One of the main problems I had with Reach and 4 was the fact that the ‘‘characters’’, ‘‘vehicles’’ and even scenery was so weighed down and heavy like. I miss the Halo 3 era physics where I could cause a Warthog to go flying in the air with grenades, I could use the Grav-Hammer to keep myself in the air as I either flew across it with max speed and jump or after exiting a gravity lift. I miss splattering enemies with a Ghost, Wraith or Warthog and watching their ragdoll body go flying from the impact. All of the above made the game so much more varied and fun as it was unexpected and would be a great sight to see when it did happen. My fondest memories was in Halo 3, was causing the Warthog to go sailing with Trip Mines on Valhalla or hitting the Mongoose with the hammer on Snowbound and watching it and its unprepared driver go flying. Please 343, return the physics back to what they use to be, I want to be killed by a traffic cone again or have a Warthog go tumbling toward a group of enemies for a mutikill splatter.
Halo: CE physics were much better. Vehicle combat just hasn’t been the same since.
I’d rather go forward with physics engines.
> I’d rather go forward with physics engines.
Just because the physics are similar to an old engine, doesn’t mean they went backwards.
Actually going back to physics like H3 would be more realistic than the physics in H4. As it stands right now, if I try to grenade jump in H4, I get sent maybe an extra two feet in the air. In H3, I would be sent a good extra body length or more in the air which is a good 5-10 feet, which is still very small in terms of explosive force. Too much force makes grenades too powerful, but at least in H3 they were fun to experiment with.
Well 343 are building a brand new engine for Halo 5. Lets just wait and see what they deliver before we begin to ask for things.
> I’d rather go forward with physics engines.
Ditto.
Halo 3 was nice and all, but the moon jumping was a little irritating at times.
> Halo: CE physics were much better. Vehicle combat just hasn’t been the same since.
QFT.
No Halo game has come close since.
CE’s physics will go down as some of the most-fun physics of all time, with a special nod toward the warthog.
Or just make something better than Halo 3’s physics.
Sniping in Halo 3 was my favorite, getting a headshot and seeing their body slam down backwards from the bullet always felt so good
I’ve loved the physics of the newer Halos… both Reach and 4 were great. Halo 3 was fine at the time, but man… after playing Reach and 4 for a while, Halo 3 is painfully slow. Obviously more goes into the physics than just the speed of the game, but I see nothing wrong with the direction Halo has been going with the physics engines.
I always felt like I had a cheat code on when jumping in Combat Evolved.
Hmm I always said I only missed the Elites from Halo3 but now that I think about it, I missed the fire grenades and the physics
And also like doing a superman punch and sending people off into the horizon. Soo much fun!!
> I’ve loved the physics of the newer Halos… both Reach and 4 were great. Halo 3 was fine at the time, but man… after playing Reach and 4 for a while, Halo 3 is painfully slow. Obviously more goes into the physics than just the speed of the game, but I see nothing wrong with the direction Halo has been going with the physics engines.
I will agree that Halo3 by comparison to 4 feels slow as all heck. But it’s still was fun to send a guy flying with one punch. I hope in H5 they can keep the speedy feeling so it doesn’t disappear under the competition friendly aspect of the game.
I miss Halo 3’s physics. They were a bit better than Halo 2’s… Halo: CE’s were horrible, Reach’s were kinda boring, and I have nothing to say about Halo 4’s. I’d like Halo 5’s physics to be reminiscent of Halo 3’s and 2’s.
I never understood Reach’s rag-doll physics … well, only when you would head-shot a Skirmisher or a Brute with a DRM, they’d do a flip in the air. Makes no sense at all.
Nothing struck me as “off” with Halo 4’s physics at all, unlike in Halo 2 & 3. I think Combat Evolved and Halo 4 had the best physics.
Just want a Warthog that won’t go flying for hitting a ladybug.
> > I’d rather go forward with physics engines.
>
> Just because the physics are similar to an old engine, doesn’t mean they went backwards.
>
> Actually going back to physics like H3 would be more realistic than the physics in H4. As it stands right now, <mark>if I try to grenade jump in H4, I get sent maybe an extra two feet in the air. In H3, I would be sent a good extra body length or more in the air which is a good 5-10 feet, which is still very small in terms of explosive force. Too much force makes grenades too powerful</mark>, but at least in H3 they were fun to experiment with.
Maybe for a regular Human, but not one inside a half ton suit.
> > > I’d rather go forward with physics engines.
> >
> > Just because the physics are similar to an old engine, doesn’t mean they went backwards.
> >
> > Actually going back to physics like H3 would be more realistic than the physics in H4. As it stands right now, <mark>if I try to grenade jump in H4, I get sent maybe an extra two feet in the air. In H3, I would be sent a good extra body length or more in the air which is a good 5-10 feet, which is still very small in terms of explosive force. Too much force makes grenades too powerful</mark>, but at least in H3 they were fun to experiment with.
>
> Maybe for a regular Human, but not one inside a half ton suit.
I think you’re missing the point. Regular Humans also don’t do grenade jumps in real life either, so I don’t know what you’re trying to prove there.
> > > > I’d rather go forward with physics engines.
> > >
> > > Just because the physics are similar to an old engine, doesn’t mean they went backwards.
> > >
> > > Actually going back to physics like H3 would be more realistic than the physics in H4. As it stands right now, <mark>if I try to grenade jump in H4, I get sent maybe an extra two feet in the air. In H3, I would be sent a good extra body length or more in the air which is a good 5-10 feet, which is still very small in terms of explosive force. Too much force makes grenades too powerful</mark>, but at least in H3 they were fun to experiment with.
> >
> > Maybe for a regular Human, but not one inside a half ton suit.
>
> I think you’re missing the point. Regular Humans also don’t do grenade jumps in real life either, so I don’t know what you’re trying to prove there.
Obviously he’s pointing out that were you so inclined to do a grenade jump, being heavy is going to make a hell of a lot of difference. You’re the one who’s missed the point here.
> > > > > I’d rather go forward with physics engines.
> > > >
> > > > Just because the physics are similar to an old engine, doesn’t mean they went backwards.
> > > >
> > > > Actually going back to physics like H3 would be more realistic than the physics in H4. As it stands right now, <mark>if I try to grenade jump in H4, I get sent maybe an extra two feet in the air. In H3, I would be sent a good extra body length or more in the air which is a good 5-10 feet, which is still very small in terms of explosive force. Too much force makes grenades too powerful</mark>, but at least in H3 they were fun to experiment with.
> > >
> > > Maybe for a regular Human, but not one inside a half ton suit.
> >
> > I think you’re missing the point. Regular Humans also don’t do grenade jumps in real life either, so I don’t know what you’re trying to prove there.
>
> Obviously he’s pointing out that were you so inclined to do a grenade jump, being heavy is going to make a hell of a lot of difference. You’re the one who’s missed the point here.
If I’m not mistaken, the undersuit of Spartans is made so that their muscles are relaxed and the armor just feels like an extra part of the body which won’t weigh them down that much. Though it is quite heavy.