I Think the Gauss Hog Needs to be Patched

In my opinion, it’s too powerful of a vehicle and needs to be nerfed. Now before you start saying “shut up and stop crying”, hear me out:

When the enemy has a Gauss Hog and is driving around getting insane amounts of kills on Exile, how do you stop them? You can shoot the vehicle, but the Gauss has the ability to 1-shot kill any Spartan from across the map in the blink of an eye. It’s like a sniper rifle with a huge hit-box. Yes, the Scorpion tank can also 1-shot enemies from across the level, but the tank round travels slower through the air than the lightning quick Gauss Hog shot. Also, the rate of fire on the Gauss Hog is without question faster than the Scorpion tank. The second you start shooting the Gauss Hog on foot, it will take you out.

However, the main reason I feel the Gauss Hog is too strong is that it’s the only vehicle in the game that can continue shooting its main weapon after being EMP’d by a plasma pistol. I would like to know how this is fair? Once EMP’d by a plasma pistol, every other vehicle in the game loses the ability to shoot - Scorpion, Mantis, Banshee, Wraith. Not the Gauss Hog. This is a huge problem. You plasma pistol the Warthog, it stops driving, and before you get a chance to throw a grenade, the gunner immediately blows you away. I feel like just changing that 1 feature alone would bring a tremendous amount of balance to BTB. Does anyone feel the same way?

no its the only good vehicle in this game

While I do think the Gauss Hog was overpowered in Halo3 and Reach… it is the only vehicle that is OK in my mind in Halo 4.

Sure it is very powerful and kills people in the blink of an eye… but vehicles are so freaking fragile in Halo 4 that the Gauss hog can also be destroyed in the blink of an eye.

With people spawning with plasma pistols (LOL!) and 3 plasma grenades (LOL!) getting in a regular warthog is just a double kill.

Here’s my opinion on a perfect fix:

  1. Vastly increase health of warthogs, also greatly tone down DMR damage to warthogs
  2. Wheelman perk makes you immune to EMP
  3. Spawn with only one plasma grenade
  4. Slightly buff chain gun warthog damage
  5. Make gauss hog a two shot kill

Yes I realize those 5 are a lot to ask. What do you guys think?

NO.

The vehicles in this game are too weak, most can be destroyed by a single dmr clip… In my opinion, they should be stronger, not weaker… For God’s sake, its an effing vehicle, how can infantry take a vehicle down so easily??? Its ridiculous how weak vehicles are in this game.

there are 8 of you running around with plasma pistols and plasma grenades. how the -Yoink- do you have a hard time killing a warthog?

all vehicles need a major buff. except ghost

> Here’s my opinion on a perfect fix:
> 1) Vastly increase health of warthogs, also greatly tone down DMR damage to warthogs
> 2) Wheelman perk makes you immune to EMP
> 3) Spawn with only one plasma grenade
> 4) Slightly buff chain gun warthog damage
> 5) Make gauss hog a two shot kill
>
>
> Yes I realize those 5 are a lot to ask. What do you guys think?

  1. I’d be okay with increasing warthog health a bit, maybe not “vastly” but enough that 1 DMR clip can’t take it out (I haven’t tested this so idk how true it is) Doing that would decrease the overall % that a DMR takes out with each shot, no need to nerf the DMR imo.

  2. No. How would anyone ever take down any vehicle if everyone is driving around with EMP immunity? Everyone will eventually get that perk, and if it makes you immune to EMPs, everyone is going to use it.

  3. Spawning with 1 pulse grenade is annoying enough. Leave stickies alone…but I would be okay with making it so that a vehicle needs 2 sticks and a DMR shot to blow up or something like that.

  4. I’m okay with this. I’m not big on the reticule for chain guns. It seems too light/thin. I have minor issues with primary weapon reticules from time to time as it is.

  5. No. Even a Spartan shouldn’t be able to survive a projectile traveling at ~1100km/s. I could see making the Gauss cannon fire a little slower, almost like a charge…but without having to hold the trigger.

It may be stronger no, but quite frankly, I think its rate of fire should be sped up. In 2, 3, and Reach, the gauss cannon was hyper-lethal, but wasn’t as effective against a mass amount of people. But, its rate of fire was instantaneous. Now, I have to wait 2 and a half seconds to shoot again. This may not sound long, but in most battles in Halo, they only last about 4-10 seconds.

Now, if you miss one shot, the person or people you went against could easily kill you before you can shoot again, and since your under fire and can’t shoot back, you aren’t as accurate. So what I suggest, nerf its power just a little bit maybe, but make its RoF instant again.

I think you need to play other Halos again to the person above me. RoF of the new Gauss is extremely rapid and the hit box is a lot bigger making it insanely lethal. I don’t think it needs to be changed at all, but those are the facts.

Mhmm… I think that the gauss hog MUST be a 1sk becouse of not vehicles would be totally useless. Instead, they could nerf it in another way: make it so that to shot does like the Railgun, charging first and then shooting. This would make it slower to kill others, allowing spartans to attack and destroy it without too many problems.

> It may be stronger no, but quite frankly, I think its rate of fire should be sped up. In 2, 3, and Reach, the gauss cannon was hyper-lethal, but wasn’t as effective against a mass amount of people. But, its rate of fire was instantaneous. Now, I have to wait 2 and a half seconds to shoot again. This may not sound long, but in most battles in Halo, they only last about 4-10 seconds.
>
> Now, if you miss one shot, the person or people you went against could easily kill you before you can shoot again, and since your under fire and can’t shoot back, you aren’t as accurate. So what I suggest, nerf its power just a little bit maybe, but make its RoF instant again.

Um… no? People already go 30-0 with the Gauss 'Hog. It’s already borderline OP as it is. Frankly, the only problem I have with it is that on Exile, only Blue Team gets the Gauss, and while Red gets the tank, the enemy is usually already on you by that time, and the Gauss 'Hog will have already been killing so many of your team by the time you get there. The tank just isn’t as good as a Gauss 'Hog on Exile.

> I think you need to play other Halos again to the person above me. RoF of the new Gauss is extremely rapid and the hit box is a lot bigger making it insanely lethal. I don’t think it needs to be changed at all, but those are the facts.

Less hyperbull plz. Halo 4’s gauss has the slowest ROF and splash damage of all the previous. I don’t think it needs a nerf or buff.

Halo 4’s gauss hog has the MOST splash damage and auto aim and magnetism of any of the Halo games. FACT

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You have to be a quadrapelgic to miss a shot with the gauss.

It’s a joke. This whole games a -Yoinking!- joke.

I like the gauss hog.

I wish people would stop asking for things to be buffed or nerfed - just get used to them.

It is not that the Gauss Hog needs to be nerfed. It’s that every other Warthog needs to be buffed…

No no no. Acutally ACUTALLY it is that the auto aim on the Gauss Hog is a complete joke on this game.

The gauss was always a powerful vehicle, but it used to require some skill to shoot and get kills with.

Now you can aim anywhere near someone, miss by 10 ft and get the kill.

“Least splash damage”

Once again reminded of how the “discussions” on this site about Halo games too often break down along lines of people who know what they are talking about and people that don’t.

Least splash damage and auto aim…pfft -Yoinking!- clueless

The Gauss Hog has always been like that and it’s supposed to be a “power vehicle” like the Mantis and Scorpion.

And nothing gets nerfed before the DMR and Boltshot. That should be top priority for the whole game.

> While I do think the Gauss Hog was overpowered in Halo3 and Reach… it is the only vehicle that is OK in my mind in Halo 4.
>
> Sure it is very powerful and kills people in the blink of an eye… but vehicles are so freaking fragile in Halo 4 that the Gauss hog can also be destroyed in the blink of an eye.
>
> With people spawning with plasma pistols (LOL!) and 3 plasma grenades (LOL!) getting in a regular warthog is just a double kill.
>
>
>
> Here’s my opinion on a perfect fix:
> 1) Vastly increase health of warthogs, also greatly tone down DMR damage to warthogs
> 2) <mark>Wheelman perk makes you immune to EMP</mark>
> 3) Spawn with only one plasma grenade
> 4) Slightly buff chain gun warthog damage
> 5) <mark>Make gauss hog a two shot kill</mark>
>
>
> Yes I realize those 5 are a lot to ask. What do you guys think?

I don’t agree with the ones I highlighted. If the wheelman perk made you immune to EMP then it would be too OP, and if the gauss was a 2 shot kill then it would be useless. I’ll show you what I think should happen.
1)Increase the health of the normal warthog, and slightly increase the health of the gauss hog.
2)Do nothing to the wheelman perk
3)remove plasma grenades, and PP from loadouts
4)slightly buff chain gun warthog damage (and I mean slightly)
5)let the guass hog stay a 1 hit kill, but make it more precise so that it will be harder to use.

Again, the gauss hog has not “always been” like it is now. You used to have to aim it.

Please refrain from posting on these forums if you don’t know what you are talking about. Thanks