, I think. Make it visible that the player’s carrying it around, somehow.
Nope. Don’t like equipment. I thought equipment in Halo 3 was garbage, but luckily it was under-utilized/non-existant in competitive gametypes. In Halo 3 it felt like something that was tacked on so Bungie could say “look at the evolution of Halo!” because thats really all that was new. That and the horrendous hit detection system.
> 2533274940426117;11:
> > 2535421619942348;6:
> > That problem could be rectified if careful observation made it obvious who had what equipment, I think. Make it visible that the player’s carrying it around, somehow.
>
>
> This.
Would you guys also like a glow that let you know which grenade setting there were on too?
> 2533274835305187;13:
> > 2533274940426117;11:
> > > 2535421619942348;6:
> > > That problem could be rectified if careful observation made it obvious who had what equipment, I think. Make it visible that the player’s carrying it around, somehow.
> >
> >
> > This.
>
>
> Would you guys also like a glow that let you know which grenade setting there were on too?
Actually, that would be friggin useful. Nice try, though.
I like equipment because it causes some interesting combat changing scenarios. It shouldn’t be the only new thing, and should certainly be used sparingly, but it doesn’t bother me that much. Regenerator was awful though.
> 2533274835305187;13:
> > 2533274940426117;11:
> > > 2535421619942348;6:
> > > That problem could be rectified if careful observation made it obvious who had what equipment, I think. Make it visible that the player’s carrying it around, somehow.
> >
> >
> > This.
>
>
> Would you guys also like a glow that let you know which grenade setting there were on too?
I would like a floating probability calculator of my chances of beating them 1v1 to be displayed over their head as well. The game could take all of the people the guy has ever beaten 1v1 and stack that up against all the people that I’ve ever beaten 1v1 - to show me my odds of beating him 1v1. Imagine a big ol’ neon 68% floating above a guy’s head in-game. Only a 68% chance of beating him? Better not risk it!
Give me a break. It’s going to be random sometimes, just play the game.
I personally feel players already have enough unpredictable tools available to them in Halo 5, but I’m not totally against equipment in general. Think of it this way: equipment in Halo 3, just like power weapons, were placed at strategic locations around the map. For example, the bubble shield on Construct was located on top-mid, a very vulnerable area from almost all directions. Now if a player sets up to obtain a bubble shield, it would be the same exact thing as setting up for a power weapon like the Sword. We can agree on that, yes?
Now, the only difference is the bubble shield is a defensive tool, and players normally don’t enjoy defensive play in Halo because it slows down the flow of combat. The act of using equipment does have some skill in it - judgmental skill, and there’s also skill in setting up to obtain said equipment. Does killing a user with a power weapon like the Sword necessarily take much skill? No, but it is an offensive tool that doesn’t slow gameplay, so it is more accepted by players.
Ultimately, I wouldn’t mind some equipment, but I honestly prefer power-ups.
> 2533274835305187;13:
> > 2533274940426117;11:
> > > 2535421619942348;6:
> > > That problem could be rectified if careful observation made it obvious who had what equipment, I think. Make it visible that the player’s carrying it around, somehow.
> >
> >
> > This.
>
>
> Would you guys also like a glow that let you know which grenade setting there were on too?
> I would like a floating probability calculator of my chances of beating them 1v1 to be displayed over their head as well. The game could take all of the people the guy has ever beaten 1v1 and stack that up against all the people that I’ve ever beaten 1v1 - to show me my odds of beating him 1v1. Imagine a big ol’ neon 68% floating above a guy’s head in-game. Only a 68% chance of beating him? Better not risk it!Give me a break. It’s going to be random sometimes, just play the game.
Technically, we can see since Halo 3 what is the second weapon carried by the players, and this was a great improvement since you can now act according to it. You won’t approach a player in the same way if you see an AR or a Rocket Launcher on his back.
Similarly, being able to see the grenades or the equipment carried by the players could actually be a very interesting addition. I’m not saying I absolutely want it, I’m saying, for the sake of debating because I find the question interesting, that it could indeed add a little depth to the game. It’s not a matter of probabilities or a new complaint about randomness, but it’s just add IMO another level of strategy when you engage a fight.
Of course you wouldn’t notice that each time, but in some occasion it could be a decisive factor to take into account.
I honestly don’t see why you want to use this warlike or sarcastic tone because this is a legitimate question.
> 2533274940426117;17:
> > 2533274835305187;13:
> > > 2533274940426117;11:
> > > > 2535421619942348;6:
> > > > That problem could be rectified if careful observation made it obvious who had what equipment, I think. Make it visible that the player’s carrying it around, somehow.
> > >
> > >
> > > This.
> >
> >
> > Would you guys also like a glow that let you know which grenade setting there were on too?
>
>
>
>
> > I would like a floating probability calculator of my chances of beating them 1v1 to be displayed over their head as well. The game could take all of the people the guy has ever beaten 1v1 and stack that up against all the people that I’ve ever beaten 1v1 - to show me my odds of beating him 1v1. Imagine a big ol’ neon 68% floating above a guy’s head in-game. Only a 68% chance of beating him? Better not risk it!Give me a break. It’s going to be random sometimes, just play the game.
>
>
> Technically, we can see since Halo 3 what is the second weapon carried by the players, and this was a great improvement since you can now act according to it. You won’t approach a player in the same way if you see an AR or a Rocket Launcher on his back.
>
> Similarly, being able to see the grenades or the equipment carried by the players could actually be a very interesting addition. I’m not saying I absolutely want it, I’m saying, for the sake of debating because I find the question interesting, that it could indeed add a little depth to the game. It’s not a matter of probabilities or a new complaint about randomness, but it’s just add IMO another level of strategy when you engage a fight.
> Of course you wouldn’t notice that each time, but in some occasion it could be a decisive factor to take into account.
>
> I honestly don’t see why you want to use this warlike or sarcastic tone because this is a legitimate question.
I have a very sarcastic humour lol but yess the question is legit but come on. My problem with ordinance’s type of random is that you could get ANYTHING whether it’s on the map or not… Players here always wanna brag about timing power weapons and map controll etc. if you know that map has a power drain expect it to come into play its that simple.
halo 3 high ground after I got the Spartan laser I expected someone to grab lift to me and try and take it from me. Construct I expect power drain when going for sword.
> 2533274798578400;12:
> Nope. Don’t like equipment. I thought equipment in Halo 3 was garbage, but luckily it was under-utilized/non-existant in competitive gametypes. In Halo 3 it felt like something that was tacked on so Bungie could say “look at the evolution of Halo!” because thats really all that was new. That and the horrendous hit detection system.
Well I thought AA’s and the new Spartan Abilities in H5 are all garbage. Halo 3’s equipment was one of the best forms of innovation to Halo without completely changing the way the game played. And like someone mentioned above, if there were some way to show everyone what equipment you had, like attached to the player’s waist or something, it would have been perfect.
I like equipment, has a lot of potential. Actually, a lot of armor abilities would work a lot better this way. Like the jet pack for example, have it spawn as a power weapon would, have it something to fight for.
So lets say in BTB , you fight for the jet pack at the center of the map. Once you get it, you may gain access to a high ground that only the jet pack can access, allowing players to maybe snipe from the high ground.
Jet pack could also have an “oil tank” , it would work the same as an armor ability slot on the hud, but it will not recharge and would take a bit longer to deplete. Getting shot in the back enough times with it equipped could cause it to explode like a frag grenade and injuring the player.
Lots of possibilities with a re-working of equipment.