I think that BOTH credits and true skill would work together perfectly!Think about this:
You can only rank up via true skill. Credits are only used to buy armor pieces, but if you raise your true skill and rank up you can earn more credits at a time. What do you guys think? Suggestions? Discuss.
Before they even CONSIDER keeping the credit system, they need to think long and hard about reworking it. Firstly, how are they going to patch Cr farming in campaign? Secondly, Add Cr payouts for completing objectives. Thirdly the idea of rewarding credits for taking longer to finish games is pretty dumb, it should be the other way arround, offering more credits for winning the game faster. Fourthly reduce the Cr payout for getting kills in objectives, as this happens more often than objective scores. Finally add a bonus multiplier or bonus payout for winning games, this should be where the main bulk of the credits come in,so the system more effectivly represents skill but can also be achieved through time played.
> Before they even CONSIDER keeping the credit system, they need to think long and hard about reworking it. Firstly, how are they going to patch Cr farming in campaign? Secondly, Add Cr payouts for completing objectives. Thirdly the idea of rewarding credits for taking longer to finish games is pretty dumb, it should be the other way arround, offering more credits for winning the game faster. Fourthly reduce the Cr payout for getting kills in objectives, as this happens more often than objective scores. Finally add a bonus multiplier or bonus payout for winning games, this should be where the main bulk of the credits come in,so the system more effectivly represents skill but can also be achieved through time played.
Did you even read the post? The only way to rank up is from increasing your true skill. Credits mean nothing…
> > Before they even CONSIDER keeping the credit system, they need to think long and hard about reworking it. Firstly, how are they going to patch Cr farming in campaign? Secondly, Add Cr payouts for completing objectives. Thirdly the idea of rewarding credits for taking longer to finish games is pretty dumb, it should be the other way arround, offering more credits for winning the game faster. Fourthly reduce the Cr payout for getting kills in objectives, as this happens more often than objective scores. Finally add a bonus multiplier or bonus payout for winning games, this should be where the main bulk of the credits come in,so the system more effectivly represents skill but can also be achieved through time played.
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> Did you even read the post? The only way to rank up is from increasing your true skill. Credits mean nothing…
Yes I read it. I still think credits should be changed around if they return. Besides just 1-50 to rank up won’t settle well IMO, it should be combined with something to rank up.