<mark>Do not make nonconstructive posts.</mark>
… you let me sit in on your creative decision making meetings. It would shed so much light on what is going on, because this Memories of Reach update is, to me, much more frustrating than exciting; despite all of the things I’m excited for in the update, I would rate it as a complete disappointment, personally. And what is so frustrating is that the opportunity was easily there for this to be the best update yet, except that it fails to deliver a truly Reach themed update (IMO).
This post is gonna be long, please skip around, choose a point to discuss/debate… TL;DR at the bottom. This is intended for 343i to read (as many believe they DO NOT, myself included), but I really want to know what everyone thinks.
My reasons for being angry with this update are a little different than other posters on these forums, but my frustration is equal if not greater. I have no clue how these decisions were made were made by 343:
1. Making a remixed map (Stasis) instead of a Reach map remade for Halo 5
2. Adding a weapon that was not in Reach at all, the Brute Plasma Rifle
3. Adding a weapon that was from Reach that no one (that I saw on these forums or Reddit/TeamBeyond, pls discuss below if I missed something) was asking for, Jorge’s Turret
4. The lack of a Reach themed [remade] map for Warzone, or at the very least a Warzone Assault variant of the new map, Skirmish at Darkstar
5. Using the ONI symbol to cover up the Phaeton REQ reveal
These decisions are frankly infuriating - I do not pretend to understand coding, animating, or writing BUT I come from a marketing/economics background and I work in quality control, so I know a bit about time management and delivering a quality product. I’m fully aware developing and coding doesn’t happen over night. I believe that my frustration, as well as that of the community already speaking out against 343, is TOTALLY WARRANTED. I think transparency in decision making would be a big help (aka an EXPLANATION). What this update feels like is a cheap way to deliver content that 343 had already scheduled, months if not years ago, for release in a way to maximize cost savings on the development side as well as saving time by reusing assets already in the game (for the chaingun, the remixed map, for example). The shameless use of the ONI symbol covering the Phaeton Helios was a marketing tactic to generate hype, and I believe the very late release of the full content reveal was a deliberate part of that tactic as well.
There are things that are great about this update - Infection, post game medals, matchmaking preferences, new armor sets, removing the one hit Spartan Charge kill with speed boost (THANK GOD), and Team arena balancing. I don’t even like Infection, but I know the community loves it, I love the custom games that come from it, and I want Halo to have the content that will make fans happy (ironically, that is what I feel the rest of the update taints). I’m definitely going to try the playlist, even though I always prefer ranked play. I have no beef about the armor designs, I get that they aren’t 1:1 replicas because they need to fit the Spartan IVs and I think Reach armor sets are a million times better than the plastic cartoon looking sets from Halo 5. Medals have been much needed for months, and that is another point of bad decision making I want to address after this. So it’s not all bad, I’m glad we have these components and plan to enjoy them thoroughly. I like the fact that the REQ system, imperfect as it is, allows for this model of free updates as it is - it’s in a league of it’s own.
BUT…!
The rest is ridiculous. Look at my list above - my #1 issue has nothing to do with the lack of the Falcon being added (we’ll get to that in a minute). I cannot believe, after posting in a previous update that they listened to our dislike of the remixed Halo 5 maps, they deliberately chose to remix Torque into Stasis, instead of recreating a Halo Reach favorite like Countdown, Sword Base, Powerhouse, Uncaged, etc. WAIT - I know what you’re going to say now: “You over hyped this, 343 didn’t promise any of this, you’re acting like you’re entitled to all of Halo Reach being added into H5, people just hate on 343 for no reason.” These arguments have problems though: 343 chose to name the update and invoke the nostalgia of Reach. A map and a weapon happily remembered from actual gameplay [Grenade Launcher] are not asking for the whole game to be ported in, it’s asking for the nostalgia that 343 themselves brought on to be satisfied. I have read these forums all day and I know that players are upset about the “Phaelcon” - tbh I couldn’t care less, I’m not a vehicle player in Warzone and I wouldn’t use a Phaeton even if I had one (though I might try a Falcon). [1/2]
TL;DR - The decisons that 343i has made is directly related to the negative feedback on the forums. There is greatness in this update, but it simply misses too many opportunities that could have been easy, obvious crowd-pleasers like the Falcon, Grenade Launcher, remade Reach map just like Truth, and a WZA map. It is so frustrating to know that disappointment comes with each update, especially the one that I was looking forward to the most. I think the negativity is partially justified, though things like the armor design and the weapon skins shouldn’t be a part of that. This updaate for me is a huge swing and a miss. But to be fair, I will still play the hell out of it, and I think 343 for the free update. But we owe it to ourselves as players, to 343i, and to Halo itself to question these TERRIBLE decisions that jeopardize the future of the best game out there