I tried... I really did.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

I honestly don’t know how 343i continues to bomb so hard. WZFF seems so half baked. The difficulty spikes, the bugs, the respawn timers. It just doesn’t work.
I don’t have a problem with it being hard. My problem is with the inconsistency of difficulty, and in the methods used to make the game “difficult”. Long respawn timers are a good idea in theory, I think. On the outside it makes sense to punish death more as the game goes on. Force people to play conservatively. The problem though is that in the later rounds you are forced to be agressive against bullet sponge enemies that all have one hit kill attacks and that cross map you with homing weapons. There is a fine line between challenging and frustrating, and being killed 3 times in a row by Decon Pipap at spawn goes extreamly over that line. 30 second respawn timers are made even worse by not being able to choose your spawn, sometimes having to trek across the map to get back into the action, essentially making it a 1 minute respawn timer. If you die once in that scenario your team just lost the game.
Secondly, they have removed a lot of the depth from combat. All of the bosses are just bullet sponges now. I hate to say this, because I think that it’s overused, but this is not Destiny. In fact I think that Destiny does the bullet sponges a lot better. They communicate what is going on way better than Halo 5 does. In WZFF you just shoot blindly at enemies that are able to one hit you from across the map. It’s not fun.
The enemies that did have depth have had it removed. Not being able to emp or hi-jack vehicles turns them from enemies that allow for high risk tactics for high rewards, into boring bullet sponges that you shoot at from across the map to avoid their near instantaneous kill times. Removing the ability to headshot the knights is the exact same thing. And I think that enough has already been said about Warden and how much he ruins experiences.
Weapon vs. Vehicle balance is way off. Against the higher level bosses REQ weapons only do a fraction of a bosses total health, making them useless for their cost. This means that Vehicles are required. Only allowing for a single approach to a situation makes the game extreamly repetitive and boring. Every round 5 I’ve been to is just everyone getting into a Scorpion, Wraith, or Mantis, and shooting from range at the boss. It’s boring, and removes all teamwork from the game.
The good thing is that all of these things can be easily fixed. Respawn timers can be set to a static 10 seconds again. This would allow for the bosses to maintain their level of difficulty and reduce the frustration. The REQ system already in place stops people from being able spam high level REQs, so dying and losing your REQ is punishment enough. You should be able to choose where you spawn. You can already do this in normal Warzone, so there is no reason you shouldn’t be able to do it in WZFF. Vehicle bosses should be allowed to be hi-jacked at half health as a pseudo assassination. This would keep their level of difficulty up while allowing for those high-risk/high-reward plays to be made. Adding depth to the experience. Knights should be able to be head shot after destroying their wing. Maybe not for an instant kill, but for massive damage. This would reward good aim and once again, add depth to the experience. Bosses should not regen health. That is what shields are for. You should be able to buy ammo from the REQ station at a lower cost than the weapons being used. This would allow weapons to somewhat contend with vehicles at later rounds, and reward players for not dying and losing their REQ weapons. Enemies should also drop the weapons that they are holding. It is a cheap trick to spawn in Fuel Rod grunts at round two, only for their Fuel Rods not to drop when they are killed. Same goes for Soldiers and their light rifles.
These changes would make WZFF significantly less frustrating while keeping its difficulty much higher than that of the beta. A win-win.

I’m having a blast with it solo and with friends, no complaints here about the difficulty.
too bad for you I guess.

What? You mean fighting off Promethean bullet sponges first round with weapons that might as well do no damage to them isn’t your idea of a good time? Strange. Seriously, though. Firefight in this game is crap.

> 2533274913126156;2:
> I’m having a blast with it solo and with friends, no complaints here about the difficulty.
> too bad for you I guess.

This response is meaningless. Waypoint never disappoints. Make a long post. Genius Waypoint kid with nothing to contribute says “I think it’s fine.” No conversation was had. No arguments were addressed. The cycle of pain continues.

> 2533274913126156;2:
> I’m having a blast with it solo and with friends, no complaints here about the difficulty.
> too bad for you I guess.

I wouldn’t say it’s difficult, it’s just a pain in the -Yoink- to get through. Deacon Pipap? Have some more cross-map Wraith one shots from his respawning Knight buddies. Warden Eternal? Let him hide at the back of home base as he spawns hundreds of Soldiers, Crawlers, Knights, and Watchers to frustrate you with. Oh, and, the Watchers can heal him to full. Banshee Raiders will kill you in seconds and fly away, out of most effective weapon ranges while their minions kill you in seconds as well. There’s just so many things that make Warzone Firefight not fun sometimes that I just give up and avoid it altogether.

I agree with your post immensely. Too bad I know Waypoint all to well, and I fully expect a response disregarding your post with plentiful upvotes and some brilliant writing material along the lines of “Lol no itz purfecd the wey it is, just git gud” within 10 minutes of my response.

Edit: Wow, I didn’t even finish writing my post and it happened. Never change, Waypoint. Never change.

> 2535437652903765;4:
> > 2533274913126156;2:
> > I’m having a blast with it solo and with friends, no complaints here about the difficulty.
> > too bad for you I guess.
>
>
> I wouldn’t say it’s difficult, it’s just a pain in the -Yoink- to get through. Deacon Pipap? Have some more cross-map Wraith one shots from his respawning Knight buddies. Warden Eternal? Let him hide at the back of home base as he spawns hundreds of Soldiers, Crawlers, Knights, and Watchers to frustrate you with. Oh, and, the Watchers can heal him to full. Banshee Raiders will kill you in seconds and fly away, out of most effective weapon ranges while their minions kill you in seconds as well. There’s just so many things that make Warzone Firefight not fun sometimes that I just give up and avoid it altogether.

tbh, I rather play FF with a nice challenge rather than sit back and plow through it.

> 2533274890584596;3:
> What? You mean fighting off Promethean bullet sponges first round with weapons that might as well do no damage to them isn’t your idea of a good time? Strange. Seriously, though. Firefight in this game is crap.
>
>
>
>
> > 2533274913126156;2:
> > I’m having a blast with it solo and with friends, no complaints here about the difficulty.
> > too bad for you I guess.
>
>
> This response is meaningless. Waypoint never disappoints. Make a long post. Genius Waypoint kid with nothing to contribute says “I think it’s fine.” No conversation was had. No arguments were addressed. The cycle of pain continues.

welcome to Waypoint.

OP you don’t find this exciting?
http://xboxdvr.com/gamer/VadersUncle66/video/19287598
I’ll help you out. It isn’t exciting. It’s dull.

> 2533274913126156;6:
> > 2535437652903765;4:
> > > 2533274913126156;2:
> > > I’m having a blast with it solo and with friends, no complaints here about the difficulty.
> > > too bad for you I guess.
> >
> >
> > I wouldn’t say it’s difficult, it’s just a pain in the -Yoink- to get through. Deacon Pipap? Have some more cross-map Wraith one shots from his respawning Knight buddies. Warden Eternal? Let him hide at the back of home base as he spawns hundreds of Soldiers, Crawlers, Knights, and Watchers to frustrate you with. Oh, and, the Watchers can heal him to full. Banshee Raiders will kill you in seconds and fly away, out of most effective weapon ranges while their minions kill you in seconds as well. There’s just so many things that make Warzone Firefight not fun sometimes that I just give up and avoid it altogether.
>
>
> tbh, I rather play FF with a nice challenge rather than sit back and plow through it.

Having to deal with Knights that one-shot tanks isn’t my idea of a “nice challenge.”

> 2533274913126156;7:
> > 2533274890584596;3:
> > What? You mean fighting off Promethean bullet sponges first round with weapons that might as well do no damage to them isn’t your idea of a good time? Strange. Seriously, though. Firefight in this game is crap.
> >
> >
> >
> >
> > > 2533274913126156;2:
> > > I’m having a blast with it solo and with friends, no complaints here about the difficulty.
> > > too bad for you I guess.
> >
> >
> > This response is meaningless. Waypoint never disappoints. Make a long post. Genius Waypoint kid with nothing to contribute says “I think it’s fine.” No conversation was had. No arguments were addressed. The cycle of pain continues.
>
>
> welcome to Waypoint.

At least you’re aware you’re a part of the problem. Most people don’t even make it past that.

> 2533274913126156;6:
> > 2535437652903765;4:
> > > 2533274913126156;2:
> > > I’m having a blast with it solo and with friends, no complaints here about the difficulty.
> > > too bad for you I guess.
> >
> >
> > I wouldn’t say it’s difficult, it’s just a pain in the -Yoink- to get through. Deacon Pipap? Have some more cross-map Wraith one shots from his respawning Knight buddies. Warden Eternal? Let him hide at the back of home base as he spawns hundreds of Soldiers, Crawlers, Knights, and Watchers to frustrate you with. Oh, and, the Watchers can heal him to full. Banshee Raiders will kill you in seconds and fly away, out of most effective weapon ranges while their minions kill you in seconds as well. There’s just so many things that make Warzone Firefight not fun sometimes that I just give up and avoid it altogether.
>
>
> tbh, I rather play FF with a nice challenge rather than sit back and plow through it.

That’s the point. It isn’t a nice challenge. That’s like saying carving a stone statue with a wooden spoon is a “nice challenge.” No. It’s a pointless pain in the -Yoink-. ODST Firefight was a challenge as a result of good design and meaningful difficulty. This trash is a tedious slog that EXPLICITLY requires you to spam the hell out of REQs to do any damage to anything. Bullet sponges are not good game design. They create the mindless, tedious illusion of real difficulty.

> 2535468812026872;8:
> OP you don’t find this exciting?
> http://xboxdvr.com/gamer/VadersUncle66/video/19287598

I eagerly await this clip’s feature in the next community blog post. Truly the pinnacle of Halo excitement.

> 2533274890584596;11:
> > 2533274913126156;6:
> > > 2535437652903765;4:
> > > > 2533274913126156;2:
> > > > I’m having a blast with it solo and with friends, no complaints here about the difficulty.
> > > > too bad for you I guess.
> > >
> > >
> > > I wouldn’t say it’s difficult, it’s just a pain in the -Yoink- to get through. Deacon Pipap? Have some more cross-map Wraith one shots from his respawning Knight buddies. Warden Eternal? Let him hide at the back of home base as he spawns hundreds of Soldiers, Crawlers, Knights, and Watchers to frustrate you with. Oh, and, the Watchers can heal him to full. Banshee Raiders will kill you in seconds and fly away, out of most effective weapon ranges while their minions kill you in seconds as well. There’s just so many things that make Warzone Firefight not fun sometimes that I just give up and avoid it altogether.
> >
> >
> > tbh, I rather play FF with a nice challenge rather than sit back and plow through it.
>
>
> That’s the point. It isn’t a nice challenge. That’s like saying carving a stone statue with a wooden spoon is a “nice challenge.” No. It’s a pointless pain in the -Yoink-. ODST Firefight was a challenge as a result of good design and meaningful difficulty. This trash is a tedious slog that EXPLICITLY requires you to spam the hell out of REQs to do any damage to anything. Bullet sponges are not good game design. They create the mindless, tedious illusion of real difficulty.

Maybe I don’t take FF as seriously as you and the previous posters, but I find it fun, win or lose.

> 2533274890584596;12:
> > 2535468812026872;8:
> > OP you don’t find this exciting?
> > http://xboxdvr.com/gamer/VadersUncle66/video/19287598
>
>
> I eagerly await this clip’s feature in the next community blog post. Truly the pinnacle of Halo excitement.

Did you like how I moved to the left that one time? I spend a lot of time on my FF tactics. It has really paid off.

> 2533274913126156;13:
> > 2533274890584596;11:
> > > 2533274913126156;6:
> > > > 2535437652903765;4:
> > > > > 2533274913126156;2:
> > > > > I’m having a blast with it solo and with friends, no complaints here about the difficulty.
> > > > > too bad for you I guess.
> > > >
> > > >
> > > > I wouldn’t say it’s difficult, it’s just a pain in the -Yoink- to get through. Deacon Pipap? Have some more cross-map Wraith one shots from his respawning Knight buddies. Warden Eternal? Let him hide at the back of home base as he spawns hundreds of Soldiers, Crawlers, Knights, and Watchers to frustrate you with. Oh, and, the Watchers can heal him to full. Banshee Raiders will kill you in seconds and fly away, out of most effective weapon ranges while their minions kill you in seconds as well. There’s just so many things that make Warzone Firefight not fun sometimes that I just give up and avoid it altogether.
> > >
> > >
> > > tbh, I rather play FF with a nice challenge rather than sit back and plow through it.
> >
> >
> > That’s the point. It isn’t a nice challenge. That’s like saying carving a stone statue with a wooden spoon is a “nice challenge.” No. It’s a pointless pain in the -Yoink-. ODST Firefight was a challenge as a result of good design and meaningful difficulty. This trash is a tedious slog that EXPLICITLY requires you to spam the hell out of REQs to do any damage to anything. Bullet sponges are not good game design. They create the mindless, tedious illusion of real difficulty.
>
>
> Maybe I don’t take FF as seriously as you and the previous posters, but I find it fun, win or lose.

I’m not sure what gave you the impression that I take it in anyway seriously. I just have some standards and Warzone Firefight is bottom of the barrel PvE design. I would rather play something good.

Those are some great ideas.

Not going to lie it gets repetitive too quickly.

> 2533274890584596;15:
> > 2533274913126156;13:
> > > 2533274890584596;11:
> > > > 2533274913126156;6:
> > > > > 2535437652903765;4:
> > > > > > 2533274913126156;2:
> > > > > > I’m having a blast with it solo and with friends, no complaints here about the difficulty.
> > > > > > too bad for you I guess.
> > > > >
> > > > >
> > > > > I wouldn’t say it’s difficult, it’s just a pain in the -Yoink- to get through. Deacon Pipap? Have some more cross-map Wraith one shots from his respawning Knight buddies. Warden Eternal? Let him hide at the back of home base as he spawns hundreds of Soldiers, Crawlers, Knights, and Watchers to frustrate you with. Oh, and, the Watchers can heal him to full. Banshee Raiders will kill you in seconds and fly away, out of most effective weapon ranges while their minions kill you in seconds as well. There’s just so many things that make Warzone Firefight not fun sometimes that I just give up and avoid it altogether.
> > > >
> > > >
> > > > tbh, I rather play FF with a nice challenge rather than sit back and plow through it.
> > >
> > >
> > > That’s the point. It isn’t a nice challenge. That’s like saying carving a stone statue with a wooden spoon is a “nice challenge.” No. It’s a pointless pain in the -Yoink-. ODST Firefight was a challenge as a result of good design and meaningful difficulty. This trash is a tedious slog that EXPLICITLY requires you to spam the hell out of REQs to do any damage to anything. Bullet sponges are not good game design. They create the mindless, tedious illusion of real difficulty.
> >
> >
> > Maybe I don’t take FF as seriously as you and the previous posters, but I find it fun, win or lose.
>
>
> I’m not sure what gave you the impression that I take it in anyway seriously. I just have some standards and Warzone Firefight is bottom of the barrel PvE design. I would rather play something good.

Ohhhh I see. See, I have no standards when it comes to PvE because I don’t take that playlist seriously. I’m more of an Arena player and rarely even touch Warzone or Warzone FF. sucks it gave your hopes up though.

> 2533274890584596;3:
> What? You mean fighting off Promethean bullet sponges first round with weapons that might as well do no damage to them isn’t your idea of a good time? Strange. Seriously, though. Firefight in this game is crap.
>
>
>
>
> > 2533274913126156;2:
> > I’m having a blast with it solo and with friends, no complaints here about the difficulty.
> > too bad for you I guess.
>
>
> This response is meaningless. Waypoint never disappoints. Make a long post. Genius Waypoint kid with nothing to contribute says “I think it’s fine.” No conversation was had. No arguments were addressed. The cycle of pain continues.

The selfish idea of “If it’s good enough for me it’s good enough for everyone” runs rampant on these forums, sadly.

If there’s a problem with difficulty and balance, it should be addressed by 343. Clearly there’s a problem if more than a few people are speaking out about it. Just because it’s not a problem for some doesn’t mean those that are struggling don’t matter.

> 2533274890584596;11:
> > 2533274913126156;6:
> > > 2535437652903765;4:
> > > > 2533274913126156;2:
> > > > I’m having a blast with it solo and with friends, no complaints here about the difficulty.
> > > > too bad for you I guess.
> > >
> > >
> > > I wouldn’t say it’s difficult, it’s just a pain in the -Yoink- to get through. Deacon Pipap? Have some more cross-map Wraith one shots from his respawning Knight buddies. Warden Eternal? Let him hide at the back of home base as he spawns hundreds of Soldiers, Crawlers, Knights, and Watchers to frustrate you with. Oh, and, the Watchers can heal him to full. Banshee Raiders will kill you in seconds and fly away, out of most effective weapon ranges while their minions kill you in seconds as well. There’s just so many things that make Warzone Firefight not fun sometimes that I just give up and avoid it altogether.
> >
> >
> > tbh, I rather play FF with a nice challenge rather than sit back and plow through it.
>
>
> That’s the point. It isn’t a nice challenge. That’s like saying carving a stone statue with a wooden spoon is a “nice challenge.” No. It’s a pointless pain in the -Yoink-. ODST Firefight was a challenge as a result of good design and meaningful difficulty. This trash is a tedious slog that EXPLICITLY requires you to spam the hell out of REQs to do any damage to anything. Bullet sponges are not good game design. They create the mindless, tedious illusion of real difficulty.

Considering how I didn’t enter the franchise until halo 4, what made you think that ODST firefight was more interesting than WZFF?