I want AAs, Pers Ord Drops, flinch: spops.

Summary at the end. Keep in mind <mark>I’m talking about SPARTAN OPS.</mark>

Hello. Title. Makes people go what? I think, but it’s a fitting title. Why? Because I want that in halo 5! Yay! Things people didn’t like but can be really good! It’s not inherently good or bad, it’s what you do with them.

Spartan ops:
Let’s start with Spartan ops. I want Spartan ops to be in halo 5. How do I want this Spartan ops? Format? 5 chapters per episode or maybe less. Short? Yes. What’s the difference? I’d like them to be tied up. Basically, an episode being a single big mission, and each chapter being almost like a rally point however have the option to end at chapter’s end. Basically, chapter one would start, shortish mission and then the cutscene, which leads to the second chapter. Not going to the lobby, instead, it being continuous. So the individual chapters can be more connected and feel less disconnected. I also want checkpoints in Spartan ops, if you die you revert to the checkpoint. Maybe it could let you switch loadouts in between chapters. the overall episode could be shorter, since it would be a longer mission with ‘chapters’ that act similarly to rally points in campaign. This could allow to quality increase of the missions. Have things like map diversity, getting in the battlefield diversity and objective diversity. In some missions, you could start in a pelican. You could get on a turret or drop down for instance. Even have some pelican/hawk gun introductions. The enemies you don’t kill, you have to fight on foot for instance. Maybe start the mission in a drop pod.

Loadouts and AAs.
So where do the other things fit in? Loadouts and armour abilities. Yes I want them. Having armour abilities is nice but they don’t seem that great sometimes. Active Camo isn’t really good. Enemies detect it easily. So make them more powerful and effective! Make them feel, not just a few tools. But it would be great if you could have more than one armour ability at the same time. Maybe mix and match from different categories, defense, utility, movement. For defense, over shield armour ability. Armour lock with improved time and bigger EMP effect, let you have invulnerability for a bit as you gory back to fighting position, hard light shield. How about a hard light shield that opens up a hole for your teammates and you where you fire? Enemies have to flank you to get you. Allow it to cover you enough for that. Movement armour abilities. Things like, jet packs, teleportation, the jetpack could however longer and be more agile. Teleport could do two successive ones maybe. Utility armour abilities like active camo, Autosentry, regeneration field, drop shield maybe? Have them be powerful but have the enemy try to counter them. Have the enemy shift on your actions, bubble shield? Maybe the enemies could close in to get inside. Active camo and enemies know? Have them shoot around when they ‘hear things’. Basically have enemies be so spooked out, they panic and shoot at things that aren’t there. Add that to the new Spartan abilities. Why? To create the ultimate Spartan. To have challenging enemies that require wits and using your toolset to the maximum. Make the player feel the power. Make us feel like Spartans. These awe inspiring agile and strong soldiers. The ultimate Spartans. Make enemies less dumb, more accurate and fire more to compensate and make them more intelligent. I think it would be awesome. Imagine jetpacking into the air, going up against this group of covies. They start firing at you but you hurry. Then you groundpound when you’re above them. You’re about to go down, so you armour lock. As it detonates, it sends this big pulses that destabilizes enemies. Then you pick some off and slide into cover. Picking off the enemies as your abilities recharger. Maybe it could run off a shared power and each ability have its individual power. So global power would be 100, but each ability would have 10% for instance.

Personal ordinance drops.
Personal ordnance drops… instead of having to wait for miller to request to toys, why not do it yourself? Maybe you could call in ammo to resupply your weapons. This would go nicely with loadouts since ammo could be scarce for your Loadout weapon.

Flinch
And flinch? I prefer no descope in PVE. Have enemies actually engage in long ranged combat with you, and receive flinch if you shoot them.

This is likely not going to happen. But those elements, those can go well together to create awesomeness. To create this ultimate Spartan experience, having to fight against smart and dangerous enemies, but having more tools to do so. Feel like a walking tank/fighter jet. And have ordnance drops be useful for resupplies and stuff. So would you guys welcome this in halo 5? And I’m not saying, Do this for multiplayer! I’m saying, do this for Spartan ops. A new, new Spartan ops. More exciting, more diverse, more connected. With enemies more accurate, more intelligent and friendly AI that’s fun.

<mark>SUMMARY</mark>:

  • Spartan ops improved, chapters be fluid into the episode and be more like rally points from campaign. Improved enemy intelligence, shootiness. Checkpoints. Episodes act like long missions.

  • Loadouts and AA: Switchable in between chapters. Have multiple AAs equipped and use them and your toolset at a maximum to feel like a walking tank and jet with these powerful tools. Improve enemy AI enough so it’d be like having to use your toolset to the maximum to fight the enemy.

  • Personal ordnance drops: replenish ammo and give power weapons for certain situations.

  • Flinch: active but have the enemy actually fight at long range. Shoot the enemy to make them flinch.

  • <mark>This is for PVE.</mark>

This post has been edited by a moderator. Please refrain from making non-constructive posts.

*Original post. Click at your own discretion.

No.

> No.

The least you could do is provide refutation to one point.

No thanks I dont want any of this.

Spartan Ops can burn, bring back Firefight and base it of ODST’s version.

Outside of annoying dialogue, this fixes a lot of problems people had with Sp Ops.

> > No.
>
> The least you could do is provide refutation to one point.

for loadouts and AAs he described call of duty literally.

and his active-camo example makes zero sense. why? because it should be a pickup like it was in halo CE, halo 2, and halo 3. its not even camo any more because you cant move with it or you’re seen. there’s no point in its use anymore. if you like it and think its a good for the game, then you don’t like halo.

End Rant. . . . . . . . . .

> No.

QFT

Stop trying to convince 343 we want call of halo advanced future warfare. We want classic halo because if you want call of duty you can play call of duty.

> Stop trying to convince 343 we want call of halo advanced future warfare. We want classic halo because if you want call of duty you can play call of duty.

If he wants loadouts, ordnance drops, and AA’s in player vs enemy gamemodes, that’s on him. There’s no reason for you to borderline-attack him for not aggreeing with you.

First thing I’d like to say is the classic ‘china wants their wall back’.

Okay, moving on. Your Loadouts and AA’s paragraph didn’t really even bring up loadouts, it was mostly about AA’s. You touched on having the ability to have multiple abilities equipped. If this is the case I think it’s best to just make the abilities base traits since you already spawn with so many anyways (which Halo 5 already seems to be doing something along those lines). Eh, of course that’s with limitations. Letting people spawn with Camo, Bubbleshield, etc will just make them too strong.

Personal Ordnance, meh. Rather it just gets dropped as a feature. The only place it’s actually beneficial is in specific customs. I certainly don’t mind ammo drops from ordnance, I just think it’s a bit pointless to have.

Flinch isn’t necessary to have, I doubt anyone would miss it. If you apply flinch to AI, it just makes the AI easier to fight.

> for loadouts and AAs he described call of duty literally.

Nothing in his paragraph was even remotely like Call of Duty…

> > Stop trying to convince 343 we want call of halo advanced future warfare. We want classic halo because if you want call of duty you can play call of duty.
>
> If he wants loadouts, ordnance drops, and AA’s in player vs enemy gamemodes, that’s on him. There’s no reason for you to borderline-attack him for not aggreeing with you.

How am I even remotely attacking. Attacking would be me calling him an idiot

> [Its my impression the entire post is discussing PvE, specifically Spartan Ops, and not PvP]
>
> Spartan ops:
>
> Let’s start with Spartan ops.
>
> [The OP wants each episode of Spartan Ops to consist of five chapters. However the major difference is an entire episode would be a single mission, with each chapter being its own section of that mission (i.e. checkpoint). There would still be cutscenes in-between these chapters, but you would immediately resume gameplay after. Lobby would see little use.]
>
> I also want checkpoints in Spartan ops, if you die you revert to the checkpoint. Maybe it could let you switch loadouts in between chapters. The overall episode could be shorter, since it would be a longer mission with ‘chapters’ that act similarly to rally points in campaign. This could allow to quality increase of the missions.
>
> [The OP then goes on to ask for more map/mission diversity, such as starting missions off differently (like being dropped in a Pelican in some missions) or having different kinds of objectives.]
>
> Loadouts and AAs.
>
> [The first thing the OP suggests is being able to have multiple abilities on-spawn, by choosing between abilities in specific categories. I.e.]
>
> But it would be great if you could have more than one armour ability at the same time. Maybe mix and match from different categories, defense, utility, movement. For defense, over shield armour ability.
>
> [The OP then goes on to discuss what these abilities could be and how enemy AI could react to them]
>
>
>
> Armour lock with improved time and bigger EMP effect, let you have invulnerability for a bit as you gory back to fighting position.
>
> Hard light shield. How about a hard light shield that opens up a hole for your teammates and you where you fire? Enemies have to flank you to get you. Allow it to cover you enough for that.
>
> Movement armor abilities would be things like, jet packs, teleportation, the jetpack could however be longer and be more agile. Teleport could do two successive ones maybe.
>
> Utility armour abilities would be like active camo, Autosentry, regeneration field, drop shield maybe? Have them be powerful but have the enemy try to counter them. Have the enemy shift on your actions. For bubble shield, maybe the enemies could close in to get inside.
>
> Active camo and enemies know? Have them shoot around when they ‘hear things’. Basically have enemies be so spooked out, they panic and shoot at things that aren’t there. Add that to the new Spartan abilities.
>

>
> Why do all of this? To create the ultimate Spartan. To have challenging enemies that require wits and using your toolset to the maximum. Make the player feel the power. Make us feel like Spartans. These awe inspiring agile and strong soldiers. The ultimate Spartans. Make enemies less dumb, more accurate and fire more to compensate and make them more intelligent.
>
> I think it would be awesome because it would create scenarios like:
> jetpacking into the air, going up against this group of covies. They start firing at you but you hurry. Then you groundpound when you’re above them. You’re about to go down, so you armour lock. As it detonates, it sends this big pulses that destabilizes enemies. Then you pick some off and slide into cover. Picking off the enemies as your abilities recharger. Maybe it could run off a shared power and each ability have its individual power. So global power would be 100, but each ability would have 10% for instance.Personal ordinance drops.
> Personal ordnance drops… instead of having to wait for miller to request to toys, why not do it yourself? Maybe you could call in ammo to resupply your weapons. This would go nicely with loadouts since ammo could be scarce for your Loadout weapon.
>
> Flinch
> And flinch? I prefer no descope in PVE. Have enemies actually engage in long ranged combat with you, and receive flinch if you shoot them.

I know it’s PvE, but I’d rather they didn’t include anything that’s not going to be used in MP, or the other way around.

Especially with Flinch vs Descope.

My reasoning being that going from one mode to the other might make the game feel inconsistent. In one game mode you’re flying around with a jet pack sniping enemies and not descoping while scoping and getting shot. In the other you could feel like a normal marine compared to the power house you were in the first mode.

Or then you’re a totally different kind of power house, not at all similar to the first mode.

I have to say I disliked everything in the OP’s post except for the changes to Spartan Ops’ mission flow.

I’d still rather Spartan Ops did not return, however…

> Stop trying to convince 343 we want call of halo advanced future warfare. We want classic halo because if you want call of duty you can play call of duty.

That is exactly what Halo is. You play as a genetically enhanced soldier in a powered exoskeleton killing aliens over 500 years in the future. If that is not futuristic then I do not know what would be.

I love Classic Halo too, that is why I am here in the first place. I do not see why giving the player customization in a PvE setting is bad though. Campaign and FF would not have to be the same as SpOps.

No, I will not play Call of Duty. I just got done with some MM achievements in that game and it was quite dull. This sounds much more fun.

Not sure if trolling or not, but in many peoples’ opinions (mine included), you’ve just listed exactly what should NOT be in halo 5, but to each is their own I suppose.

Man, when you first said AA I thought you meant anti-air wewpons. Which can be a pretty good idea.

I wouldn’t like AAs, PODs, or flinch even in PvE modes. Loadouts with power weapons might be cool (I’ve always enjoyed being the sniper while my compatriots do the dirty work), but I would prefer if the power weapons were on the maps via resupply Ordnance (like Reach) or dead bodies.

I think we can all agree loadouts, AAs, and SpOps were decent experiments but ultimately fell short of a sustainable change to Halo. I still believe loadouts can work, and I still believe AA’s can work – I look to Reach’s Firefight as an example of this. They could return in some modified form and be quite nice. Leaving them in player vs. environment settings minimizes the community outrage at the very least.

I’d be all for it, BUT I’m not sure what the next Halo will play like. These abilities could very well knock a loadout/aa revamp off the rails completely. They could be just as likely to annoy the community in the same way AA’s or loadouts did. We just don’t know enough to say for certain.

I made sure to read your full OP before commenting so I could at least give you the respect for taking the time to posting your opinion. While I don’t agree with you, I’ll still dissect it section by section.

Spartan Ops

  • My understanding: More or less, you want Spartan Ops to feel more like a campaign mission with better flow.
  • My Opinion: If 343i were to bring Spartan Ops back which I don’t think will happen, I think this format is pretty good mainly because this is more or less what I expected from Spartan Ops when they unveiled the idea publicly. It was a lackluster attempt at a continuation of the campaign. The individual levels didn’t make me feel like I was accomplishing much (other than the Infinity levels).

Overall, I agree with you here.

Armor Abilities

  • My understanding: Your solution to armor abilities not being the greatest was “make them more powerful and effective!” We should be able to use multiple armor abilities at the same time in your opinion. Power ups and maybe even some equipment should be made into armor abilities and than group off armor abilities into categories.
  • My Opinion: While I am aware that these are all for PvE situations, I don’t like the idea at all. I personally believe that the campaign and multiplayer should be consistent. I understand where you are coming from where you say you want to feel like a spartan but I don’t think gameplay should be sacrificed to accomplish this. This is sounding like an arcade game to me and having two armor abilities is just too much if you ask me. I don’t even like having one. Your solution of making them stronger doesn’t fix anything, it just makes the player rely and require armor abilities even more.

Personal Ordinance

  • My understanding: You can call them in yourself whenever.
  • My Opinion: You literally have no way you can be stopped. Gameplay will suffer from giving the players all of these abilities. You will never run out of ammo, you will die less, and you won’t be challenged.

Flinch

  • My understanding: No descope, flinch stays.
  • My Opinion: If you want to feel like a walking tank and feel like a spartan, to me, it makes sense to not flinch when you get shot. Thats a human having no reaction when shot by a rifle…

Overall, we clearly have very different approaches to player mechanics and gameplay for that matter. I feel like these additions would ultimately make gameplay less interesting by removing all possible risk. You are giving the player way too much power and there are no situations that would be too difficult with a personal ordinance that you call in whenever, multiple armor abilities, etc. I think campaign/spops should remain consistent with the multiplayer. They are a part of the same game and the mechanics should be unified across the board.