I was given a small ban for this?

I was playing 2 days ago and a warthog on my team hit me, but instead of getting a splatter on me the warthog explodes and said I betrayed 3 people. I was insta kicked and given a small ban.
I have a clip of this unfortunately it won’t let me post it here. Just curious why I was banned ?

3 Likes

The game probably assumed the betrayals were intentional
you could submit a ticket to Halo Support if you feel it was too strict.

2 Likes

The warthog hit you but it destructed…? What is your armor made of spartan? I want some.

4 Likes

Thanks ticket submitted :+1:

When I watched the video back the warthog was giving the occupants destruction warning then they hit me right as it exploded. I didn’t even see them coming.

This is a reason for why quit bans are dumb and ultimately push people to stop playing or to go AFK.

The amount of 30-1 hour bans I got for accidental betrayals in MCC… I can count them on one hand because it would make me stop playing for weeks/months at a time, but still.

2 Likes

at least you can actually choose if you would like the player booted or not in mcc games

1 Like

Quit bans are valid in certain circumstances e.g. ranked. There should be a penalty for dropping out of X amount of ranked matches. It could even be argued that you should be temporarily limited from play if you drop out of say 10 4x4s.

But casual modes, nah.

Why? Ranked really does not mean anything more than casual. There are no specials prizes in ranked. There is no money to lose or win. It is just a playlist like any other where the only prize is bragging rights. If there was something real to win I could get behind punishing players for leaving, but at the moment I see more complaints from people being banned due to network issues and game crashes than for rage quitting.

While I agree having player quit out stunk in Halo 2 and Halo 3, I would rather have that back rather than keep the Halo Reach-Infinite AFK/script meta.

I can agree that bans like the one OP got should be kept out of causal playlists completely. Even if a ranked ban stays a thing, there should be a place people can still play if they get banned for accidents.

I was a 3 star general in Halo 3. Played tons of Source and Unreal. I get the argument about integrity but I don’t agree with it. As for this Infinite’s matchmaking integrity? The game should not demand something of players that it cannot provide. Stuff happens. Like crashes, network errors or AOL speed lag. Tell me why it makes sense for my team of 4 to have to wait 15min-hour between games due to taking turns crashing. That stuff is out of our control. Where is the integrity in banning someone the second they are kicked instead of letting them join back and finish the match? The system is broken and encourages AFK scripting more than “finishing the fight.”

IMO quit bans should be ditched. Instead, chronic quitters and other griefers should be tossed into a pool of other quitters and griefers.

Overall, Ranked is a playlist that mostly serves as a stat to brag about in forums. It has no value outside of that. It is not HCS.

2 Likes

I think what happened (and this is speculation mind you), that the vehicle exploded but in a very small frame of time, you were the last one to technically touch the vehicle.

So, it’s no hidden secret that whenever you come into contact with things whether it be equipment, weapons, or vehicles. If your physical form comes into contact with it, it registers as your identity (meaning that if you get a kill with it, it counts it towards your kills because the game registers that you had some part in it killing something.) for a short period of time.

So whatever blew up the vehicle, since you were the technically last person to come in contact with it, the vehicle exploding gave you credit. Thus resulting in the betrayals.

It sucks, really it does, because this got you banned. Almost makes you wonder if that was ever intended to be a feature or if it’s just a bug that’s never been fixed.

It all depends on your specific outlook of ranked. To me it is far more competetive than your average casual match, and it’s an expectation that you play well to support your team as there’s been a couple of threads with disgruntled ranked players upset about randoms ruining their placement. You don’t need a ‘prize’ to make a mode more serious than others.

If you look at every competetive game, and halo is pushing itself further into the competetive space as we’ve all seen. There are pentalties for leaving games.

I see more complaints from people being banned due to network issues and game crashes than for rage quitting.

These are issues that definately need addressing, and nobody is saying they shouldn’t be resolved, but a blanket removal of a pentalty system is not the solution.

2 Likes

Agreed. Not a biggie I’m back in action !

1 Like

Betrayal bans are the one reason why I don’t miss friendly fire in social, specially now that they retired Red vs. Blue and it’s a tad harder to immediately recognize friend or foe. I’ve been banned twice in the same day on Halo 5 after accidentaly killing allies with grenades.

It made me less nade-spammy from there after, though.

“accidentlal betrayals” since infinite launched i’ve had 2 betrayals in over 200 games. If youre getting booted for betrayals they are far from “accidental”.

1 Like

I remember stating this as an issue with MCC and how I can count the amount of times it happened on one hand. But sure let’s ignore that and make it seem like it’s something I do a lot. My issue with Infinite’s quit ban are mostly due to network errors and crashing.

At the moment a ban from a ranked is treated as a blanket ban on multiplayer and we both agree that social should not be effected by this type of system due to its natural causal setting. How would you feel about deranking quitters and other grievers and putting them in lobbies where they matchup against eachother? Also would you like an in-game report button to allow reporting on those who AFK, don’t play objective or cause other forms of grief?

2 Likes

At the moment a ban from a ranked is treated as a blanket ban on multiplayer and we both agree that social should not be effected by this type of system due to its natural causal setting. How would you feel about deranking quitters and other grievers and putting them in lobbies where they matchup against eachother? Also would you like an in-game report button to allow reporting on those who AFK, don’t play objective or cause other forms of grief?

I’m absolutely in agreement that there shouldn’t be any kind of enforcement on casual play, sometimes you start a game of btb and realise you don’t have the time or energy to finish it and that shouldn’t be punished.

I think the two ideas for ranked you suggested are definately valid solutions to the issue, when playing ranked you should expect your score to be negatively affected if you negatively affect the team you’re playing with.