> yeah i am really disappointed with this. i think it’s awesome that we have 3 unique forge environments, but none of the maps have a lot of room at all for something like a warthog to drive around.
they are very large espicially impact and erosion. they could easily fit any kind of vehicle onthem. you jutt have to know how to make a map work. with forge world i found myself beign limited because i just had one bland enviroment and found i made more indoor maps than outdoor just to get rid of the bland feeling of forge world.
> the grassy flat(ish)area in ravine is pretty small i’m sure a warthog could get from one side to another pretty fast.
bigger isnt always better. with these you have 3 BTB maps that can be modified to fit any gametype and map style. you just have to be good at it. maybe now all the noob map creators wont get their unbalanced and ugly maps placed in MM and actaully let the good forgers get credit.
> erosion doesn’t look like it would be easy at all for a vehicle to drive around it and also there isn’t that much flat(ish) land area anyway.
flat land tends to make it to easy for vehicles to get kills and not get killed. rugged and uneven terrain provides cover for infantry while making obstacles for vehicles. better learn how to drive if you want to survive in a vehicle.
> Impact is the same thing, the surfaces of the asteroids are pretty flat and all but you can’t speed around in a warthog on them for very long.
why do you need to drive long distances? in forge world you either drove in an infinite circle or in a straightline for 2 minutes before turning around and heading back plus i can easily think of tons of way to split up the map and hell even combine it all into one huge map. just have to be smart and creative.
> Obviously you can make more flat drive-able areas with forge pieces but it’s not really the same.
how is it not the same? its flat terrain is that not what you wanted or shall i make the forge pieces at different levels to make it bumpy? flat is flat dude.
> But for less vehicle oriented maps, the 3 forge maps are going to be awesome, with more variety too.
they will be awesome with vehicle oriented maps as well. just be more creative about it. by limiting you to the map they force you to be creative and deliberate with your placement.
> I’m hoping they’ll maybe release another (maybe larger) forge map in DLC in the future.
here is something i can agree with but they would need it to be not as bland as forge world. ornthey could make a bunch of medium to large maps with desert and snow kinda like sandbox but different.