EQUIPMENT/ARMOR ABILITIES
In Halo Combat Evolved and Halo 2 there was equipment: active camo, overshield, etc. Equipment was then carried over to Halo 2. No one complained. In Halo 3, a new type of equipment was introduced. It could be used at any time and added in a whole new level of campaign. Bubble shields, trip mines, automated turrets, etc were accepted by the community. Custom powerups could even be made, they could even make the players run faster.
Halo Reach did what Halo 3 did, it evolved equipment. This time equipment could be spawned with and was renamed as “Armor Abilities.” Some of the equipment from Halo 3 and previous titles would be combined.
Bubble Shield + Regenerator = Drop Shield
Active Camo + Radar Jammer = Active Camo
Invincibility became Armor Lock.
The jetpack has been in the Halo series since Halo 2, Reach was just the first time that it could be used by the players. The custom powerup ability to make players faster in Halo 3 was made as an Armor Ability and was named “Sprint.”
I remember playing custom games in Halo 3 with “Sprint” and people had lots of fun with it.
Now Halo Reach comes out, people seem to loudly complain about the Armor Abilities. Now it should be noted that Reach is intended to be a prequel to the Halo series. Armor Abilities were experimental equipment on Reach. That is why we see the Bubble Shield in Halo 3, it is the successor of the Drop Shield.
Now in Halo 4 I don’t think that some of these abilities should be treated as “Armor Abilities.” Armor Abilities are, in the canon, old. They have to had evolved over the years. I’m sure that Armor Abilities will be in Halo 4 but will be evolved. I think that Sprint should be a built in feature. Assassinations are built into Reach and they can be turned off when customizing a game. This could be the same thing for Sprint.
Some “armor abilities” should be pick up in matchmaking, but with a catch. Just like weapons they will respawn. When a player picks them up they can spawn with that ability. Some armor abilities can have long respawn times so in the end, there might only be 3 players or so on the map with Jetpacks.
My friend had suggested to me some new armor abilities.
One of which is having the player overload the shields, doing this creates something of a flare effect. After the effect is gone the player’s shields are gone.
I suggested that there should be overshields. For about 10 seconds or so, the player will have double shields. When the 10 seconds is over, the shields collapse and reload.
Things like armor abilities make Halo unique and fun. I enjoy Sprint and Jetpacks. While I’m not a huge fan of Armor Lock, it is still fun to use when a Ghost comes straight at you. I remember watching a interview with Frank O’Connor and he said an equivalent of Armor Lock will be in Halo 4.
I love armor abilities. They just need some adjusting and work. Keep them in the Halo series.
BLOOM
Bloom, bullet spread, whatever you want to call it has been in the Halo series for over 10 years. Bungie just placed implemented a feature in the HUD to helmet out players. Here’s proof It seems though, there was a loud minority of players that bloom was actually taken out of Anniverary. Keep bloom in. I can easily kill a player across Hemorrhage with a no bloom DMR.
Rank
This can make everybody happy. Have a ranked playlist that implements the 1-50 ranking system. No special armor is given out to Generals (just like in Halo 3.) All other playlists will implement the same ranking system that Reach had in the social playlists. This isn’t impossible since the Arena had it’s own ranking system in it.
I don’t want Halo 2 or Halo 3, I want a sequel
If I want Halo 2, then I’ll go play Halo 2. If I want Halo 3, I’ll go play Halo 3. It seems that people just want Halo 3 again but with better graphics and more guns. That sounds a lot like Call of Duty at that point. A sequel just keep the basics of the installment before it, but adding in new elements.