Summary at the end. Keep in mind <mark>I’m talking about SPARTAN OPS.</mark>
Hello. Title. Makes people go what? I think, but it’s a fitting title. Why? Because I want that in halo 5! Yay! Things people didn’t like but can be really good! It’s not inherently good or bad, it’s what you do with them.
Spartan ops:
Let’s start with Spartan ops. I want Spartan ops to be in halo 5. How do I want this Spartan ops? Format? 5 chapters per episode or maybe less. Short? Yes. What’s the difference? I’d like them to be tied up. Basically, an episode being a single big mission, and each chapter being almost like a rally point however have the option to end at chapter’s end. Basically, chapter one would start, shortish mission and then the cutscene, which leads to the second chapter. Not going to the lobby, instead, it being continuous. So the individual chapters can be more connected and feel less disconnected. I also want checkpoints in Spartan ops, if you die you revert to the checkpoint. Maybe it could let you switch loadouts in between chapters. the overall episode could be shorter, since it would be a longer mission with ‘chapters’ that act similarly to rally points in campaign. This could allow to quality increase of the missions. Have things like map diversity, getting in the battlefield diversity and objective diversity. In some missions, you could start in a pelican. You could get on a turret or drop down for instance. Even have some pelican/hawk gun introductions. The enemies you don’t kill, you have to fight on foot for instance. Maybe start the mission in a drop pod.
Loadouts and AAs.
So where do the other things fit in? Loadouts and armour abilities. Yes I want them. Having armour abilities is nice but they don’t seem that great sometimes. Active Camo isn’t really good. Enemies detect it easily. So make them more powerful and effective! Make them feel, not just a few tools. But it would be great if you could have more than one armour ability at the same time. Maybe mix and match from different categories, defense, utility, movement. For defense, over shield armour ability. Armour lock with improved time and bigger EMP effect, let you have invulnerability for a bit as you gory back to fighting position, hard light shield. How about a hard light shield that opens up a hole for your teammates and you where you fire? Enemies have to flank you to get you. Allow it to cover you enough for that. Movement armour abilities. Things like, jet packs, teleportation, the jetpack could however longer and be more agile. Teleport could do two successive ones maybe. Utility armour abilities like active camo, Autosentry, regeneration field, drop shield maybe? Have them be powerful but have the enemy try to counter them. Have the enemy shift on your actions, bubble shield? Maybe the enemies could close in to get inside. Active camo and enemies know? Have them shoot around when they ‘hear things’. Basically have enemies be so spooked out, they panic and shoot at things that aren’t there. Add that to the new Spartan abilities. Why? To create the ultimate Spartan. To have challenging enemies that require wits and using your toolset to the maximum. Make the player feel the power. Make us feel like Spartans. These awe inspiring agile and strong soldiers. The ultimate Spartans. Make enemies less dumb, more accurate and fire more to compensate and make them more intelligent. I think it would be awesome. Imagine jetpacking into the air, going up against this group of covies. They start firing at you but you hurry. Then you groundpound when you’re above them. You’re about to go down, so you armour lock. As it detonates, it sends this big pulses that destabilizes enemies. Then you pick some off and slide into cover. Picking off the enemies as your abilities recharger. Maybe it could run off a shared power and each ability have its individual power. So global power would be 100, but each ability would have 10% for instance.
Personal ordinance drops.
Personal ordnance drops… instead of having to wait for miller to request to toys, why not do it yourself? Maybe you could call in ammo to resupply your weapons. This would go nicely with loadouts since ammo could be scarce for your Loadout weapon.
Flinch
And flinch? I prefer no descope in PVE. Have enemies actually engage in long ranged combat with you, and receive flinch if you shoot them.
This is likely not going to happen. But those elements, those can go well together to create awesomeness. To create this ultimate Spartan experience, having to fight against smart and dangerous enemies, but having more tools to do so. Feel like a walking tank/fighter jet. And have ordnance drops be useful for resupplies and stuff. So would you guys welcome this in halo 5? And I’m not saying, Do this for multiplayer! I’m saying, do this for Spartan ops. A new, new Spartan ops. More exciting, more diverse, more connected. With enemies more accurate, more intelligent and friendly AI that’s fun.
<mark>SUMMARY</mark>:
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Spartan ops improved, chapters be fluid into the episode and be more like rally points from campaign. Improved enemy intelligence, shootiness. Checkpoints. Episodes act like long missions.
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Loadouts and AA: Switchable in between chapters. Have multiple AAs equipped and use them and your toolset at a maximum to feel like a walking tank and jet with these powerful tools. Improve enemy AI enough so it’d be like having to use your toolset to the maximum to fight the enemy.
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Personal ordnance drops: replenish ammo and give power weapons for certain situations.
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Flinch: active but have the enemy actually fight at long range. Shoot the enemy to make them flinch.
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<mark>This is for PVE.</mark>