So I went in theater in Coliseum to see if I could find something that someone said was underneath the map (it wasn’t) and I just randomly after breaking out of the barriers just went to see how far I could get. I actually went way way way higher up then is in the pictures but I paused the game for a moment and when I un-paused it started playing without me knowing
Through the clouds - Starman - And into spaceLike I said, I went way further up to the point where you can see the entire ‘disc’ in one shot but that failed horribly.
> 2535437652903765;3:
> I wonder why 343 created so much beyond the map. The actual gameplay area doesn’t even take up a quarter of the total space.
To get the perspective correctly. If you made the rectangular area of terrain around the map smaller, it wouldn’t look believable. Likewise, the faraway terrain, and especially the sky, needs to look like it’s actually far away. This especially means that it shouldn’t look like it’s moving relative to you when you move sideways, because the angular movement of objects far away is slow (this is the parallax effect). The only way to achieve that is to actually make it be far away such that even the largest displacement possible (from one side of the map to the other) doesn’t make it look like the sky had moved.
> 2533274825830455;6:
> > 2535437652903765;3:
> > I wonder why 343 created so much beyond the map. The actual gameplay area doesn’t even take up a quarter of the total space.
>
>
> To get the perspective correctly. If you made the rectangular area of terrain around the map smaller, it wouldn’t look believable. Likewise, the faraway terrain, and especially the sky, needs to look like it’s actually far away. This especially means that it shouldn’t look like it’s moving relative to you when you move sideways, because the angular movement of objects far away is slow (this is the parallax effect). The only way to achieve that is to actually make it be far away such that even the largest displacement possible (from one side of the map to the other) doesn’t make it look like the sky had moved.
> 2535409489305717;4:
> > 2535437652903765;3:
> > I wonder why 343 created so much beyond the map. The actual gameplay area doesn’t even take up a quarter of the total space.
>
>
> What would happen if they actually created stuff out of the map like tele porters or something.
The geometry outside the map doesn’t have collision boxes, so unless you could fly, you’d just fall to your death. But if you got a Banshee out there, and assuming there was not an instant kill zone out there, then it’d just be like any normal area of the map. There’s nothing inherently special about the area outside the normally playable area.
> 2533274825830455;8:
> > 2535409489305717;4:
> > > 2535437652903765;3:
> > > I wonder why 343 created so much beyond the map. The actual gameplay area doesn’t even take up a quarter of the total space.
> >
> >
> > What would happen if they actually created stuff out of the map like tele porters or something.
>
>
> The geometry outside the map doesn’t have collision boxes, so unless you could fly, you’d just fall to your death. But if you got a Banshee out there, and assuming there was not an instant kill zone out there, then it’d just be like any normal area of the map. There’s nothing inherently special about the area outside the normally playable area.
You just reminded me when they did that thing with Truth.
> 2535409489305717;10:
> > 2533274825830455;8:
> > > 2535409489305717;4:
> > > > 2535437652903765;3:
> > > > I wonder why 343 created so much beyond the map. The actual gameplay area doesn’t even take up a quarter of the total space.
> > >
> > >
> > > What would happen if they actually created stuff out of the map like tele porters or something.
> >
> >
> > The geometry outside the map doesn’t have collision boxes, so unless you could fly, you’d just fall to your death. But if you got a Banshee out there, and assuming there was not an instant kill zone out there, then it’d just be like any normal area of the map. There’s nothing inherently special about the area outside the normally playable area.
>
>
> You just reminded me when they did that thing with Truth.
I actually have a grifball court made on truth by getting out of it.
> 2533274879407634;11:
> > 2535409489305717;10:
> > > 2533274825830455;8:
> > > > 2535409489305717;4:
> > > > > 2535437652903765;3:
> > > > > I wonder why 343 created so much beyond the map. The actual gameplay area doesn’t even take up a quarter of the total space.
> > > >
> > > >
> > > > What would happen if they actually created stuff out of the map like tele porters or something.
> > >
> > >
> > > The geometry outside the map doesn’t have collision boxes, so unless you could fly, you’d just fall to your death. But if you got a Banshee out there, and assuming there was not an instant kill zone out there, then it’d just be like any normal area of the map. There’s nothing inherently special about the area outside the normally playable area.
> >
> >
> > You just reminded me when they did that thing with Truth.
>
>
> I actually have a grifball court made on truth by getting out of it.
> 2533274825830455;6:
> > 2535437652903765;3:
> > I wonder why 343 created so much beyond the map. The actual gameplay area doesn’t even take up a quarter of the total space.
>
>
> To get the perspective correctly. If you made the rectangular area of terrain around the map smaller, it wouldn’t look believable. Likewise, the faraway terrain, and especially the sky, needs to look like it’s actually far away. This especially means that it shouldn’t look like it’s moving relative to you when you move sideways, because the angular movement of objects far away is slow (this is the parallax effect). The only way to achieve that is to actually make it be far away such that even the largest displacement possible (from one side of the map to the other) doesn’t make it look like the sky had moved.
Yep. A good example of the parallax effect for the opposite case (background too close), jump on the Breakout Arena canvas and look at the bottom of the station relative to the planet. Not only does the planet visibly move when you pan, but the bottom of the station is almost touching the planet.