I would like to learn how to do scripting with script brains with sound play,nav markers,game modes etc since i know How to build up my map structures all i need to do is scripting anybody in this forum can help me with this?
The best way to learn is just experiment. That’s all I did when I started, and I can now pretty much script anything the game allows. All scripts that are not round/match start can be tested in forge (in person mode). Do make sure you read the description dialogue to be completely sure on what a script does though. If there are any specific scripts you struggle with, feel free to post back and I’ll put some instructions.
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> The best way to learn is just experiment. That’s all I did when I started, and I can now pretty much script anything the game allows. All scripts that are not round/match start can be tested in forge (in person mode). Do make sure you read the description dialogue to be completely sure on what a script does though. If there are any specific scripts you struggle with, feel free to post back and I’ll put some instructions.
Sure please the scripts that i struggle with is the brains adding sound play adding nav markers with the proper scripts and actions by number for example script 1 and action 1and so on with instructions would be appreciated thanks
I would highly recommend learning this trick.
To make a sound play, you need to make sure that players isn’t just set to This [add]. Setting it to Players [add] will cause all players to hear the sound and setting it to activator will make only the player that activated the script to hear the sound, for example, when interacting with a switch. Same goes for adding nav markers.
Any script with a number condition, will be triggered when the number have been changed, as long as it matches the condition you set for the operator.
If you could provide more specific examples of what you need, I could go in more detail.
- For the sound, once you’ve set your trigger (boundary, power channel, timer, etc.), you will need to select your target object to play the sound to. As said above, Players (add) makes the sound to all players, activator to the player who triggers the script, team (add) to a specific team, or label (add) which plays the sound to players with a specific label*. You can then select the sound to play. - Nav markers follow the exact same principle. Firstly choose the trigger, select which players (object), choose whether you are adding or removing a nav marker from that object/player, and decide on text and colour. The target option allows you to put the nav marker to an object/player with a particular label*. By default the target is This (add) which is the object you are scripting. - You don’t need to worry about the script and action numbers. All scripts work instantaneously (I.e. script 1 to 8 will all go at the same time), but the actions 1 to 4 go in order. - * Object and player labels are really handy for reducing the number of scripts you need. For example, if you have a large number of objects you want to assign a nav marker to each, instead of scripting each one individually, you can make one script and assign the objects a label to run the script on. When you select an object, you can edit its labels to what you want (user alpha to zulu), and also you can script objects / players to change their labels during a game (good for nav markers on players) by using a boundary check and adding a label to the activator.That should hopefully cover the few questions you had, and ultimately you’ll get the hang of it with practice. So just experiment with all I’ve said above, and see where you get. If you have any other questions, feel free to post back or message me (on Waypoint).