> 2533274795284844;5:
> > 2533274883501878;3:
> > I think it might be best to step out of the shoes of a Spartan for a while. Here’s my variant on the initial idea (let me know what you think)…
> >
> > You work in Engineering on a colony ship sent at some point after the events of Halo 4 to a distant world the UNSC recently discovered. However, upon your approach to the planet, some unknown force seized the ship and pulled it down, smashing it into the ground (The planet is a shield-world similar to the one the Spirit of Fire was pulled into, except the door isn’t functional on this one, so the ship was just smashed into it).
> >
> > The tutorial level would be getting off of the ship, acquiring basic gear in the process. It ends with you falling in line with other survivors following the caravan of vehicles heading towards the new base-camp location spotted by one of the first Pelicans off the ship. (Evacuating the ship due to the reactor becoming unstable)
> >
> > The base camp would serve as your first city, but others would be found over the course of the game. Each one will offer trading options, and faction-specific quests. There will also be a radiant quest system for the UNSC. Whenever you bring a piece of valuable technology back to the UNSC base camp, you earn some sort of in game currency, which is then used with the Quartermaster to requisition better gear. The currency system would be independent with each settlement, so you have to do their faction’s quests to be able to request requisitions from their quartermasters.
> >
> > Across the open-world map, in addition to the settlements, you’d find various crashed ships and Forerunner structures. There would also be some animal life, as well as hostile Sentinels (Sentinels stop being hostile after the the installation’s Monitor is repaired as part of the Main Quest)
> >
> > I think the general progression would be Human, to Covenant, to Forerunner.
> > You start out with basic FLAK armor, upgrade to ODST armor, then to an Officer’s uniform with build-in shield, then possibly gaining a Kig-Yar’s shield, and the optimum armor set would be Forerunner Combat Skin.
> > The weapons would have the same balance as Halo 5.
> > Various armor upgrades with in-game effects would be available from each faction.
>
> Will it have a diverse group of factions and enemies? Did the covie crash with them?
I was thinking that other ships would have crashed at different times. For instance, one would have been a Brute ship, whose survivors actually split into two camps. The first being the Brutes at the ship, and the second being the Grunts who (when the supplies ran low) stole what food remained and took all of the supplies they could carry before fleeing, for fear that when the supplies were completely gone the Brutes would simply eat them. The Grunts would be running low on Methane (and weary from evading the Brutes) by the time your ship crashes, so they give you the quest of taking out the Brutes so they can return to the ship to get more methane, and they become trading partners as a reward. I like this idea because it would give a solid chance to explore Unggoy society, and how they act when they’re not under the thumb of another race.
I’m thinking that for the most part the various Covenant races part ways when they crashed. Drones went off to the forests, Hunters found Forerunner structures to meditate in, Jackals took to the foot hills where they had large fields of fire, where they could hunt local wildlife. Elites and Brutes exist far apart from separate crashes, because any that ended up close to each other warred until only one faction remained. The Grunts are on their own, not due to being allowed to, but because they fled in the night. as mentioned above. There would also be at least one camp of human insurrectionists, but they would be a late discovery after most of the other factions. And after the Monitor is restored, there would be a terminal you would use to interact with it, accepting quests, or cashing in points you earned for your quests for requisitions.