Warzone was fun, but the game is beyond ridiculously unbalanced. A small advantage quickly becomes a better advantage. The team that calls in the best stuff the quickest will get more kills and more access to even better stuff. Many games start with bases being tipple captured and then getting farmed for comendations. Each part of the warzone system might be able to work but all the systems together make the game suck. often no one shoots any boses at all. This non competitive game mode has become the most competitive. It is a struggle to avoid getting kill farmed. It’s a bad game mode, too easily exploited. In halo reach invasion was exploited too, but nothing like warzone.
> 2533274849645270;1:
> Warzone was fun, but the game is beyond ridiculously unbalanced. A small advantage quickly becomes a better advantage. The team that calls in the best stuff the quickest will get more kills and more access to even better stuff. Many games start with bases being tipple captured and then getting farmed for comendations. Each part of the warzone system might be able to work but all the systems together make the game suck. often no one shoots any boses at all. This non competitive game mode has become the most competitive. It is a struggle to avoid getting kill farmed. It’s a bad game mode, too easily exploited. In halo reach invasion was exploited too, but nothing like warzone.
I feel like they should of just made btb bigger and had that be called warzone
> 2533274849645270;1:
> A small advantage quickly becomes a better advantage.
That just sums it all up. Matches tend to snowball because of the req system.
Here’s what I would do: Bring back Big Team Heavies (though it seems the new refresh was a step in this direction?), make Warzone Turbo permanent, and give us Warzone Firefight Turbo for -Yoink- and giggles. Sorry if that doesn’t actually solve the issue with Warzone.
I wonder if the Hardcore version I “suggested” earlier would have been better, no replies though so it didn’t survive.
There are many things that Warzone should have been done differently. It’s far from what it could be, mixing firefight with vanilla warzone would be a step in tje right direction. For instance, defend your objective against Enemy AI, or defend a spawned objective against the AI, etc. Furthermore, if players do not want to come to the bosses then the bosses should come to the players.
Is it not still extremely popular? My impression was that a lot of people played it.
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> Is it not still extremely popular? My impression was that a lot of people played it.
How do you even tell?
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> > 2533274953123640;5:
> > Is it not still extremely popular? My impression was that a lot of people played it.
>
>
> How do you even tell?
Teams are big but seemed to always be full, I’ve heard a lot about clans devoted only to farming it, see it in YouTube vids a lot, 343 keeps pumping out content for it. Just a general impression. To be honest though I haven’t been on my Xbox in a while.
> 2533274953123640;5:
> Is it not still extremely popular? My impression was that a lot of people played it.
There really is no way to tell, but judging by the community response on youtube, here, redit, word of mouth, etc it seems like it could have been done much differently.
However, we have no statistics to base this on, and the whole “monthly active player” thing is ambiguous at best, so we are in the dark on the true number of players who continue to play.
My guess however, (pure opinion based on observation) is that the population of halo 5 is comprised of a more competitive people, which from my experience tends to be less then the social crowed. (Not saying that’s bad, but more people would rather put less work into video games) so we’re at a lower count atm.
I tend to agree.
The idea is there, the concept of having a place for casual fans to enjoy all the fun aspects of Halo.
But the execution is lacking.
Take the fun, big team, stress fee, vehicle sprinkled ‘blood gulch’ gameplay that any casual halo fan will tell you they love, combine it with some kind of addictive progression system, AI enemies to take out for points and let them loose.
In reality though it’s just a gamemode with increasingly OP weapons, disappointing vehicles and AI enemies which are pretty much just bullet sponges waiting to be harvested, giving up their points to the last lucky shot. Add in the teams vs non-teams matchmaking and you have a mode which fails to hit the mark.
I think with Halo 6 Warzone needs to evolve significantly and become something more than Invasion and Warzone were, because the concept of capturing that fun place for casual players is something really important. Blizz did it with ScII, adding Co-Op vs AI missions which has become incredibly popular and it’s a great stepping stone to their core hardcore 1v1 ‘arena’ experience. Gears of War 4 is doing it with Horde 3.0. Overwatch did it with… overwatch. CoD did it with Zombies… etc. Unlike those modes Warzone is PvP and draws much from Halo’s core experience, despite ultimately warping it with ReQs.
I think Warzone should evolve to be completely PvE, a co-op simulation of battle experiences, where OP weapons and REQs are fine. Firefight 5.0.
I think BTB captures that PvP aspect perfectly and should be a much bigger focus for casual PvP, where REQs are not required to create Halo gameplay. Add some interesting Invasion-esque (warzone assault) modes and twists to BtB, hell even AI on each side and crazy 4v4v4v4 modes as well, make the vehicles meaningfully powerful and for gods sake proper BtB maps, and I think they’re onto a winner. Add elites and black undersuits to the mixing pot for ensured success.
All this talk of the need for a focus on social/casual modes is all the more poignant when you consider how sweaty and fast paced Halo 5’s ranked arena is. A social playlist is crucial.
TL;DR
Warzone in Halo 5 has alot of issues.
In Halo 6 I propose Warzone with ReQs should be an awesome casual PvE mode.
In Halo 6 I propose BTB should be the main focus for casual PvP, no ReQs but lots of game-modes.
> 2533274847563380;8:
> > 2533274953123640;5:
> > Is it not still extremely popular? My impression was that a lot of people played it.
>
>
> There really is no way to tell, but judging by the community response on youtube, here, redit, word of mouth, etc it seems like it could have been done much differently.
>
> However, we have no statistics to base this on, and the whole “monthly active player” thing is ambiguous at best, so we are in the dark on the true number of players who continue to play.
>
> My guess however, (pure opinion based on observation) is that the population of halo 5 is comprised of a more competitive people, which from my experience tends to be less then the social crowed. (Not saying that’s bad, but more people would rather put less work into video games) so we’re at a lower count atm.
BTB was consistently the most popular mode of Halo 4, so why wouldn’t that population have shifted over? I’m not saying Warzone doesn’t have flaws, but the continued support for “casual” modes makes me think the numbers are there. I just really don’t like OP’s title.
> 2533274805962294;9:
> snip
You’re making me think of some of my experiences with Battlefeild, espeically in the more chaotic modes. There’s so much going on and so many players running around and sometimes you can get a nice play but most of the time you shoot someone in the back and then get shot in the back yourself. Not really satisfying. Warzone can be a lot like that sometimes.
> 2533274849645270;1:
> Warzone was fun, but the game is beyond ridiculously unbalanced. A small advantage quickly becomes a better advantage. The team that calls in the best stuff the quickest will get more kills and more access to even better stuff. Many games start with bases being tipple captured and then getting farmed for comendations. Each part of the warzone system might be able to work but all the systems together make the game suck. often no one shoots any boses at all. This non competitive game mode has become the most competitive. It is a struggle to avoid getting kill farmed. It’s a bad game mode, too easily exploited. In halo reach invasion was exploited too, but nothing like warzone.
Warzone should just be abandoned entirely for Halo 6, along with random unlocks and the entire REQ system. I say again; no more REQs. No more microtransactions.
What Halo 6 really needs to succeed is Firefight. Real Firefight, as it was in Halo 3: ODST and Halo: Reach. Not some cheap knockoff like Warzone Firefight. It needs to be playable offline, it needs to have splitscreen, it needs to have skulls, and all the customization options players could possibly want; from what types of skulls activate per round (and per set, a la Halo 3: ODST) how many lives you have, how many you get for completing a round, what kinds of enemies spawn in each Wave of each Round of each Set, what kinds of vehicles spawn for the players (Warthogs, Scorpions, Falcons, Mantises) what kinds of enemy vehicles spawn (Ghosts, Spectre, Wraiths, Banshees, Choppers, Phaetons) and how often they spawn, whether or not players can highjack Banshees and Phaetons… the whole nine yards. Nothing else will do. Do I need to say it again? NOTHING ELSE WILL DO.
i like warzone
> 2533274953123640;10:
> > 2533274847563380;8:
> > > 2533274953123640;5:
> > > Is it not still extremely popular? My impression was that a lot of people played it.
> >
> >
> > There really is no way to tell, but judging by the community response on youtube, here, redit, word of mouth, etc it seems like it could have been done much differently.
> >
> > However, we have no statistics to base this on, and the whole “monthly active player” thing is ambiguous at best, so we are in the dark on the true number of players who continue to play.
> >
> > My guess however, (pure opinion based on observation) is that the population of halo 5 is comprised of a more competitive people, which from my experience tends to be less then the social crowed. (Not saying that’s bad, but more people would rather put less work into video games) so we’re at a lower count atm.
>
>
> BTB was consistently the most popular mode of Halo 4, so why wouldn’t that population have shifted over? I’m not saying Warzone doesn’t have flaws, but the continued support for “casual” modes makes me think the numbers are there. I just really don’t like OP’s title.
Halo 4’s btb was one of my favorites, I get excited when I play it in mcc, lol it’s just a fun gamemode were you can just kick back and shoot the other team with tanks and other things of that nature. At least for me.
Halo 5s warzone requires constintly supervision of your surroundings, one such example is that there are no audio warnings when your bases are being captured, or the whole kill steal thing. These issues lead to great frustration to players who don’t injoy a competetive environment, and thus they give there input and leave.
Halo 4 and 5 are on two different planes completely, 4 being much more social, and 5 competitive. That’s why I believe that a massive amount of players have left, they just don’t like the environment.
As for the support, I could be wrong but I believe it’s 343s way of trying to get people to come back.
So as a conclusion, although warzone was ment to be a more social gamemode, the over all feel and design of halo 5 just dosn’t lend to it very well.
> 2535424884364815;14:
> i like warzone
What’s your favorite part of it?
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> > 2535424884364815;14:
> > i like warzone
>
>
> What’s your favorite part of it?
Having 12 man teams i guess. I kinda like it as it is now. Yes there is tweaking needed to spawns but as someone who plays alot of warzone i kind of like how reqs work. Yes there is a snowball effect but that is dependent on how the player performs. Competitiveness and other issues brought up from the game mode is nothing 343 can do since its all based on player behaviour
> 2535468425990603;17:
> > 2533274847563380;16:
> > > 2535424884364815;14:
> > > i like warzone
> >
> >
> > What’s your favorite part of it?
>
>
> Having 12 man teams i guess. I kinda like it as it is now. Yes there is tweaking needed to spawns but as someone who plays alot of warzone i kind of like how reqs work. Yes there is a snowball effect but that is dependent on how the player performs. Competitiveness and other issues brought up from the game mode is nothing 343 can do since its all based on player behaviour
Well, your right and wrong there. 343 dosn’t have control of how players act, but they sure can create situations that make a players behavior.
If they put you in an environment and tell you to kill the other team, that right there is shaping the way your going to play.
Although, if your like me you don’t care what they say and try to find ways to break the game… lol (I never do it to cheat)
> 2533274953123640;5:
> Is it not still extremely popular? My impression was that a lot of people played it.
People play it to earn and use reqs also full teams use it to grind comendations
> 2533274849645270;19:
> > 2533274953123640;5:
> > Is it not still extremely popular? My impression was that a lot of people played it.
>
>
> People play it to earn and use reqs also full teams use it to grind comendations
Ok?