I want to learn how to script in forge

Hello everyone i have been trying to get help on how to do scripting in forge with script brains with sound play game modes and much more etc and i built several maps of one that i made up called stone tower and two of which is the pillar of autumn and the maw and all i need is to do the scripting for online multiplayer and custom games anybody in this forum knows how to do scripting with help would be appreciated thanks

> 2533274934473972;1:
> Hello everyone i have been trying to get help on how to do scripting in forge with script brains with sound play game modes and much more etc and i built several maps of one that i made up called stone tower and two of which is the pillar of autumn and the maw and all i need is to do the scripting for online multiplayer and custom games anybody in this forum knows how to do scripting with help would be appreciated thanks

It depends on what exactly you’re wanting to do. There are limitations to this system however, like targeting players directly has to have a workaround and you can’t really target when a regular player dies either.

> 2533274934473972;1:
> Hello everyone i have been trying to get help on how to do scripting in forge with script brains with sound play game modes and much more etc and i built several maps of one that i made up called stone tower and two of which is the pillar of autumn and the maw and all i need is to do the scripting for online multiplayer and custom games anybody in this forum knows how to do scripting with help would be appreciated thanks

check out forge labs on youtube they have allot of how to

> 2533274842239655;3:
> > 2533274934473972;1:
> > Hello everyone i have been trying to get help on how to do scripting in forge with script brains with sound play game modes and much more etc and i built several maps of one that i made up called stone tower and two of which is the pillar of autumn and the maw and all i need is to do the scripting for online multiplayer and custom games anybody in this forum knows how to do scripting with help would be appreciated thanks
>
> check out forge labs on youtube they have allot of how to

He doesn’t want that though. He wants to actual learn the system, not have a website tell him how to do something and not why the script works. He wants to learn that part.

Thanks though i checked the forge labs on YouTube already they do scripting with script brains but only with map environment effects but I would like to do scripting with script brains for example game modes like king of the hill add nav markers with the proper scripts and also add sound play music like the dramatic music a b and c like the ones you hear in warzone

> 2533274934473972;5:
> Thanks though i checked the forge labs on YouTube already they do scripting with script brains but only with map environment effects but I would like to do scripting with script brains for example game modes like king of the hill add nav markers with the proper scripts and also add sound play music like the dramatic music a b and c like the ones you hear in warzone

I’m sure I saw vids on how to do that. Speaking of which, I actually have a vid on how to set up maps with my game mode, Lava Survival…
https://www.youtube.com/watch?v=y4ps05sap8M

> 2535446589709107;6:
> > 2533274934473972;5:
> > Thanks though i checked the forge labs on YouTube already they do scripting with script brains but only with map environment effects but I would like to do scripting with script brains for example game modes like king of the hill add nav markers with the proper scripts and also add sound play music like the dramatic music a b and c like the ones you hear in warzone
>
> I’m sure I saw vids on how to do that. Speaking of which, I actually have a vid on how to set up maps with my game mode, Lava Survival…
> - YouTube

You mean on how to script the script brains with all that mentioned with sound play game modes and nav markers i would like to script these to my maps built in forge stone tower the pillar of autumn and the maw

> 2533274934473972;7:
> > 2535446589709107;6:
> > > 2533274934473972;5:
> > > Thanks though i checked the forge labs on YouTube already they do scripting with script brains but only with map environment effects but I would like to do scripting with script brains for example game modes like king of the hill add nav markers with the proper scripts and also add sound play music like the dramatic music a b and c like the ones you hear in warzone
> >
> > I’m sure I saw vids on how to do that. Speaking of which, I actually have a vid on how to set up maps with my game mode, Lava Survival…
> > - YouTube
>
> You mean on how to script the script brains with all that mentioned with sound play game modes and nav markers i would like to script these to my maps built in forge stone tower the pillar of autumn and the maw

Oh, then I believe you do use the brains like in the vid. Set the “When” to “Boundary Check” and set “Continous” and set “Do” to “Sound Play” and set the sound/music track to be played when the condition is triggered…

> 2535446589709107;8:
> > 2533274934473972;7:
> > > 2535446589709107;6:
> > > > 2533274934473972;5:
> > > > Thanks though i checked the forge labs on YouTube already they do scripting with script brains but only with map environment effects but I would like to do scripting with script brains for example game modes like king of the hill add nav markers with the proper scripts and also add sound play music like the dramatic music a b and c like the ones you hear in warzone
> > >
> > > I’m sure I saw vids on how to do that. Speaking of which, I actually have a vid on how to set up maps with my game mode, Lava Survival…
> > > - YouTube
> >
> > You mean on how to script the script brains with all that mentioned with sound play game modes and nav markers i would like to script these to my maps built in forge stone tower the pillar of autumn and the maw
>
> Oh, then I believe you do use the brains like in the vid. Set the “When” to “Boundary Check” and set “Continous” and set “Do” to “Sound Play” and set the sound/music track to be played when the condition is triggered…

And how does the first and second scripts and actions go?

> 2533274795739611;2:
> > 2533274934473972;1:
> > Hello everyone i have been trying to get help on how to do scripting in forge with script brains with sound play game modes and much more etc and i built several maps of one that i made up called stone tower and two of which is the pillar of autumn and the maw and all i need is to do the scripting for online multiplayer and custom games anybody in this forum knows how to do scripting with help would be appreciated thanks
>
> It depends on what exactly you’re wanting to do. There are limitations to this system however, like targeting players directly has to have a workaround and you can’t really target when a regular player dies either.

Well you heard the dramatic music at start and throughout the game for example when you are playing social and warzone or ranking multi player?

> 2533274934473972;9:
> > 2535446589709107;8:
> > > 2533274934473972;7:
> > > > 2535446589709107;6:
> > > > > 2533274934473972;5:
> > > > > Thanks though i checked the forge labs on YouTube already they do scripting with script brains but only with map environment effects but I would like to do scripting with script brains for example game modes like king of the hill add nav markers with the proper scripts and also add sound play music like the dramatic music a b and c like the ones you hear in warzone
> > > >
> > > > I’m sure I saw vids on how to do that. Speaking of which, I actually have a vid on how to set up maps with my game mode, Lava Survival…
> > > > - YouTube
> > >
> > > You mean on how to script the script brains with all that mentioned with sound play game modes and nav markers i would like to script these to my maps built in forge stone tower the pillar of autumn and the maw
> >
> > Oh, then I believe you do use the brains like in the vid. Set the “When” to “Boundary Check” and set “Continous” and set “Do” to “Sound Play” and set the sound/music track to be played when the condition is triggered…
>
> And how does the first and second scripts and actions go?

And what about navigation markers?

You have to question your script routes. Like start like this:

“I want to do X, when Y happens in the game.”

Ok, so then you ask this for example: I want to have this music play when the game starts.
Then, you break the action and condition down appropriately in the script (either on a brain or object):

Script #1:
Condition: Match Start <-----The action you specify will happen when the match starts
Action 1: Play Sound <-------Plays a sound. PLAYERS specifies exactly who hears it. Select Players (add) for EVERYONE. You can even specify individual teams, etc.

Just break down what you want to do and how.

For your Nav Markers. You add a script to the object you want a Nav Marker on, then you need to decide WHEN you want the players to see it. The WHEN is your Condition. Then use Nav Marker Change action to add it. PLAYERS is for WHO will see it. TARGET should be set to (THIS) so its for that specific object. Then change the other settings to what you want.

> 2533274795739611;12:
> You have to question your script routes. Like start like this:
>
> “I want to do X, when Y happens in the game.”
>
> Ok, so then you ask this for example: I want to have this music play when the game starts.
> Then, you break the action and condition down appropriately in the script (either on a brain or object):
>
> Script #1:
> Condition: Match Start <-----The action you specify will happen when the match starts
> Action 1: Play Sound <-------Plays a sound. PLAYERS specifies exactly who hears it. Select Players (add) for EVERYONE. You can even specify individual teams, etc.
>
> Just break down what you want to do and how.
>
> For your Nav Markers. You add a script to the object you want a Nav Marker on, then you need to decide WHEN you want the players to see it. The WHEN is your Condition. Then use Nav Marker Change action to add it. PLAYERS is for WHO will see it. TARGET should be set to (THIS) so its for that specific object. Then change the other settings to what you want.

Ok thanks I’ll do as quoted here thank you!

> 2533274934473972;13:
> > 2533274795739611;12:
> > You have to question your script routes. Like start like this:
> >
> > “I want to do X, when Y happens in the game.”
> >
> > Ok, so then you ask this for example: I want to have this music play when the game starts.
> > Then, you break the action and condition down appropriately in the script (either on a brain or object):
> >
> > Script #1:
> > Condition: Match Start <-----The action you specify will happen when the match starts
> > Action 1: Play Sound <-------Plays a sound. PLAYERS specifies exactly who hears it. Select Players (add) for EVERYONE. You can even specify individual teams, etc.
> >
> > Just break down what you want to do and how.
> >
> > For your Nav Markers. You add a script to the object you want a Nav Marker on, then you need to decide WHEN you want the players to see it. The WHEN is your Condition. Then use Nav Marker Change action to add it. PLAYERS is for WHO will see it. TARGET should be set to (THIS) so its for that specific object. Then change the other settings to what you want.
>
> Ok thanks I’ll do as quoted here thank you!

If you need further help feel free to message me!

> 2533274795739611;14:
> > 2533274934473972;13:
> > > 2533274795739611;12:
> > > You have to question your script routes. Like start like this:
> > >
> > > “I want to do X, when Y happens in the game.”
> > >
> > > Ok, so then you ask this for example: I want to have this music play when the game starts.
> > > Then, you break the action and condition down appropriately in the script (either on a brain or object):
> > >
> > > Script #1:
> > > Condition: Match Start <-----The action you specify will happen when the match starts
> > > Action 1: Play Sound <-------Plays a sound. PLAYERS specifies exactly who hears it. Select Players (add) for EVERYONE. You can even specify individual teams, etc.
> > >
> > > Just break down what you want to do and how.
> > >
> > > For your Nav Markers. You add a script to the object you want a Nav Marker on, then you need to decide WHEN you want the players to see it. The WHEN is your Condition. Then use Nav Marker Change action to add it. PLAYERS is for WHO will see it. TARGET should be set to (THIS) so its for that specific object. Then change the other settings to what you want.
> >
> > Ok thanks I’ll do as quoted here thank you!
>
> If you need further help feel free to message me!

Yeah I’m starting forge right now go ahead and guide me on how to do scripting

> 2533274934473972;15:
> > 2533274795739611;14:
> > > 2533274934473972;13:
> > > > 2533274795739611;12:
> > > > You have to question your script routes. Like start like this:
> > > >
> > > > “I want to do X, when Y happens in the game.”
> > > >
> > > > Ok, so then you ask this for example: I want to have this music play when the game starts.
> > > > Then, you break the action and condition down appropriately in the script (either on a brain or object):
> > > >
> > > > Script #1:
> > > > Condition: Match Start <-----The action you specify will happen when the match starts
> > > > Action 1: Play Sound <-------Plays a sound. PLAYERS specifies exactly who hears it. Select Players (add) for EVERYONE. You can even specify individual teams, etc.
> > > >
> > > > Just break down what you want to do and how.
> > > >
> > > > For your Nav Markers. You add a script to the object you want a Nav Marker on, then you need to decide WHEN you want the players to see it. The WHEN is your Condition. Then use Nav Marker Change action to add it. PLAYERS is for WHO will see it. TARGET should be set to (THIS) so its for that specific object. Then change the other settings to what you want.
> > >
> > > Ok thanks I’ll do as quoted here thank you!
> >
> > If you need further help feel free to message me!
>
> Yeah I’m starting forge right now go ahead and guide me on how to do scripting

I would but that’s 1am when you sent this. I have to work from 6am-4pm so I won’t be able to help until around 4:30pm central US time.

thanks

Hello everyone I have a question about natural objects in forge like the plants like whisps /aloe husks available in the forge natural category my question would why would they not move with the wind as they do in the campaign mission reunion do they require scripting or does it have to do with the wind directions in the forge map options and helpful reply would be appreciated thank you

wind direction, not scripted.

if you want to get deep into scripting, hit me up over at ForgeHub.com