PLEASE 343, I’M WRITING THIS BECAUSE I AM VERY SCARED FOR HALO 5’S SEQUEL! READ THIS AND DO NOT COMMIT MISTAKES ANY MORE!!!
Halo Wars 2 looks very promising, and I still hope for H3A in late 2017, but if you dissapoint long date fans again with the Halo 5 sequel I will give up with this franchise 
just keep the original formula that made Halo great and start building new stories from there.
The first thing you could do to understand why I’m writing this topic is looking at THIS Youtube channel (I think the “must see” videos are: “How 343 could improve the Halo franchise and make more money (parts 1 & 2)”, “Why is Halo 5’s campaign so bad? (parts 1, 2, 3 and 4 - he didn’t make part 4 yet)”, “Halo’s identity crisis” and “Can Halo 6 be saved?”)
edit: the following part can be summarized in these points:
- most of the characters are irrelevant to the story and you just don’t care for them: so the action scenes can’t catch you - the way cutscenes are made is actually awful: Chief doesn’t care about argent moon exploding, characters almost do not interact each other or say irrelevant information - there is no mistery or struggle in the story - most of what 343 changes becomes generic sci-fi power rangers style instead of being sci-fi military shooteras Halo is - it has lots of bugs and unbalanced stuff (just look at Warzone Firefight) - and at last: they updated the game with free content and they couldn’t have done it at all, but all that came out in free updates should have been there at launchmy thoughts:
Campaign:
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Halo 5’s story isn’t able to deliver emotions because:
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characters don’t interact with each other - new characters are thrown into the game without an in-game background (expanded material must be done after the game launches and around the main story to expand it, not to introduce stuff that will come in the next game) - old characters don’t behave as expected and look like they are there just to expose useless stuff to the story, to tell junk information - fan favourites have been put there as “fan service” but they not involve the player at all because of the previous points - there is no mistery in the campaign since (we still don’t know how they know) everyone says Cortana is bad from the start - the arbiter had a face surgery
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the soundtracks that resemble the old themes are very good soundtracks for a Halo game, those who don’t do not feel like Halo soundtracks and all but “The Trials” aren’t able to deliver emotions because of the lacks in the storytelling - the art style is mostly bad:
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you put there again that horrible UNSC and covenant art style from Halo 4 that almost everybody hated - the H 3, Reach, 1A, 2A art style for forerunners feels misterious and looks better than the new from Halo 4 and 5. (prometheans look like were made by a kid…) - UNSC should look more like military, especially marines (as in H1, H2, H3, H3 ODST, H Reach, H1A, H2A) and pelicans look like THIS, not this - the Covenant art style is round and smooth, not round and insect-like (examples of round and smooth 1, 2 - examples of insect-linke 1, 2) - covenant anatomy is wrong and weird (right elites 1, 2 - wrong elites 1, 2 (the Arbiter face does not represent him in Halo 5!!!) - right grunts 1,2 - wrong grunts 1, 2 - why do not these jackal co-exist like in the comics 1, 2) - there is too few blood compared to previous games - human places look all the same (examples 1, 2, 3, 4 - examples of human places diversity in Halo Reach 1, 2, 3, 4) - weapns: why did the storm rifle return instead of the plasma rifle? where is the old shotgun? why do we have to keep this ridicolous br? - effects are awful: explosions must “give lightning” in all the screen and they need more white inside (more if they are bigger), weak shields effect was better in reach - good stuff: the arbiter armor, ma5d, blue team and osiris armors, ghost, phantom, wraith, banshee, energy sword, sanghelios, sunaion, sky boxes - italian translation and dubbing: the energy sword is LAMA ENERGETICA since Halo 2, NOT SPADA. The new italian dubber for the Arbiter does not represent him at all! You could have looked for a similar voice (for exaple some elites of the SoS have a similar voice to H2,3’s Arbiter)
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why aren’t there BRUTES (weaponary?), drones, huragoks and skirmishers??? - campaign is very short - most of checkpoints are very far from each other - insane spam of enemy spawns - ai is awful, the game is more difficult just because enemies shoot further, almost never miss and deal more damage than previous games (oh, bythe way, elites shields should be higher with a proper ai alongside) - elites feel like slow giant idiots instead of fast honorable warriors - there are no marines in H5 campaign!?!?!?!?! - spartans are OVERPOWERED compared to elites in cutscenes - Chief doesn’t give a f*** that everything explodes inside argent moon… - Cortana is alive and this destroys every emotion Halo 4 could deliver (it was the only very good point of it.) - Action delivers emotion ONLY if you can feel the struggle within the characters!Multiplayer:
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Warzone firefight is unbalanced (impossible tasks), bugged, enemys spawn all around you, respawns take you too much time (considering also that you spawn very far from the battle), ai is awful as said in “Campaign” above. it just feels frustrating - most of the mods were not in the game at launch as they hould have had! - btb has ONLY forge made maps - warzone has too few maps - maps artstyle: read “Artstyle” in the campaign section above - lots of loved weapond were not in the game at launch (this affected campaign too.)
Content: -
lots and lots of awful armors - RANDOM UNLOCKS ARE AWFUL, THE WHOLE REQ SYSTEM IS AWFUL, in Reach we could earn armour pieces with the credits we earned playing! the req system should hve been restricted JUST to the weapons, vehicles, bonuses and power ups for the Warzone games! - ALL emblems must be all available from the start!!! - full customization like Reach was the best. - a file browser should have been there at launch - splitscreen is better than 60 fps - the aiming Halo Reach had was the best, Halo 5’s confusing (I’m not speaking about smart scope, I’m just saying I am a lot more precise in Halo Reach) - Firefight was relaxing (and customizable, -oh!- and playable solo offline!) , Warzone Firefight is challenging as a multiplayer mode, why should i play it? - Elites aren’t playable (So, there is no “Invasion” like Halo Reach - it was awesome!!!) - dynamic resolution is AWFUL - you can’t sell more than one REQ per time - armors and helmets aren’t groupedthe most important thing a Halo game needs (as every AAA game) is to keep what was done right from the past games (and I mean EVERYTHING). Free updates mustn’t add contents that are expected to already be in the game at launch. You at 343 are just changing things for the sake of making it and being able to call Halo “yours” when in reality, it belongs to the fans.
the only thing done very very well: gameplay. It is the best in all of the series although it is not perfect
Sincerely, a Halo fan since 2008.
Edit:
I forgot the UI!
> Richnj wrote:
>
> The UI for Halo 4, MCC and Halo 5 are the worst UIs I’ve seen in a long time. Especially after Halo Reach. The UI needs to work, and it needs to be useful, easy and informative. You cannot just mock the thing up in a week and call job done.
Definetely agreed

