I want less quick time events.

You know those scripted, first person moments where you are just stuck in a in-game cinematic? Its been doing that since Halo Reach though Halo 4 and 5 just expanded it by pointless button pressing.

I mean if you’re going to add it, we don’t need to press buttons because its pointless and time wasting. It isn’t Tomb Raider.

Halo has QTE’s?

> 2616376926389925;2:
> Halo has QTE’s?

Only in 4 (elevator on Dawn, elite takedown, etc.) and at the end of 5 when getting Blue Team back. Not sure what OP is going on about, I think he thinks scripted scenes are QTEs or something from the sounds of it.

> 2533274837720524;3:
> > 2616376926389925;2:
> > Halo has QTE’s?
>
> Only in 4 (elevator on Dawn, elite takedown, etc.) and at the end of 5 when getting Blue Team back. Not sure what OP is going on about, I think he thinks scripted scenes are QTEs or something from the sounds of it.

I think he is mistaking the cutscenes in Reach for QTEs. Bungie states that they wanted the camera to follow the characters as though you were there with them, often having a shot from 6’s POV.

They have shown up a couple of times in 4 and 5, but in the whole I don’t mind them. They introduce a way of making something more interesting. Sure you could have risen the evaluator in the dawn, or bullet sponged the Didact at the end, but instead we get something a little more nuanced and storied.

From what I’ve read a while back QTEs were the reason why theater mode was axed from campaign. Personally I really enjoyed using theater to take really cool campaign screenshots, and it’s lack of return is really frustrating. If wouldn’t mind if QTEs were axed If it meant I could fly through the campaign in theater mode again.

> 2533274837720524;3:
> > 2616376926389925;2:
> > Halo has QTE’s?
>
> Only in 4 (elevator on Dawn, elite takedown, etc.) and at the end of 5 when getting Blue Team back. Not sure what OP is going on about, I think he thinks scripted scenes are QTEs or something from the sounds of it.

I meant to also bring up just moments where you are in first person, I don’t think it really fits Halo’s style unless its pure form is cinematic. But in-game, everytime you move, it gets clunky.

But also the quick time too. There were two of them in Halo 4, and part in Halo 5. I just don’t want the game to get comfortable and add them more often.

> 2533274810945725;4:
> > 2533274837720524;3:
> > > 2616376926389925;2:
> > > Halo has QTE’s?
> >
> > Only in 4 (elevator on Dawn, elite takedown, etc.) and at the end of 5 when getting Blue Team back. Not sure what OP is going on about, I think he thinks scripted scenes are QTEs or something from the sounds of it.
>
> I think he is mistaking the cutscenes in Reach for QTEs. Bungie states that they wanted the camera to follow the characters as though you were there with them, often having a shot from 6’s POV.
>
> They have shown up a couple of times in 4 and 5, but in the whole I don’t mind them. They introduce a way of making something more interesting. Sure you could have risen the evaluator in the dawn, or bullet sponged the Didact at the end, but instead we get something a little more nuanced and storied.

And that is fine and makes for a better experience cause everyone would have been pissed if they had to constantly dump mag after mag into the Didact

> 2533274837720524;3:
> > 2616376926389925;2:
> > Halo has QTE’s?
>
> Only in 4 (elevator on Dawn, elite takedown, etc.) and at the end of 5 when getting Blue Team back. Not sure what OP is going on about, I think he thinks scripted scenes are QTEs or something from the sounds of it.

I don’t know, i only don’t like the Halo 4’s quick time events, but i don’t mind that one on the last mission of Halo 5

the only QTEs i can remember were in H4…

> 2533274979619629;9:
> the only QTEs i can remember were in H4…

There was 1 in Halo 5 at the end of the game where you rescue Blue Team. Other than that, though, there haven’t been any other QTEs in the franchise.

And to the OP, QTE does not refer to first-person cutscenes like Reach, as those are just cutscenes from the character’s viewpoint. A QTE refers to cinematic moments that require quick button presses (the elevator at the beginning of Halo 4). I personally don’t have any problem with having a few of these scattered throughout, but only if they’re brief and non-intrusive, and when they’re not used as a substitute for a boss fight like the end of Halo 4 (somehow a less impressive final boss than Guilty Spark…)

> 2533274837720524;3:
> > 2616376926389925;2:
> > Halo has QTE’s?
>
> Only in 4 (elevator on Dawn, elite takedown, etc.) and at the end of 5 when getting Blue Team back. Not sure what OP is going on about, I think he thinks scripted scenes are QTEs or something from the sounds of it.

I concur, there’s so few QTE’s in the games.

I don’t find the little animations in game distracting either, if anything I think they add to the game. Instead of just standing there with a gun it’s cool to see the character actually react to the environment.

Yeah, H4 is basically the only game in the series that’s ever leaned on QTE mechanics. First person cutscenes may or may not be appealing to any given personal taste, but I think they’re a completely different beast than QTE’s. In the context of Reach and ODST especially, I really enjoyed the first person sections (the new Mombasa drop was insanely cool, and staying in Six’s helmet more helped up the immersion in Reach). I even appreciated the opening to Halo 4, waking up in the cryotube from Chief’s perspective was pretty cool (even if it’s surprising he didn’t seem to notice literally everything around him looked dramatically different than it did when he went into the pod… Another complaint for another thread).

I’d say most people are indifferent to slightly warm towards first person cutscenes being interspersed with the more classic third person ones as seen in CE-H3. You might run a Poll on that topic to see how people really feel about it, though!

I think Reach’s first person cutscenes were a great transition out of third person cutscenes and should make a return. The Halo 4 QTE’s were very meh to me, I can see why the Didact one was added because First Person Shooter boss fights are often immersion breaking and bullet spongey, but I really don’t want them to rely on them in Infinite.

I dont mind them as much. I can see how they can be overdone in COD however I dont think Halo reached that point with them. I remember playing H4 and being surprised by the mechanic showing up in the franchise. I feel like it gave a nice change of pace. I DO NOT think they should be used for major battle scenes or what is considered the “main boss” battles…find another way to achieve that fight sequence please

Cortana’s blood, flesh and bone
No tucks or silicone
Cortana’s touch, smell, sight, taste, and sound
But somehow I can’t believe that anything should happen
I know where I belong and nothing’s gonna happen, yeah
'Cause Cortana’s so high
High above me, Cortana’s so lovely
Cortana’s so high
Like Cleopatra, Joan of Arc, or Aphrodite
Da-da-da, da-da
Cortana’s so high
High above me

I do complete agree on your point that quick time events are a bit annoykng and this do especially apply when you replay the mission. Another major annoyance which is probably equally annoying is unskippable cutscenes.