Staring with one of them isn’t enough. Using two of the Pulse grenades, you can easily kill a player. However, if we were allowed to start with 2 grenades and a player had the perk where it lets you start with 3, than it will be overpowered. I have started a Haven hatch with 2 pulse grenades and pick up another extra through the map pickups. I had three at the time. There were three enemy players gunning me down and I just grenade spammed them, I got a triple kill. Imagine this scenario, but with only one player? Too overpowered. However, i do agree players shouldn’t have to start with just one pulse grenade, but this is the only way to balance this.
No I have used them alot and for kills 3 frags or 3 stickies work much much better.
Pulse grenades are good for zoning and objective, frags are great agaisnt people and stickes are OP and too good agaisnt vehicles and people. Stickies ruin CQC, ex: I get a Hammer triple kill and could keep going but the 3rd guy sticks me at point blank as he dies 
I understand that, but you can get a kill just as easily with only one Sticky. If anything, Stickies should’ve been limited to one, and Pulse Grenades should’ve been two.
> I understand that, but you can get a kill just as easily with only one Sticky. If anything, Stickies should’ve been limited to one, and Pulse Grenades should’ve been two.
Precisely, if we’re allowed two Plasma Grenades- then all grenades should start off as two. They’re no more or less damaging than frag grenades- it just takes different approaches to use them effectively