I think sprint should be removed

I hope we go back to a much slower paced Halo. The removal of sprint, thruster dives and other abilities would be great. I want the new Halo to be a slower, more tactical version, something akin to Rainbow Six Siege. Slower movement, more diverse weapons and a lesser focus on running around jumping 12 feet and just looking silly. We have the first 5 halos to experience that gameplay. 343 should try something different. Take a step back, slow down the gameplay, and make it satisfying to play more cautiously.

This doesn’t mean I don’t like want BTB and vehicles combat. I think they could definitely work with this concept in mind; they would just have to be adjusted. Just a thought, I haven’t seen anyone else express this. Plus for campaign if they brought back the Flood I think it would increase the tension by a lot. Have a lot of close quarters combat, with Flood breathing down your neck attempting to overwhelm you. I think that would be pretty cool. I have been playing a lot of Resident Evil 2 lately, so I think that might be where I am getting this inspiration from.

Thoughts?

Sprint was only available in Reach, 4, and 5, and Clamber and Thruster Packs were only available in 5 (with the exception of Thruster Pack as that was available in 4 I believe). Combat Evolved, 2, 3, and ODST had the old movement mechanics, and ODST was the only one I was ok with that.

Being the fact that we are a Spartan Super Commando in CE, 2, and 3, I don’t see why we can’t run. Yes, we do walk faster than our Marine AI and thus we are probably doing what would be considered a light jog for a Spartan all the time; I just don’t feel like I’m moving very fast in the older games. This is because of how large the worlds were in older Halo’s.

As a personal preference, I am completely fine with Sprint sticking around. The movement speed we had was just far too slow in my opinion. Being tactical is great and all, but what’s that amount to when your plan crumbles after the fight is over before you even got there? If I wanted to take a scenic route, I would lol, I shouldn’t have to sight see on my way to each fight.

Again; personal opinion.

> 2533274871929545;1:
> I hope we go back to a much slower paced Halo. The removal of sprint, thruster dives and other abilities would be great. I want the new Halo to be a slower, more tactical version, something akin to Rainbow Six Siege. Slower movement, more diverse weapons and a lesser focus on running around jumping 12 feet and just looking silly. We have the first 5 halos to experience that gameplay. 343 should try something different. Take a step back, slow down the gameplay, and make it satisfying to play more cautiously.
>
> This doesn’t mean I don’t like want BTB and vehicles combat. I think they could definitely work with this concept in mind; they would just have to be adjusted. Just a thought, I haven’t seen anyone else express this. Plus for campaign if they brought back the Flood I think it would increase the tension by a lot. Have a lot of close quarters combat, with Flood breathing down your neck attempting to overwhelm you. I think that would be pretty cool. I have been playing a lot of Resident Evil 2 lately, so I think that might be where I am getting this inspiration from.
>
> Thoughts?

I think this is a really bad representation of the no sprint argument. It kind of sets our cause back when people misrepresent it so badly like this. Let me fix it for you so you can better understand why having no sprint is important for Halo.

  1. Sprint makes the game slower. When people say they don’t want sprint because they want a slower game, they are wrong, and only fuelling the pro-sprint argument. People, in general, want sprint because they want Halo to be faster. They are also wrong. What they don’t really understand is that because Halo’s time to kill is so high, sprint can’t speed up Halo’s gameplay like it speeds up other games like Call of Duty and Battlefield. It merely makes it easier for players to escape gunfights (and therefore decreases the frequency of kills and extends the time it takes to finish gunfights, thus slowing down gameplay). Additionally, sprint requires the developers to stretch maps, and therefore sprinting players don’t actually get anywhere faster than they did in the pre-sprint Halo games. Sprint is the illusion of speed, not actual speed.

  2. Sprint unbalances core game mechanics. The Motion Sensor is one of the most useful implements in a Spartan’s arsenal. It helps players identify threats around them and makes it a challenge for enemies to sneak up behind you. With sprint, it is immediately less useful. Because of map stretching, average engagement ranges are longer, and therefore the Motion Sensor becomes less useful with identifying threats. And because players can sprint much further than the detection range of the Motion Sensor in less than the average time it takes to finish a 1v1 gunfight, it is no longer a challenge to sneak up on enemies. You can simply sprint at an enemy from behind while they are fighting (and therefore not looking at their Motion Sensor) and they won’t notice. This was significantly more risky in pre-sprint Halo. You no longer have to be sneaky in order to be sneaky.

  3. Sprint defies the Golden Triangle of Halo. The Golden Triangle, as defined by Bungie, was weapons, grenades, and melee. All three of these things should be available at all times. They should work in tandem with one another. Only interactive elements (such as dual wielding and vehicles) should interfere with them. Base mechanics (such as sprint and clamber) should not. Additionally, sprint necessarily de-emphasises certain parts of the Golden Triangle much more frequently than was intended. Because of map stretching, engagement ranges are, on average, longer. Therefore the intense close quarters combat of earlier Halos is less apparent. Melee is used very differently now than it was pre-sprint. The sprint + double melee or Spartan Charge + melee tactics are both toxic and common in newer Halo.

  4. Gameplay should NEVER be affected by lore. I see people bring up this argument a lot: “Spartans can sprint in the books so why can’t they sprint in the games?” Well, an honest answer to that would be: “When people die in real life, they don’t respawn. Why is it that when I die in Halo, I have to keep playing?” Basically, gameplay should be based SOLELY upon what is good for the game, what is fun, and what is balanced. For Halo, that means no sprint. No matter what the books say. No matter what the Master Chief does in campaign cutscenes.

These are the primary reasons why Halo: Infinite should not have sprint. Go forth and spread the word.

> 2533274879416877;3:
> > 2533274871929545;1:
> > I hope we go back to a much slower paced Halo. The removal of sprint, thruster dives and other abilities would be great. I want the new Halo to be a slower, more tactical version, something akin to Rainbow Six Siege. Slower movement, more diverse weapons and a lesser focus on running around jumping 12 feet and just looking silly. We have the first 5 halos to experience that gameplay. 343 should try something different. Take a step back, slow down the gameplay, and make it satisfying to play more cautiously.
> >
> > This doesn’t mean I don’t like want BTB and vehicles combat. I think they could definitely work with this concept in mind; they would just have to be adjusted. Just a thought, I haven’t seen anyone else express this. Plus for campaign if they brought back the Flood I think it would increase the tension by a lot. Have a lot of close quarters combat, with Flood breathing down your neck attempting to overwhelm you. I think that would be pretty cool. I have been playing a lot of Resident Evil 2 lately, so I think that might be where I am getting this inspiration from.
> >
> > Thoughts?
>
> I think this is a really bad representation of the no sprint argument. It kind of sets our cause back when people misrepresent it so badly like this. Let me fix it for you so you can better understand why having no sprint is important for Halo.
>
> 1. Sprint makes the game slower. When people say they don’t want sprint because they want a slower game, they are wrong, and only fuelling the pro-sprint argument. People, in general, want sprint because they want Halo to be faster. What they don’t really understand is that because Halo’s time to kill is so high, sprint can’t speed up Halo’s gameplay like it speeds up other games like Call of Duty and Battlefield. It merely makes it easier for players to escape gunfights (and therefore decreases the frequency of kills and extends the time it takes to finish gunfights, thus slowing down gameplay). Additionally, sprint requires the developers to stretch maps, and therefore sprinting players don’t actually get anywhere faster than they did in the pre-sprint Halo games. Sprint is the illusion of speed, not actual speed.
>
> 2. Sprint unbalances core game mechanics. The Motion Sensor is one of the most useful implements in a Spartan’s arsenal. It helps players identify threats around them and makes it a challenge for enemies to sneak up behind you. With sprint, it is immediately less useful. Because of map stretching, average engagement ranges are longer, and therefore the Motion Sensor becomes less useful with identifying threats. And because players can sprint much further than the detection range of the Motion Sensor in less than the average time it takes to finish a 1v1 gunfight, it is no longer a challenge to sneak up on enemies. You can simply sprint at an enemy from behind while they are fighting (and therefore not looking at their Motion Sensor) and they won’t notice. This was significantly more risky in pre-sprint Halo. You no longer have to be sneaky in order to be sneaky.
>
> 3. Sprint defies the Golden Triangle of Halo. The Golden Triangle, as defined by Bungie, was weapons, grenades, and melee. All three of these things should be available at all times. They should work in tandem with one another. Only interactive elements (such as dual wielding and vehicles) should interfere with them. Base mechanics (such as sprint and clamber) should not. Additionally, sprint necessarily de-emphasises certain parts of the Golden Triangle much more frequently than was intended. Because of map stretching, engagement ranges are, on average, longer. Therefore the intense close quarters combat of earlier Halos is less apparent. Melee is used very differently now than it was pre-sprint. The sprint + double melee or Spartan Charge + melee tactics are both toxic and common in newer Halo.
>
> 4. Gameplay should NEVER be affected by lore. I see people bring up this argument a lot: “Spartans can sprint in the books so why can’t they sprint in the games?” Well, an honest answer to that would be: “When people die in real life, they don’t respawn. Why is it that when I die in Halo, I have to keep playing?” Basically, gameplay should be based SOLELY upon what is good for the game, what is fun, and what is balanced. For Halo, that means no sprint. No matter what the books say. No matter what the Master Chief does in campaign cutscenes.
>
> These are the primary reasons why Halo: Infinite should not have sprint. Go forth and spread the word.

I’m normally a pro sprinter because of various reasons. Some of them both of you mentioned, including lore wise.
An argument for #2 would be the new HCS playlist fixes part of that issue when you can walk around and not come up on radar. Because of that I rarely if ever use sprint.

But I will say after reading your 4 points and watching and both Halo 5 and Halo 3 eSports (couple weeks ago) and playing over the years. Halo 3 is a faster game no question, idk how, or why. It just is. So if Halo Infinite goes back to classic gameplay I’ll be okay with it.

As far was what the OP said, no. the T2K is waaaaaaaaaaaayyyyy to high for Halo to be a R6S tactical shooter. And I think that could cause more problems within the community than its worth.

> 2533274832360281;4:
> > 2533274879416877;3:
> > > 2533274871929545;1:
> > > I hope we go back to a much slower paced Halo. The removal of sprint, thruster dives and other abilities would be great. I want the new Halo to be a slower, more tactical version, something akin to Rainbow Six Siege. Slower movement, more diverse weapons and a lesser focus on running around jumping 12 feet and just looking silly. We have the first 5 halos to experience that gameplay. 343 should try something different. Take a step back, slow down the gameplay, and make it satisfying to play more cautiously.
> > >
> > > This doesn’t mean I don’t like want BTB and vehicles combat. I think they could definitely work with this concept in mind; they would just have to be adjusted. Just a thought, I haven’t seen anyone else express this. Plus for campaign if they brought back the Flood I think it would increase the tension by a lot. Have a lot of close quarters combat, with Flood breathing down your neck attempting to overwhelm you. I think that would be pretty cool. I have been playing a lot of Resident Evil 2 lately, so I think that might be where I am getting this inspiration from.
> > >
> > > Thoughts?
> >
> > I think this is a really bad representation of the no sprint argument. It kind of sets our cause back when people misrepresent it so badly like this. Let me fix it for you so you can better understand why having no sprint is important for Halo.
> >
> > 1. Sprint makes the game slower. When people say they don’t want sprint because they want a slower game, they are wrong, and only fuelling the pro-sprint argument. People, in general, want sprint because they want Halo to be faster. What they don’t really understand is that because Halo’s time to kill is so high, sprint can’t speed up Halo’s gameplay like it speeds up other games like Call of Duty and Battlefield. It merely makes it easier for players to escape gunfights (and therefore decreases the frequency of kills and extends the time it takes to finish gunfights, thus slowing down gameplay). Additionally, sprint requires the developers to stretch maps, and therefore sprinting players don’t actually get anywhere faster than they did in the pre-sprint Halo games. Sprint is the illusion of speed, not actual speed.
> >
> > 2. Sprint unbalances core game mechanics. The Motion Sensor is one of the most useful implements in a Spartan’s arsenal. It helps players identify threats around them and makes it a challenge for enemies to sneak up behind you. With sprint, it is immediately less useful. Because of map stretching, average engagement ranges are longer, and therefore the Motion Sensor becomes less useful with identifying threats. And because players can sprint much further than the detection range of the Motion Sensor in less than the average time it takes to finish a 1v1 gunfight, it is no longer a challenge to sneak up on enemies. You can simply sprint at an enemy from behind while they are fighting (and therefore not looking at their Motion Sensor) and they won’t notice. This was significantly more risky in pre-sprint Halo. You no longer have to be sneaky in order to be sneaky.
> >
> > 3. Sprint defies the Golden Triangle of Halo. The Golden Triangle, as defined by Bungie, was weapons, grenades, and melee. All three of these things should be available at all times. They should work in tandem with one another. Only interactive elements (such as dual wielding and vehicles) should interfere with them. Base mechanics (such as sprint and clamber) should not. Additionally, sprint necessarily de-emphasises certain parts of the Golden Triangle much more frequently than was intended. Because of map stretching, engagement ranges are, on average, longer. Therefore the intense close quarters combat of earlier Halos is less apparent. Melee is used very differently now than it was pre-sprint. The sprint + double melee or Spartan Charge + melee tactics are both toxic and common in newer Halo.
> >
> > 4. Gameplay should NEVER be affected by lore. I see people bring up this argument a lot: “Spartans can sprint in the books so why can’t they sprint in the games?” Well, an honest answer to that would be: “When people die in real life, they don’t respawn. Why is it that when I die in Halo, I have to keep playing?” Basically, gameplay should be based SOLELY upon what is good for the game, what is fun, and what is balanced. For Halo, that means no sprint. No matter what the books say. No matter what the Master Chief does in campaign cutscenes.
> >
> > These are the primary reasons why Halo: Infinite should not have sprint. Go forth and spread the word.
>
> I’m normally a pro sprinter because of various reasons. Some of them both of you mentioned, including lore wise.
> An argument for #2 would be the new HCS playlist fixes part of that issue when you can walk around and not come up on radar. Because of that I rarely if ever use sprint.
>
> But I will say after reading your 4 points and watching and both Halo 5 and Halo 3 eSports (couple weeks ago) and playing over the years. Halo 3 is a faster game no question, idk how, or why. It just is. So if Halo Infinite goes back to classic gameplay I’ll be okay with it.
>
> As far was what the OP said, no. the T2K is waaaaaaaaaaaayyyyy to high for Halo to be a R6S tactical shooter. And I think that could cause more problems within the community than its worth.

Good to hear a pro-sprinter who gets it. It is indeed a very strange phenomenon that sprint slows down gameplay, but it really is a phenomenon that is specific only to Halo.

> 2533274871929545;1:
> I hope we go back to a much slower paced Halo. The removal of sprint, thruster dives and other abilities would be great. I want the new Halo to be a slower, more tactical version, something akin to Rainbow Six Siege. Slower movement, more diverse weapons and a lesser focus on running around jumping 12 feet and just looking silly. We have the first 5 halos to experience that gameplay. 343 should try something different. Take a step back, slow down the gameplay, and make it satisfying to play more cautiously.
>
> This doesn’t mean I don’t like want BTB and vehicles combat. I think they could definitely work with this concept in mind; they would just have to be adjusted. Just a thought, I haven’t seen anyone else express this. Plus for campaign if they brought back the Flood I think it would increase the tension by a lot. Have a lot of close quarters combat, with Flood breathing down your neck attempting to overwhelm you. I think that would be pretty cool. I have been playing a lot of Resident Evil 2 lately, so I think that might be where I am getting this inspiration from.
>
> Thoughts?

Halo 3 ? We were moving at full speed and it feels slow because of the FoV. Sprint does not equal quicker, the game can feel different with and without movement mechanics. However no, they can remove or change sprint, I don’t really care but I would not want the games slower, I would rather be locked in a room with only Halo 5 if that happens, and that would be torture given how I feel about rng lol. Also, we’re Spartans, super soldiers that run at ridiculously fast speeds and have the ability to jump high etc, tact is not a thing like it is in Rainbow Six and the time to kill would complicate things more, that is not what Halo is, if you want that there’s ODST.

Agree, Halo Matchmaking was great because it had a good formula and consistent gameplay for the human vs aliens battle.
to mention someone:
_Cool maps design which invite to promote different movement tactics.
_intense fight, without in-armor ability like super shield, sprint, hologram, invisibility, etc… look like magic spells to me, could works in other games but not in Halo!
these kind of ability should be on the edge of gameplay, they could be justified as rare technological objects with a temporary effect, external to the armor, found on the map, like any other strong weapon.

instead I really appreciate the assassination animations!

You haven’t seen anyone not want sprint/abilities before? That’s pretty much half the fanbase haha

Anyway, I’d like the removal of sprint, but want to keep thrusters. Purely classic Halo in the modern age feels a little too slow for me. I love going back to H2 occassionally when I want to get the BR out of my system but I wouldn’t want that as a game to sustain me consistently for minimum 3 years. Plus I just find thrusters plain fun.

I think that some of the other abilities would be ok if they were toned down a bit but sprint has no place in halo. In halo 5 the maps are streached out and yet people still fly around them. By the time you see a red dot on your radar youve already been totaled by a charge to the back. Lets bring back that old school gameplay.

> 2533274871929545;1:
> I hope we go back to a much slower paced Halo. The removal of sprint, thruster dives and other abilities would be great. I want the new Halo to be a slower, more tactical version, something akin to Rainbow Six Siege. Slower movement, more diverse weapons and a lesser focus on running around jumping 12 feet and just looking silly. We have the first 5 halos to experience that gameplay. 343 should try something different. Take a step back, slow down the gameplay, and make it satisfying to play more cautiously.
>
> This doesn’t mean I don’t like want BTB and vehicles combat. I think they could definitely work with this concept in mind; they would just have to be adjusted. Just a thought, I haven’t seen anyone else express this. Plus for campaign if they brought back the Flood I think it would increase the tension by a lot. Have a lot of close quarters combat, with Flood breathing down your neck attempting to overwhelm you. I think that would be pretty cool. I have been playing a lot of Resident Evil 2 lately, so I think that might be where I am getting this inspiration from.
>
> Thoughts?

like it has been suggest on the halo 4 topic’s when halo 4 was out and some wane see that in halo 5 sprint was remove and since its not happing in halo 5 then it will also come to Halo Infinite multiplayer and in the future off the halo titels that are coming.
to bring halo back to the halo 3 time’s is not gone happing more since there keep adding new things in halo and also some things become standard in each titel like sprint.
and if the maps become biger then its more fun also.
to make a good main point halo will never go back to old school more like in the halo 3 time’s.
this game needs to stay modern to keep the new generation off gamers also happy and not only focus on the old generation and the new generation like’s to play game’s that have sprint and in almost all new shooter game’s you have sprint in it.
there is not one new shooter game that has no sprint in there game.

Sprint is quite a hot topic for Halo and we already have a megthread for discussion, feel free to continue there
https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/the-sprint-discussion-thread/65b90d3b-03bd-48fa-ae0d-5427f4fbe512/posts