A thing a lot of us love doing is playing a Halo campaign with our friends. However, one thing that bugged me is that in most of the games, only you are shown in the cutscenes. It was a bit odd.
So in Halo Infinite, I think that your friends could play as a couple of Spartan 4s assisting Chief. And in the cutscenes, they are just behind Chief guarding him while he does stuff. For dialogue, I think they can just sorta talk during gameplay like “grenade out!”.
Sounds quite lot like that fireteam thing in H5g though I hope you mean that as bit differently.
Singleplayer has so far been canon and so too should singleplayer cutscenes be, but there definitely could be the noncanonical optional cutscenes when a person is playing co-op.
The thing is that it would require making at least 4 different types of cutscenes.
I would be fine without that extra aspect in Infinite but it could also better keep a form of connection to the gameplay when playing in teams & sort of add replay value with different sized teams.
Though it’s pretty usual that cutscenes are skipped when playing in groups.
To be honest, I prefer keeping co-op essentially noncanonical because that allows for more creative freedom in the story. Just for example, the whole premise of the original trilogy is impossible if you want co-op to be canon, because you need to have these three other Spartans at least in Halo CE and 2, but that negates the whole point of Master Chief being this single hero who saves the universe. It also negates the whole being alone on an alien world atmosphere of Halo CE.
I am completely fine with four identical copies of Master Chief running around during each mission, and then three of them vanishing into the ether as soon as we hit a cutscene. There exists a certain separation between the gameplay and the cutscenes and the gameplay and the story that I don’t have a problem with, and that I think is quite useful for giving the developers more creative freedom with both the story and the gameplay.
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> To be honest, I prefer keeping co-op essentially noncanonical because that allows for more creative freedom in the story. Just for example, the whole premise of the original trilogy is impossible if you want co-op to be canon, because you need to have these three other Spartans at least in Halo CE and 2, but that negates the whole point of Master Chief being this single hero who saves the universe. It also negates the whole being alone on an alien world atmosphere of Halo CE.
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> I am completely fine with four identical copies of Master Chief running around during each mission, and then three of them vanishing into the ether as soon as we hit a cutscene. There exists a certain separation between the gameplay and the cutscenes and the gameplay and the story that I don’t have a problem with, and that I think is quite useful for giving the developers more creative freedom with both the story and the gameplay.
Not to mention the possibilities for co-op campaign if it remains non-canonical. I would love it if we had the option to play as different characters.
I’m starting to really like the idea myself of co-op campaign players being able to select from a pool of playable characters. I think it would blow fans away and add a ton of replayability to the campaign if a number of fan favorite characters from the Halo universe were playable/unlockable for co-op. It’s not as though the co-op player characters in prior Halo games always make canonical sense, after all, so I’d say it’d be a cool move for 343i to have some fun with this.
Understanding that I have no idea how far in development the campaign is or how tremendously difficult it may or may not be to implement something like this, I think it’d be really awesome. I think that one of the coolest legendary unlocks I can imagine would be Noble Team as playable in the campaign as co-op partners.
Your idea for Spartan IV’s is certainly a cool one- I think it’d be pretty great if players could just select their personal Spartan IV from MP to use in co-op like Noble 6 was the player’s SIII in Reach.
Again, all of this is unfounded spitballing based on what I think would really invest players in the co-op campaign experience. I don’t expect we’ll see much if any of this implemented in the final product.
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> I’m starting to really like the idea myself of co-op campaign players being able to select from a pool of playable characters. I think it would blow fans away and add a ton of replayability to the campaign if a number of fan favorite characters from the Halo universe were playable/unlockable for co-op. It’s not as though the co-op player characters in prior Halo games always make canonical sense, after all, so I’d say it’d be a cool move for 343i to have some fun with this.
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> Understanding that I have no idea how far in development the campaign is or how tremendously difficult it may or may not be to implement something like this, I think it’d be really awesome. I think that one of the coolest legendary unlocks I can imagine would be Noble Team as playable in the campaign as co-op partners.
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> Your idea for Spartan IV’s is certainly a cool one- I think it’d be pretty great if players could just select their personal Spartan IV from MP to use in co-op like Noble 6 was the player’s SIII in Reach.
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> Again, all of this is unfounded spitballing based on what I think would really invest players in the co-op campaign experience. I don’t expect we’ll see much if any of this implemented in the final product.
Yes, yes, yes. I remember pitching the idea a while back of having the Arbiter as an unlockable character after completing the game on Legendary.