I want to help 343 - get back on track for fans!

PLEASE 343, I’M WRITING THIS BECAUSE I AM VERY SCARED FOR HALO 5’S SEQUEL! READ THIS AND DO NOT COMMIT MISTAKES ANY MORE!!!

Halo Wars 2 looks very promising, and I still hope for H3A in late 2017, but if you dissapoint long date fans again with the Halo 5 sequel I will give up with this franchise :frowning:
just keep the original formula that made Halo great and start building new stories from there.

The first thing you could do to understand why I’m writing this topic is looking at THIS Youtube channel (I think the “must see” videos are: “How 343 could improve the Halo franchise and make more money (parts 1 & 2)”, “Why is Halo 5’s campaign so bad? (parts 1, 2, 3 and 4 - he didn’t make part 4 yet)”, “Halo’s identity crisis” and “Can Halo 6 be saved?”)

edit: the following part can be summarized in these points:

  • most of the characters are irrelevant to the story and you just don’t care for them: so the action scenes can’t catch you - the way cutscenes are made is actually awful: Chief doesn’t care about argent moon exploding, characters almost do not interact each other or say irrelevant information - there is no mistery or struggle in the story - most of what 343 changes becomes generic sci-fi power rangers style instead of being sci-fi military shooteras Halo is - it has lots of bugs and unbalanced stuff (just look at Warzone Firefight) - and at last: they updated the game with free content and they couldn’t have done it at all, but all that came out in free updates should have been there at launchmy thoughts:

Campaign:

  • Halo 5’s story isn’t able to deliver emotions because:

  • characters don’t interact with each other - new characters are thrown into the game without an in-game background (expanded material must be done after the game launches and around the main story to expand it, not to introduce stuff that will come in the next game) - old characters don’t behave as expected and look like they are there just to expose useless stuff to the story, to tell junk information - fan favourites have been put there as “fan service” but they not involve the player at all because of the previous points - there is no mistery in the campaign since (we still don’t know how they know) everyone says Cortana is bad from the start - the arbiter had a face surgery

  • the soundtracks that resemble the old themes are very good soundtracks for a Halo game, those who don’t do not feel like Halo soundtracks and all but “The Trials” aren’t able to deliver emotions because of the lacks in the storytelling - the art style is mostly bad:

  • you put there again that horrible UNSC and covenant art style from Halo 4 that almost everybody hated - the H 3, Reach, 1A, 2A art style for forerunners feels misterious and looks better than the new from Halo 4 and 5. (prometheans look like were made by a kid…) - UNSC should look more like military, especially marines (as in H1, H2, H3, H3 ODST, H Reach, H1A, H2A) and pelicans look like THIS, not this - the Covenant art style is round and smooth, not round and insect-like (examples of round and smooth 1, 2 - examples of insect-linke 1, 2) - covenant anatomy is wrong and weird (right elites 1, 2 - wrong elites 1, 2 (the Arbiter face does not represent him in Halo 5!!!) - right grunts 1,2 - wrong grunts 1, 2 - why do not these jackal co-exist like in the comics 1, 2) - there is too few blood compared to previous games - human places look all the same (examples 1, 2, 3, 4 - examples of human places diversity in Halo Reach 1, 2, 3, 4) - weapns: why did the storm rifle return instead of the plasma rifle? where is the old shotgun? why do we have to keep this ridicolous br? - effects are awful: explosions must “give lightning” in all the screen and they need more white inside (more if they are bigger), weak shields effect was better in reach - good stuff: the arbiter armor, ma5d, blue team and osiris armors, ghost, phantom, wraith, banshee, energy sword, sanghelios, sunaion, sky boxes - italian translation and dubbing: the energy sword is LAMA ENERGETICA since Halo 2, NOT SPADA. The new italian dubber for the Arbiter does not represent him at all! You could have looked for a similar voice (for exaple some elites of the SoS have a similar voice to H2,3’s Arbiter)

  • why aren’t there BRUTES (weaponary?), drones, huragoks and skirmishers??? - campaign is very short - most of checkpoints are very far from each other - insane spam of enemy spawns - ai is awful, the game is more difficult just because enemies shoot further, almost never miss and deal more damage than previous games (oh, bythe way, elites shields should be higher with a proper ai alongside) - elites feel like slow giant idiots instead of fast honorable warriors - there are no marines in H5 campaign!?!?!?!?! - spartans are OVERPOWERED compared to elites in cutscenes - Chief doesn’t give a f*** that everything explodes inside argent moon… - Cortana is alive and this destroys every emotion Halo 4 could deliver (it was the only very good point of it.) - Action delivers emotion ONLY if you can feel the struggle within the characters!Multiplayer:

  • Warzone firefight is unbalanced (impossible tasks), bugged, enemys spawn all around you, respawns take you too much time (considering also that you spawn very far from the battle), ai is awful as said in “Campaign” above. it just feels frustrating - most of the mods were not in the game at launch as they hould have had! - btb has ONLY forge made maps - warzone has too few maps - maps artstyle: read “Artstyle” in the campaign section above - lots of loved weapond were not in the game at launch (this affected campaign too.)
    Content:

  • lots and lots of awful armors - RANDOM UNLOCKS ARE AWFUL, THE WHOLE REQ SYSTEM IS AWFUL, in Reach we could earn armour pieces with the credits we earned playing! the req system should hve been restricted JUST to the weapons, vehicles, bonuses and power ups for the Warzone games! - ALL emblems must be all available from the start!!! - full customization like Reach was the best. - a file browser should have been there at launch - splitscreen is better than 60 fps - the aiming Halo Reach had was the best, Halo 5’s confusing (I’m not speaking about smart scope, I’m just saying I am a lot more precise in Halo Reach) - Firefight was relaxing (and customizable, -oh!- and playable solo offline!) , Warzone Firefight is challenging as a multiplayer mode, why should i play it? - Elites aren’t playable (So, there is no “Invasion” like Halo Reach - it was awesome!!!) - dynamic resolution is AWFUL - you can’t sell more than one REQ per time - armors and helmets aren’t groupedthe most important thing a Halo game needs (as every AAA game) is to keep what was done right from the past games (and I mean EVERYTHING). Free updates mustn’t add contents that are expected to already be in the game at launch. You at 343 are just changing things for the sake of making it and being able to call Halo “yours” when in reality, it belongs to the fans.

the only thing done very very well: gameplay. It is the best in all of the series although it is not perfect

Sincerely, a Halo fan since 2008.


Edit:

I forgot the UI!

> Richnj wrote:
>
> The UI for Halo 4, MCC and Halo 5 are the worst UIs I’ve seen in a long time. Especially after Halo Reach. The UI needs to work, and it needs to be useful, easy and informative. You cannot just mock the thing up in a week and call job done.

Definetely agreed

edit: other good advices for Halo 6 on reddit

> 2533274892367695;1:
>

Really can agree with you.
I think it wouldbe cool if 343 start a dialoge with the community to plan with us the future of Halo (I bet I will get hate now) :smiley:

<mark>Mod edit: seriously, no need to quote the entire OP with your reply…</mark>

> 2533274861263132;2:
> > 2533274892367695;1:
> >
>
>
> Really can agree with you.
> I think it wouldbe cool if 343 start a dialoge with the community to plan with us the future of Halo (I bet I will get hate now) :smiley:
>
> Mod edit: seriously, no need to quote the entire OP with your reply…

thanks, I hope they do things right for Halo 6 (or how they’re going to name it) :slight_smile:

Yeah would be cool - pools for the community

When it comes to Halo 3A, we need a full remaster, as well as Halo 2A MP added in as a bonus.

I would personally like to see “Halo: Blue Team” or Halo: Arena" become a thing. Where by the classic fans get a game totally dedicated to them. I wouldn’t even mind if it didn’t have a campaign. At least at first.

As far as Halo 5 and Halo 6 go. One big thing you missed is the UI. The UI for Halo 4, MCC and Halo 5 are the worst UIs I’ve seen in a long time. Especially after Halo Reach. The UI needs to work, and it needs to be useful, easy and informative. You cannot just mock the thing up in a week and call job done.

> 2533274892367695;1:
> the only thing done very very well: gameplay. It is the best in all of the series
>
> Sincerely, a Halo fan since 2008.

Ummm then I think we’re okay.

Sincerely, a Halo fan since 2001.

If they add classic CQB into halo 5 & 6.
I would be ok with whatever choices they made afterwards.
(Halo 3 cqb armor)

“Give me back my face!” -Rorschach

strongly disagree with the covenant art style point, the elites have never looked as fierce, unlike in reach where they had wide heads and skinny legs, now there built like true soilders, same with the wars elites there hench beasts, jackals look more mean then there brothers and grunts look the same… also lore reasons its acceptable for things like brutes to be absent, i also love the knights design :). i agree with most of your other points its just a few i feel are a bit nitpicky to me personaly

Just keep the good Art Style we have now (except the plastic aspect of everything) and continue the story of Halo 4 and I’ll be a happy man.

You say the gameplay is the best but complained about aspects of the gameplay…

Anyway, this list is basically 100% agreeable upon. Especially with the whole 60 FPS/dynamic resolution thing. I’d much rather have a game that plays at lower than 60 FPS but consistently does so, than having a “bubble” of 60 FPS around me and everything else past that perimeter has framerate equivalent to an old cartoon or Atari game.

I want to take creative direction over the series… or at least have a hand in it… lol

> 2598282106450095;6:
> > 2533274892367695;1:
> > the only thing done very very well: gameplay. It is the best in all of the series
> >
> > Sincerely, a Halo fan since 2008.
>
>
> Ummm then I think we’re okay.
>
> Sincerely, a Halo fan since 2001.

Dude, I also played Halo Ce and 2 and I love them, I’m not sure I understood well your reply, but I can sure you our opinions count the same.

> 2547348539238747;5:
> When it comes to Halo 3A, we need a full remaster, as well as Halo 2A MP added in as a bonus.
>
> I would personally like to see “Halo: Blue Team” or Halo: Arena" become a thing. Where by the classic fans get a game totally dedicated to them. I wouldn’t even mind if it didn’t have a campaign. At least at first.
>
> As far as Halo 5 and Halo 6 go. One big thing you missed is the UI. The UI for Halo 4, MCC and Halo 5 are the worst UIs I’ve seen in a long time. Especially after Halo Reach. The UI needs to work, and it needs to be useful, easy and informative. You cannot just mock the thing up in a week and call job done.

A game about Blue Team would be awesome!

thanks for reminding me the UI, I’m updating the main thread

> 2533274983213185;7:
> If they add classic CQB into halo 5 & 6.
> I would be ok with whatever choices they made afterwards.
> (Halo 3 cqb armor)
>
> “Give me back my face!” -Rorschach

Adding just an armor (although it is awesome) would not save Halo 5 at all ^_^"

it yet has some of the best armors ever (they are like 5 or 10 armors in total, the rest of them have no sense to exist!)

I like the new art style better. Although it looks much nicer in Halo 4 when the visits actually glowed rather than tint.

Ive been playing since 2001, and even though I feel Halo 2 anniversary looks the best it’s still based on Old Halo, and Halo shouldn’t stay the same because Halo is Change, always has been. I think the armor from Halo 1 to 2 to 3 to Reach to 4 has an obvious path of evolution, you can see how these changes were sort of foretold by the way they changed the armor in each game as far as movement and spacing.

Yeah their are some not so great looking armor sets in the games, but to be completely honest, Halo 3 has ugly armor sets too, but we looked past it because we liked the costumization and look back at them fondly as if the scout helmet, Mark V and EOD in 3 weren’t terrible looking. And Halo Reach base Noble six armor was ugly compared to the Mark VI and Halo 1 Mark V, and the rest of the Armors in Reach has a lot of Kibble and no real variation besides outer plating over the ugly base design, which is boring visually.

Halo 2A multiplayer has the right idea. It used models you’d see in Halo 4,5, and 6 because of the art style, but uses colors and an engine that saber brought in. After carefully following the evolution of the art in these games for well over half my life, I can say that it is the best representation of what an Evolved Halo game should look like, and my bachalor’s Degree in Art/Design agrees.

My answer in your text:

> 2533274807881644;15:
> I like the new art style better. Ok, I can respect that point. Although it looks much nicer in Halo 4 when the visits actually glowed rather than tint. I think there are pros and cons beetween the small art style changes from Halo 4 to Halo 5, for example I like best how Halo 5’s Covenant vehicle look, but I don’t like stuff like the Kraken.
>
> Ive been playing since 2001, and even though I feel Halo 2 anniversary looks the best My favourite as artstyle too it’s still based on Old Halo, and Halo shouldn’t stay the same because Halo is Change, always has been. this is right, but Halo 4 did change it so much that most of it is now unrecognizable in Halo 5, some examples: Sounds: the weak shield sound was very iconic to Halo and they changed it, the Plasma Rifle sound too, the Warthog too - Visual: I still don’t understand why they changed the BR since it looked awesome as it was, the same is for Marines and the Pelican. This can all be summed up in 2 points: a) most of what 343 changes is changed for the sake of doing it… they just take something that is in the game and they change in what they think it is a “better version”… I would rather use toghether the old stuff and the new stuff, why should the new ugly Pelican replace the old? Can’t tey coexist? As I said in the main thread they want it to feel completely theirs without thinking that there are lots of fans who have a precise idea of what Halo is - b) Halo has always been a military sci-fi shooter, and it is loosing this feeling! There are no more marines in Halo 5, no more ranks… Spartans feel like power rangers and don’t behave like soldiers anymore… and they are absolutely OP I think the armor from Halo 1 to 2 to 3 to Reach to 4 has an obvious path of evolution, you can see how these changes were sort of foretold by the way they changed the armor in each game as far as movement and spacing. I have to disagree here… because the concept that I explained before of “military”: The armors you see in Reach feel like something that a future human super soldier would really use, those you see in 4 and 5 look like power rangers, in fact there are suspicious rumors that say tht 343 did outsource the making of Halo 5 armors
>
> Yeah their are some not so great looking armor sets in the games, yep but to be completely honest, Halo 3 has ugly armor sets too, what? the only you could argue are Security and Hayabusa/Katana, the others are ALL “Spartan like looking” but we looked past it because we liked the costumization and look back at them fondly as if the scout helmet, Mark V and EOD in 3 weren’t terrible looking. Nope, sorry. And Halo Reach base Noble six armor was ugly it is not ugly at all, it looks more like a “recruit thing” than the absolutely horrible Recruit armor from Halo 4 compared to the Mark VI and Halo 1 Mark V, and the rest of the Armors in Reach has a lot of Kibble what do you mean by kibble? and no real variation besides outer plating over the ugly base design, **NOPE: 1) as I said before the difference beetwen old and new art style is the feeling of “Sci-fi military looking” (and also behaviour ofthe characters) 2) they are ugly in your eyes just as Halo 4 and 5 power rangers are ugly in mine (but since the old art style is a fond part of the game I have to say that “power rangers spartans” surely don’t belong to Halo.) 3) NO REAL VARIATION? I am sorry, tell me if there is more difference between 1 and 2 or beetween A and (https://content.halocdn.com/media/Default/community/Content-Updates/Anvil’s-Legacy/anvilslegacy_temple02_watermarked-3d97bb2d7d5549ac9f9c40875d7b8c6f.jpg) which is boring visually.
>
> Halo 2A multiplayer has the right idea. It used models you’d see in Halo 4,5, no, none of the models in H2A is in Halo 4 (wich came out before MCC) or 5 and 6 how do you know? because of the art style, the only 343 modification of the old artstlyle present in H2A multiplayer are Elites but uses colors and an engine that saber brought in. After carefully following the evolution of the art in these games for well over half my life, I can say that it is the best representation of what an Evolved Halo game should look like, and my bachalor’s Degree in Art/Design agrees. Nope, Halo Wars 2 is what it should look a n evolved Halo game (if trailers are honest ^_^" )

At last I want to say: remember that the artstyle is jus one of the lots of point that 343 made wrong in Halo 5.

Still I want to make my point, it looks like 343 understood their mistake since things look like they are going for the very best with Halo Wars 2:
it looks VERY promising because:

  • UNSC looks and behave like military again (I was just SUPER HAPPY seeing marines saluting Cutter into the Spirit of Fire in the Campaign Vidoc, and seeing the awesome Halo 2 and 3 armor on them as well as seeing the old beloved Pelicans)

  • The Banished are a new force that bring that change you said before but although they are a new addition they are true to the original artstyle because:

  • that is what a force commanded by Brutes should look like

  • Elites have their right anatomy and armors (and it looks also like they have again UNDERSUITS)

  • Engineers resemble those we saw in previous games

  • Choppers: same as Engineers

  • the Marauder looks really like a vehicle that Brutes would use to replace the Ghost (it has a similar art style to the Chopper and the Halo 3’s Prowler)

  • the Reaver looks like something built over Forerunner technology by Brutes, it remembers me so much the Halo 2 Enforcer

  • the new Locust looks like a “Brutish” Locust

  • Wraith: same as the Locust

  • Banshee: same as the Locust

  • Shroud and Blisterback: same as the Reaver

  • From the trailers it seems that characters will deliver strong feels not like Halo 5 where they are just there to expose stuff and they don’t catch the player (example: the story would not change at all with or without Tanaka in Halo 5. example of the older games: the Halo 3 story would change a lot without Miranda Keyes)
    So, I really hope for the good of the series that the fanbase isn’t full of fanboys like you who always scream “YES!” at everything 343 does since if I am right with what I’m supposing for Halo Wars 2 they are yet getting back on track, and I surely wouldn’t want them to get out of that again like they did since Halo 4.

If you want to watch them I’ll leave here 3 HW2 videos:
Halo Wars 2 E3 trailer
Halo Wars 2 story VidocHalo Wars 2 beta all unitsSorry if I have been rude in some sentences.

Had a couple disagreements here and there, a few things I wanted to point out.

> the arbiter had a face surgery

343 deemed it unnecessary to port over the Halo 2 Anniversary Sangheili model for only one character, hence Thel looking like one of the newer Sangheili. Canonically, though, I’m pretty sure he still resembles the original phenotype.

> UNSC should look more like military, especially marines (as in H1, H2, H3, H3 ODST, H Reach, H1A, H2A) and pelicans look like THIS, not this

First disagreement. The UNSC looks plenty military to me. in my opinion, Halo 4’s Marines suffered from some odd color choices and Halo 5’s Marines only show up in Warzone, making them either red or blue. I also don’t understand why people dislike the D-79 Pelican’s design. It shares some resemblance to the Mil Mi-24 “Hind” attack/gunship helicopter, which I kind of like.

> - the Covenant art style is round and smooth, not round and insect-like (examples of round and smooth 1, 2 - examples of insect-linke 1, 2)

The difference between styling is because we are no longer fighting the original Covenant. Gone are the San 'Shyuum influenced designs, and replacing them are Sangheili designs, which tend to be much more organic.

> - weapns: why did the storm rifle return instead of the plasma rifle? where is the old shotgun? why do we have to keep this ridicolous br?

Each of the mentioned weapons did not return because they were replaced by their post-war successors or equivalents in the lore.

> - covenant anatomy is wrong and weird (right elites 1, 2 - wrong elites 1, 2 (the Arbiter face does not represent him in Halo 5!!!) - right grunts 1,2 - wrong grunts 1, 2 - why do not these jackal co-exist like in the comics 1, 2)

Covenant species aren’t really “wrong” in any way. The versions we see in 343’s games represent phenotypes different from the ones Bungie introduced.

Other than that, I’m pretty sure I either agree with your points or they don’t concern me terribly much.

> 2533274892367695;16:
> My answer in your text:
>
>
>
>
> > 2533274807881644;15:
> > I like the new art style better. Ok, I can respect that point. Although it looks much nicer in Halo 4 when the visits actually glowed rather than tint. I think there are pros and cons beetween the small art style changes from Halo 4 to Halo 5, for example I like best how Halo 5’s Covenant vehicle look, but I don’t like stuff like the Kraken.
> >
> > Ive been playing since 2001, and even though I feel Halo 2 anniversary looks the best My favourite as artstyle too it’s still based on Old Halo, and Halo shouldn’t stay the same because Halo is Change, always has been. this is right, but Halo 4 did change it so much that most of it is now unrecognizable in Halo 5, some examples: Sounds: the weak shield sound was very iconic to Halo and they changed it, the Plasma Rifle sound too, the Warthog too - Visual: I still don’t understand why they changed the BR since it looked awesome as it was, the same is for Marines and the Pelican. This can all be summed up in 2 points: a) most of what 343 changes is changed for the sake of doing it… they just take something that is in the game and they change in what they think it is a “better version”… I would rather use toghether the old stuff and the new stuff, why should the new ugly Pelican replace the old? Can’t tey coexist? As I said in the main thread they want it to feel completely theirs without thinking that there are lots of fans who have a precise idea of what Halo is - b) Halo has always been a military sci-fi shooter, and it is loosing this feeling! There are no more marines in Halo 5, no more ranks… Spartans feel like power rangers and don’t behave like soldiers anymore… and they are absolutely OP I think the armor from Halo 1 to 2 to 3 to Reach to 4 has an obvious path of evolution, you can see how these changes were sort of foretold by the way they changed the armor in each game as far as movement and spacing. I have to disagree here… because the concept that I explained before of “military”: The armors you see in Reach feel like something that a future human super soldier would really use, those you see in 4 and 5 look like power rangers, in fact there are suspicious rumors that say tht 343 did outsource the making of Halo 5 armors
> >
> > Yeah their are some not so great looking armor sets in the games, yep but to be completely honest, Halo 3 has ugly armor sets too, what? the only you could argue are Security and Hayabusa/Katana, the others are ALL “Spartan like looking” but we looked past it because we liked the costumization and look back at them fondly as if the scout helmet, Mark V and EOD in 3 weren’t terrible looking. Nope, sorry. And Halo Reach base Noble six armor was ugly it is not ugly at all, it looks more like a “recruit thing” than the absolutely horrible Recruit armor from Halo 4 compared to the Mark VI and Halo 1 Mark V, and the rest of the Armors in Reach has a lot of Kibble what do you mean by kibble? and no real variation besides outer plating over the ugly base design, **NOPE: 1) as I said before the difference beetwen old and new art style is the feeling of “Sci-fi military looking” (and also behaviour ofthe characters) 2) they are ugly in your eyes just as Halo 4 and 5 power rangers are ugly in mine (but since the old art style is a fond part of the game I have to say that “power rangers spartans” surely don’t belong to Halo.) 3) NO REAL VARIATION? I am sorry, tell me if there is more difference between 1 and 2 or beetween A and (https://content.halocdn.com/media/Default/community/Content-Updates/Anvil’s-Legacy/anvilslegacy_temple02_watermarked-3d97bb2d7d5549ac9f9c40875d7b8c6f.jpg) which is boring visually.
> >
> > Halo 2A multiplayer has the right idea. It used models you’d see in Halo 4,5, no, none of the models in H2A is in Halo 4 (wich came out before MCC) or 5 and 6 how do you know? because of the art style, the only 343 modification of the old artstlyle present in H2A multiplayer are Elites but uses colors and an engine that saber brought in. After carefully following the evolution of the art in these games for well over half my life, I can say that it is the best representation of what an Evolved Halo game should look like, and my bachalor’s Degree in Art/Design agrees. Nope, Halo Wars 2 is what it should look a n evolved Halo game (if trailers are honest ^_^" )
>
>
> At last I want to say: remember that the artstyle is jus one of the lots of point that 343 made wrong in Halo 5.
>
> Still I want to make my point, it looks like 343 understood their mistake since things look like they are going for the very best with Halo Wars 2:
> it looks VERY promising because:
>
> - UNSC looks and behave like military again (I was just SUPER HAPPY seeing marines saluting Cutter into the Spirit of Fire in the Campaign Vidoc, and seeing the awesome Halo 2 and 3 armor on them as well as seeing the old beloved Pelicans)
> - The Banished are a new force that bring that change you said before but although they are a new addition they are true to the original artstyle because:
>
> - that is what a force commanded by Brutes should look like
> - Elites have their right anatomy and armors (and it looks also like they have again UNDERSUITS)
> - Engineers resemble those we saw in previous games
> - Choppers: same as Engineers
> - the Marauder looks really like a vehicle that Brutes would use to replace the Ghost (it has a similar art style to the Chopper and the Halo 3’s Prowler)
> - the Reaver looks like something built over Forerunner technology by Brutes, it remembers me so much the Halo 2 Enforcer
> - the new Locust looks like a “Brutish” Locust
> - Wraith: same as the Locust
> - Banshee: same as the Locust
> - Shroud and Blisterback: same as the Marauder
>
> - From the trailers it seems that characters will deliver strong feels not like Halo 5 where they are just there to expose stuff and they don’t catch the player (example: the story would not change at all with or without Tanaka in Halo 5. example of the older games: the Halo 3 story would change a lot without Miranda Keyes)
> So, I really hope for the good of the series that the fanbase isn’t full of fanboys like you who always scream “YES!” at everything 343 does since if I am right with what I’m supposing for Halo Wars 2 they are yet getting back on track, and I surely wouldn’t want them to get out of that again like they did since Halo 4.
>
> If you want to watch them I’ll leave here 3 HW2 videos:
> Halo Wars 2 E3 trailer
> Halo Wars 2 story Vidoc
> Halo Wars 2 beta all unitsSorry if I have been rude in some sentences.

Allow me to clarify about the H2A multiplayer part, I mean that the models used fir the new art style. I stick to my guns on everything else though. I’m sorry you don’t feel the same way.

halo wars 2 looks promising to you? pffft back in the day halo used to be as popular as call of duty when bungie was making it.

My text in yours

> 2535437652903765;17:
> Had a couple disagreements here and there, a few things I wanted to point out.
>
>
> > the arbiter had a face surgery
>
>
> 343 deemed it unnecessary to port over the Halo 2 Anniversary Sangheili model for only one character, hence Thel looking like one of the newer Sangheili. Canonically, though, I’m pretty sure he still resembles the original phenotype.
>
> I think deeming it as unnecessary is absolutely lazy since the Arbiter is a character that fans love since 2004. Then, they could have made all of the Swords of Sanghelios with that type of anatomy just like the Halo 5 teaser in Halo 2 Anniversary. At last, he doesn’t look anything like before (Tha armor isn’t included in this discussion, I actually like the new one), you could just look at the Elite images I linked above but I’ll link here the Halo 3 Arbiter and the Halo 5’s.
>
> —
>
>
>
> > UNSC should look more like military, especially marines (as in H1, H2, H3, H3 ODST, H Reach, H1A, H2A) and pelicans look like THIS, not this
>
>
> First disagreement. The UNSC looks plenty military to me. in my opinion, Halo 4’s Marines suffered from some odd color choices and Halo 5’s Marines only show up in Warzone, making them either red or blue. I also don’t understand why people dislike the D-79 Pelican’s design. It shares some resemblance to the Mil Mi-24 “Hind” attack/gunship helicopter, which I kind of like.
>
> Well, the change of color surely helps in defeating that military feel of the previous games. Then the lack of marines in Halo 5’s Campaign and the different behaviour of the characters has completely removed it in Halo 5. Palmer is a commander but she doesn’t really command anyone, everybody argues Lasky’s decisions, Swords of Sanghelios look more like fierce desert pirats than honorable swift warriors that have a military hierarchy (there is just the Arbiter in command of everybody).
> Then moving to the D-79 Pelican: first thing, if you saw lots of people complaining about it is because it is possible that it actually is bad looking (despite you like it or not), second thing I don’t see why it should replace the old one and they can’t coexist and at last I’m repeating again the concept of change for no reason: most of what 343 changes is changed for the sake of doing it… they just take something that is in the game and they change in what they think it is a “better version”, and it is not like this for most of the fanbase.
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> > - the Covenant art style is round and smooth, not round and insect-like (examples of round and smooth 1, 2 - examples of insect-linke 1, 2)
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> The difference between styling is because we are no longer fighting the original Covenant. Gone are the San 'Shyuum influenced designs, and replacing them are Sangheili designs, which tend to be much more organic.
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> Well this has sense, still I prefer the real covenant artstyle.
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> > - weapns: why did the storm rifle return instead of the plasma rifle? where is the old shotgun? why do we have to keep this ridicolous br?
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> Each of the mentioned weapons did not return because they were replaced by their post-war successors or equivalents in the lore.
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> They have been replaced just because 343 decided it, the Plasma Rifle is really iconic to Halo and it looks more of an alien weapon than the Storm Rifle wich looks more an “alienized version” of an human weapon. The old shotgun was iconic too, it has those lights on the sights that scream: “hey, I am the Halo’s shotgun!” the one we have now looks more of a generic shotgun! Almost the same as the shotgun for the BR, you see the old BR you see a classic Halo weapon, you see the new BR it just looks like a generic sci-fi projectile weapon. Lots of thingd 343 is changing are becoming generic and don’t feel like Halo anymore… another example: the shield recharge sound.
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> > - covenant anatomy is wrong and weird (right elites 1, 2 - wrong elites 1, 2 (the Arbiter face does not represent him in Halo 5!!!) - right grunts 1,2 - wrong grunts 1, 2 - why do not these jackal co-exist like in the comics 1, 2)
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> Covenant species aren’t really “wrong” in any way. The versions we see in 343’s games represent phenotypes different from the ones Bungie introduced.
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> Elites or at least the Swords of Sanghelios are wrong since the arbiter does look nothing like he was before, again: why can’t both of the artstyles coexist? About the Grunts they feel generic again… the old ones were so much into Halo, the new ones just feel out of place. And for the Jackals I already wrote it in the part you quoted.
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> Other than that, I’m pretty sure I either agree with your points or they don’t concern me terribly much.