I Want Halo RPG

I would love to play a Halo RPG , like fallout. It could take place on a halo ring that players could completely explore.

They story could take place after Halo 2. Where the player is a Spartan and is woken up after the admiral is killed. That’s when you discover you’ve been trapped on the halo ring for the past 50 years, when your UNSC frigat, a covenant cruiser, and a large asteroid base occupied by human insurrectionist mysteriously crash land on this undiscovered Halo.

There could be weapon upgrades, like we see in halo 5 warzone. Also armor upgrades that would be more than cosmetic.

Maybe skills could split into covie, forerunner, and unsc skill trees. And there could be base building, like settlements in Fallout.

Just bored thinking out loud.

We all do man, the general idea of a Halo RPG sounds great. Just the ability to explore the Haloverse would be great, and to nitpick all the little details that you haven’t seen before.

Personally I would prefer it not be about the UNSC for once but maybe a scavenger or a rogue in the outer colonies trying to survive on the rubble of glassened planets and the hopes of a better life; free of the constant war.
Letting my thoughts wonder off a bit more here maybe you could have a space ship, it could be a little like a space sim which gives you the option of joining one of three rival factions, The UNSC, The New Insurrection or The Jackal Pirates (read the Halo novels, these guys are way bigger than you’d expect). It could be kept to one star system so it could be a true RPG with many alternate endings and not affect the main story of the franchise.

I dont know, any Halo RPG would be good.

I think it might be best to step out of the shoes of a Spartan for a while. Here’s my variant on the initial idea (let me know what you think)

You work in Engineering on a colony ship sent at some point after the events of Halo 4 to a distant world the UNSC recently discovered. However, upon your approach to the planet, some unknown force siezed the ship and pulled it down, smashing it into the ground (The planet is a shield-world similar to the one the Spirit of Fire was pulled into, except the door isn’t functional on this one, so the ship was just smashed into it).

The tutorial level would be getting off of the ship, acquiring basic gear in the process. It ends with you falling in line with other survivors following the caravan of vehicles heading towards the new base-camp location spotted by one of the first Pelicans off the ship. (Evacuating the ship due to the reactor becoming unstable)

The base camp would serve as your first city, but others would be found over the course of the game. Each one will offer trading options, and faction-specific quests. There will also be a radiant quest system for the UNSC. Whenever you bring a piece of valuable technology back to the UNSC base camp, you earn some sort of in game currency, which is then used with the Quartermaster to requisition better gear. The currency system would be independent with each settlement, so you have to do their faction’s quests to be able to request requisitions from their quartermasters.

Across the open-world map, in addition to the settlements, you’d find various crashed ships and Forerunner structures. There would also be some animal life, as well as hostile Sentinels (Sentinels stop being hostile after the the installation’s Monitor is repaired as part of the Main Quest)

I think the general progression would be Human, to Covenant, to Forerunner.
You start out with basic FLAK armor, upgrade to ODST armor, then to an Officer’s uniform with build-in shield, then possibly gaining a Kig-Yar’s shield, and the optimum armor set would be Forerunner Combat Skin.
The weapons would have the same balance as Halo 5.
Various armor upgrades with in-game effects would be available from each faction.

ll yeah! I will put money on a halo RPG game no sweat. Better have multiplayer though…

> 2533274883501878;3:
> I think it might be best to step out of the shoes of a Spartan for a while. Here’s my variant on the initial idea (let me know what you think)
>
> You work in Engineering on a colony ship sent at some point after the events of Halo 4 to a distant world the UNSC recently discovered. However, upon your approach to the planet, some unknown force siezed the ship and pulled it down, smashing it into the ground (The planet is a shield-world similar to the one the Spirit of Fire was pulled into, except the door isn’t functional on this one, so the ship was just smashed into it).
>
> The tutorial level would be getting off of the ship, acquiring basic gear in the process. It ends with you falling in line with other survivors following the caravan of vehicles heading towards the new base-camp location spotted by one of the first Pelicans off the ship. (Evacuating the ship due to the reactor becoming unstable)
>
> The base camp would serve as your first city, but others would be found over the course of the game. Each one will offer trading options, and faction-specific quests. There will also be a radiant quest system for the UNSC. Whenever you bring a piece of valuable technology back to the UNSC base camp, you earn some sort of in game currency, which is then used with the Quartermaster to requisition better gear. The currency system would be independent with each settlement, so you have to do their faction’s quests to be able to request requisitions from their quartermasters.
>
> Across the open-world map, in addition to the settlements, you’d find various crashed ships and Forerunner structures. There would also be some animal life, as well as hostile Sentinels (Sentinels stop being hostile after the the installation’s Monitor is repaired as part of the Main Quest)
>
> I think the general progression would be Human, to Covenant, to Forerunner.
> You start out with basic FLAK armor, upgrade to ODST armor, then to an Officer’s uniform with build-in shield, then possibly gaining a Kig-Yar’s shield, and the optimum armor set would be Forerunner Combat Skin.
> The weapons would have the same balance as Halo 5.
> Various armor upgrades with in-game effects would be available from each faction.

Will it have a diverse group of factions and enemies? Did the covie crash with them?

> 2533274795284844;5:
> > 2533274883501878;3:
> > I think it might be best to step out of the shoes of a Spartan for a while. Here’s my variant on the initial idea (let me know what you think)
> >
> > You work in Engineering on a colony ship sent at some point after the events of Halo 4 to a distant world the UNSC recently discovered. However, upon your approach to the planet, some unknown force seized the ship and pulled it down, smashing it into the ground (The planet is a shield-world similar to the one the Spirit of Fire was pulled into, except the door isn’t functional on this one, so the ship was just smashed into it).
> >
> > The tutorial level would be getting off of the ship, acquiring basic gear in the process. It ends with you falling in line with other survivors following the caravan of vehicles heading towards the new base-camp location spotted by one of the first Pelicans off the ship. (Evacuating the ship due to the reactor becoming unstable)
> >
> > The base camp would serve as your first city, but others would be found over the course of the game. Each one will offer trading options, and faction-specific quests. There will also be a radiant quest system for the UNSC. Whenever you bring a piece of valuable technology back to the UNSC base camp, you earn some sort of in game currency, which is then used with the Quartermaster to requisition better gear. The currency system would be independent with each settlement, so you have to do their faction’s quests to be able to request requisitions from their quartermasters.
> >
> > Across the open-world map, in addition to the settlements, you’d find various crashed ships and Forerunner structures. There would also be some animal life, as well as hostile Sentinels (Sentinels stop being hostile after the the installation’s Monitor is repaired as part of the Main Quest)
> >
> > I think the general progression would be Human, to Covenant, to Forerunner.
> > You start out with basic FLAK armor, upgrade to ODST armor, then to an Officer’s uniform with build-in shield, then possibly gaining a Kig-Yar’s shield, and the optimum armor set would be Forerunner Combat Skin.
> > The weapons would have the same balance as Halo 5.
> > Various armor upgrades with in-game effects would be available from each faction.
>
> Will it have a diverse group of factions and enemies? Did the covie crash with them?

I was thinking that other ships would have crashed at different times. For instance, one would have been a Brute ship, whose survivors actually split into two camps. The first being the Brutes at the ship, and the second being the Grunts who (when the supplies ran low) stole what food remained and took all of the supplies they could carry before fleeing, for fear that when the supplies were completely gone the Brutes would simply eat them. The Grunts would be running low on Methane (and weary from evading the Brutes) by the time your ship crashes, so they give you the quest of taking out the Brutes so they can return to the ship to get more methane, and they become trading partners as a reward. I like this idea because it would give a solid chance to explore Unggoy society, and how they act when they’re not under the thumb of another race.

I’m thinking that for the most part the various Covenant races part ways when they crashed. Drones went off to the forests, Hunters found Forerunner structures to meditate in, Jackals took to the foot hills where they had large fields of fire, where they could hunt local wildlife. Elites and Brutes exist far apart from separate crashes, because any that ended up close to each other warred until only one faction remained. The Grunts are on their own, not due to being allowed to, but because they fled in the night. as mentioned above. There would also be at least one camp of human insurrectionists, but they would be a late discovery after most of the other factions. And after the Monitor is restored, there would be a terminal you would use to interact with it, accepting quests, or cashing in points you earned for your quests for requisitions.

> 2533274882881665;2:
> We all do man, the general idea of a Halo RPG sounds great. Just the ability to explore the Haloverse would be great, and to nitpick all the little details that you haven’t seen before.
>
> Personally I would prefer it not be about the UNSC for once but maybe a scavenger or a rogue in the outer colonies trying to survive on the rubble of glassened planets and the hopes of a better life; free of the constant war.
> Letting my thoughts wonder off a bit more here maybe you could have a space ship, it could be a little like a space sim which gives you the option of joining one of three rival factions, The UNSC, The New Insurrection or The Jackal Pirates (read the Halo novels, these guys are way bigger than you’d expect). It could be kept to one star system so it could be a true RPG with many alternate endings and not affect the main story of the franchise.
>
> I dont know, any Halo RPG would be good.

I agree, I think it would be nice to see the story fall on someone unaffiliated with the UNSC. It would be pretty cool playing as a Colonist or Freighter crew. We’d get to see life outside the military, and some crude armor designs.

I don’t have a lot of experience with RPGs but I am a fan of Fallout and Mass Effect. So if 343 could toss the game to another company as they did with Halo Wars, that would be great. Though honestly, chances of seeing a Halo RPG are slim to none at best lol.

> 2533274883501878;6:
> > 2533274795284844;5:
> > > 2533274883501878;3:
> > > I think it might be best to step out of the shoes of a Spartan for a while. Here’s my variant on the initial idea (let me know what you think)
> > >
> > > You work in Engineering on a colony ship sent at some point after the events of Halo 4 to a distant world the UNSC recently discovered. However, upon your approach to the planet, some unknown force seized the ship and pulled it down, smashing it into the ground (The planet is a shield-world similar to the one the Spirit of Fire was pulled into, except the door isn’t functional on this one, so the ship was just smashed into it).
> > >
> > > The tutorial level would be getting off of the ship, acquiring basic gear in the process. It ends with you falling in line with other survivors following the caravan of vehicles heading towards the new base-camp location spotted by one of the first Pelicans off the ship. (Evacuating the ship due to the reactor becoming unstable)
> > >
> > > The base camp would serve as your first city, but others would be found over the course of the game. Each one will offer trading options, and faction-specific quests. There will also be a radiant quest system for the UNSC. Whenever you bring a piece of valuable technology back to the UNSC base camp, you earn some sort of in game currency, which is then used with the Quartermaster to requisition better gear. The currency system would be independent with each settlement, so you have to do their faction’s quests to be able to request requisitions from their quartermasters.
> > >
> > > Across the open-world map, in addition to the settlements, you’d find various crashed ships and Forerunner structures. There would also be some animal life, as well as hostile Sentinels (Sentinels stop being hostile after the the installation’s Monitor is repaired as part of the Main Quest)
> > >
> > > I think the general progression would be Human, to Covenant, to Forerunner.
> > > You start out with basic FLAK armor, upgrade to ODST armor, then to an Officer’s uniform with build-in shield, then possibly gaining a Kig-Yar’s shield, and the optimum armor set would be Forerunner Combat Skin.
> > > The weapons would have the same balance as Halo 5.
> > > Various armor upgrades with in-game effects would be available from each faction.
> >
> > Will it have a diverse group of factions and enemies? Did the covie crash with them?
>
> I was thinking that other ships would have crashed at different times. For instance, one would have been a Brute ship, whose survivors actually split into two camps. The first being the Brutes at the ship, and the second being the Grunts who (when the supplies ran low) stole what food remained and took all of the supplies they could carry before fleeing, for fear that when the supplies were completely gone the Brutes would simply eat them. The Grunts would be running low on Methane (and weary from evading the Brutes) by the time your ship crashes, so they give you the quest of taking out the Brutes so they can return to the ship to get more methane, and they become trading partners as a reward. I like this idea because it would give a solid chance to explore Unggoy society, and how they act when they’re not under the thumb of another race.
>
> I’m thinking that for the most part the various Covenant races part ways when they crashed. Drones went off to the forests, Hunters found Forerunner structures to meditate in, Jackals took to the foot hills where they had large fields of fire, where they could hunt local wildlife. Elites and Brutes exist far apart from separate crashes, because any that ended up close to each other warred until only one faction remained. The Grunts are on their own, not due to being allowed to, but because they fled in the night. as mentioned above. There would also be at least one camp of human insurrectionists, but they would be a late discovery after most of the other factions. And after the Monitor is restored, there would be a terminal you would use to interact with it, accepting quests, or cashing in points you earned for your quests for requisitions.

I dig it. I want it.