To start off, I think how the DMR plays now is completely fine. It’s not overpowered at all and I have no problem beating other players who are using it.
Also, descoping is awful. I never liked it, never will. I am so glad that feature is gone. A player should not be trying to battle with their own weapon.
Anyway, now that’s out of the way.
The other day I playing around with the DMR and paying close attention to the flinch. I also was playing around with another feature in the game which I have come to the conclusion is the real thing that upsets some players.
I believe it is not the DMR or flinch that is problem at all. In my opinion, it is the Rogue/Stability perk. I think that perk is the thing that is overpowered, not the DMR or flinch.
The change that occurs with flinch when Stability is equipped, is ridiculous. In my opinion and not favoring anything in this game, only looking at it as trying to compromise with both sides of the argument, I think the effectiveness of the Stability perk should be reduced.
p.s. If you want to comment, please refrain being hostile.