Take the darn timer off of the double XP boosters, it’s a reintroduction of FOMO. Just adjust the booster to double the amount of XP you get from your five currently progressing challenges. And then you could add triple/quadruple XP to offset the losses that might incur if someone finishes, say, all of their challenges (somehow) in the allotted 1 hour countdown of double XP that currently exists.
Please. I hate the stress that the timer gives me.
Honestly I’ll probably just keep saying this unless it changes. Oh well, the void listens to me sometimes.
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Even if you enter a match with 1 second left in the hour timer you will get double XP for at the end.
Since most of these challenges now are Play ____ amount of ____ playlist and get a cumulative score you should be able to time your XP boost for max effect.
I do not like the timer as is right now and would rather it only tick down based one the time spent in a match rather than real time.
Even the timer ticking down during match time is just as stress inducing as the way it’s currently set up though. Just remove the stress altogether. I thought that was supposed to be the whole overarching theme of this battlepass anyway. No expiration date on the pass means no pressure for the player to feel the need to bend to the whims of a timer. Except they reintroduce the timer under the guise of the double XP booster. In order to actually remove the stress, the booster should just double the XP of your challenges. It’s the only thing that makes sense that isn’t just a band aid on the wound.
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