The game in general is supposed to be a more slowed down version than what he had in Halo 5. But if you really look at how the models move during gunfights its really not. The strafe seems like this quick and clunky motion that makes it a nightmare to hit with these high-fire/low TTK weapons. If you picture most of the other Halo strafes they are seamless and smooth; almost like they are gliding.
Infinite has some really clunky movement, and I think that’s what a lot of people are struggling with in terms of aiming. I know using the sidearm on PC is just unbearable, and a lot of the weapons seem to favor project or rapid fire.