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> > > > > > I’m super excited for Halo Infinite. Its the main reason why I joined this community, and I’m having a blast connecting with people on these forums as we giddily wait for Halo Infinite. However there is one thing that really bothers me about the Halo community in general.
> > > > > >
> > > > > > There’s always this one particular statement that’s pretty rife in any discourse about Halo, and that’s:
> > > > > > *“No. I want Halo to be Halo.”*What does this actually mean? The common answer to that would be, Bungie’s Halo. The original trilogy obviously, because that was when the Halo franchise was at it’s prime. And it is a perfectly reasonable thing to say. My problem with this statement is that people use this as a reply to other individuals in this community when a simple mechanic, mode, or something that diversifies the gameplay for Halo Infinite is suggested. An addition that doesn’t drastically beset the core Halo “feel.”
> > > > > >
> > > > > > With all due respect, there are some people in this community that are stuck in the days of Bungie or- whatever you want to call it… nostalgia. I think it is incredibly detrimental to Halo Infinite’s potential.
> > > > > >
> > > > > > I want Halo to be Halo. But I also don’t want it to be the same linear experience I got a decade ago. Simplicity is nice. But change is absolutely necessary.
> > > > > >
> > > > > > What do y’all think?
> > > > >
> > > > > I don’t think you have a good enough understanding of what people mean when they say this.
> > > > > For example, if someone says “I want sprint in Infinite!” and then another guy comes in and says "No, I want Halo to be Halo.’’ what he means is that Halo shouldn’t ever go along with game trends simply because they’re trendy. Let Halo be Halo, and not a weird amalgamation of Bungie Halo and COD.
> > > >
> > > > “Trend” following is inevitable in video games or creating anything in general, the thing that’s important about that is how do you re-invent or uniquely implement that trend in a video game. All games “follow” trends, I think.
> > > >
> > > > My issue with the statement is when its said in protest of something that could really push a gameplay experience in a campaign or something.
> > > >
> > > > I understand ambivalence to a bunch of ideas because you’re in fear of preserving the formula of the game, trust me I am too. But it’s gotten to a point where small suggestions are being written off completely and not given a chance to be explored because of “I want Halo to be Halo”
> > > >
> > > > You negatively bring up sprint being in Halo (saw that coming from a mile away
) as if it’s primarily a COD mechanic. I agree with sprint not being a core mechanic in Halo to an extent
> > > >
> > > > COD’s franchise now it’s infinitely (pun intended) more relevant than Halo because it tried different things, and “followed trends” while inserting their own spin into those trends. I’m not saying that Halo should entirely follow suit.
> > > >
> > > > What I’m saying is there’s a way to still make Halo, classic good ol’ Halo without abandoning “innovativeness”. But You want Halo to be a trendsetter again?
> > > >
> > > > Genuine question also: what trends did Halo set other than being a massive influence on the online multiplayer landscape?
> > >
> > > COD isnt “infinitely more relevant”, and even if it was itd be due to 343i confounding the franchise. 343i undoubtedly chases stupid trends, such as sprint, ads, quicktime events, advanced movement, emphasis on multiplayer rather than campaign, etc.
> > > What trends did Halo set? Recharging shields, the two-weapon system, and dynamic AI just to name a few.
> >
> > Two stick movement and look on console, the idea that FPS games can work well on console, storytelling in a FPS, to this day one of the most well known soundtracks in gaming. Halo was the game that set the trends that COD and others had to try to separate themselves from by adding things like ADS, sprint, etc. it’s incredibly sad that Halo is the one now chasing the trends. Halo going back to its roots would instantly set it apart from every big shooter out there now, there is a demand for something “different” that halo has been doing all along before Halo 4 and 5.
>
> Halo was not the first twin stick FPS. Halo was not the first story driven FPS. Halo was not the first popular Console FPS. Plenty of games had legendary soundtracks prior to Halo. Halo wasn’t even the first “recharging health” game.
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> Halo didn’t invent any of this. Halo simply took what was out there and assembled them in a well put together package. It doesn’t play like any of the games that it borrowed these things from either, in the same way that Halo 5 doesn’t play anything like a COD game despite having sprint, “ADS” and a few advanced movement abilities.
What was the first twin stick FPS on console? I’m curious because I grew up with goldeneye and perfect dark, timesplitters, and I can’t remember an FPS before Halo that did the twin stick model we have now. Halo, while not the first story driven FPS, is up there with Half Life as one of the most memorable stories in FPS history, for a good reason. I could keep going, but there’s a reason why Halo is still relevant while all the other games you were thinking about nobody really talks about anymore.
At the end of the day, every console FPS after Halo tried to imitate Halo. Every Halo game with 343i tries to imitate other shooters. Whether people like that or not is personal preference.