I wanna talk about the DMR & descoping

To start off, I think how the DMR plays now is completely fine. It’s not overpowered at all and I have no problem beating other players who are using it.

Also, descoping is awful. I never liked it, never will. I am so glad that feature is gone. A player should not be trying to battle with their own weapon.


Anyway, now that’s out of the way.

The other day I playing around with the DMR and paying close attention to the flinch. I also was playing around with another feature in the game which I have come to the conclusion is the real thing that upsets some players.

I believe it is not the DMR or flinch that is problem at all. In my opinion, it is the Rogue/Stability perk. I think that perk is the thing that is overpowered, not the DMR or flinch.

The change that occurs with flinch when Stability is equipped, is ridiculous. In my opinion and not favoring anything in this game, only looking at it as trying to compromise with both sides of the argument, I think the effectiveness of the Stability perk should be reduced.

p.s. If you want to comment, please refrain being hostile.

I do still believe that descoping is still an issue, even if you don’t. With the amazingly long red reticle range on the DMR, it becomes far too easy to use(as do all scoped weapons).
Personally, I dislike flinch specifically because it feels like I’m fighting the weapon more than descope. I can’t exactly control when I’m getting shot, and my aim is being forced off target by uncontrollable circumstances. At least with descope my reticle wasn’t thrown all over the screen.

The problem is that while I do disagree with you, you may be right.

This is because there is no way to tell what perks players are using, this means that they could all be using the stability perk which results in all of us getting slaughtered, we just don’t know it.

However, as I said, I do disagree with you, and think the DMR and flinch is overpowered.

I shall not say reasons why, plenty of people will most likely do that in the posts after this.

However, what I will say is that Stability is high up the progression system, being one of the Specializations, Rouge, to be precise.

On the other hand, the DMR is pretty low down, being available to unlock after a few games.

The fact that lower level players are using the DMR shows that they don’t need stability to be successful, only the DMR, showing that DMR is the main thing that is over powered (of course, a lot of the DMRs power comes from flinch, can’t blame everything on the DMR).

My solution would be to replace stability with flinch, and make players without stability de-scope.

That’s my opinion anyway, apolagies if some of my points are a bit vauge, wishy washy, whatever, school work is frying my brain.

> The problem is that while I do disagree with you, you may be right.
>
> This is because there is no way to tell what perks players are using, this means that they could all be using the stability perk which results in all of us getting slaughtered, we just don’t know it.
>
> However, as I said, I do disagree with you, and think the DMR and flinch is overpowered.
>
> I shall not say reasons why, plenty of people will most likely do that in the posts after this.
>
> However, what I will say is that Stability is high up the progression system, being one of the Specializations, Rouge, to be precise.
>
> On the other hand, the DMR is pretty low down, being available to unlock after a few games.
>
> The fact that lower level players are using the DMR shows that they don’t need stability to be successful, only the DMR, showing that DMR is the main thing that is over powered (of course, a lot of the DMRs power comes from flinch, can’t blame everything on the DMR).
>
> <mark>My solution would be to replace stability with flinch, and make players without stability de-scope.</mark>
>
> That’s my opinion anyway, apolagies if some of my points are a bit vauge, wishy washy, whatever, school work is frying my brain.

Love this idea actually!

> > The problem is that while I do disagree with you, you may be right.
> >
> > This is because there is no way to tell what perks players are using, this means that they could all be using the stability perk which results in all of us getting slaughtered, we just don’t know it.
> >
> > However, as I said, I do disagree with you, and think the DMR and flinch is overpowered.
> >
> > I shall not say reasons why, plenty of people will most likely do that in the posts after this.
> >
> > However, what I will say is that Stability is high up the progression system, being one of the Specializations, Rouge, to be precise.
> >
> > On the other hand, the DMR is pretty low down, being available to unlock after a few games.
> >
> > The fact that lower level players are using the DMR shows that they don’t need stability to be successful, only the DMR, showing that DMR is the main thing that is over powered (of course, a lot of the DMRs power comes from flinch, can’t blame everything on the DMR).
> >
> > <mark>My solution would be to replace stability with flinch, and make players without stability de-scope.</mark>
> >
> > That’s my opinion anyway, apolagies if some of my points are a bit vauge, wishy washy, whatever, school work is frying my brain.
>
> Love this idea actually!

That’s how it was originally, when they pitched it to us. It was changed mid-development with narry a word from 343.

Take a poll of all the DMR users who use and who don’t use Stability. Then come back here, show us some real stats, and post this thread again.

I don’t believe you.

DMR is OP, with or without the stability perk.