There has been news floating around that Halo 4 is potentially a bad Halo game. Now before I lose you let me tell you, its not the game. Well actually that’s not entirely true.
Ever since I started playing Halo (Halo 2) I always had this sense of a community of awesome gamers behind me. When Halo 3 came out that feeling was amplified. I think the “reason” why Halo 4 is getting a bad rep is because of the community.
I remember every week my friends and I would rush home from school. Check the Bungie Favorites section and play hours on the weekend! Fat Kid, Duck Hunt, You name it, we played it.
Yes Halo 4 has the File browser as did Reach but Halo 3 was different. There were those community events that went on every so often. Anyone remember the Sarkathlons? Where everyone was thought it was their big chance to come up with that godly “Recon” that everyone so wanted.
Thats the thing I think Halo 4 is missing. Knowing that maybe if you just impress Bungie enough they will give you that special armor to show your place in the community. Maybe if you win that Sarkathlon this time you could walk away with that trophy armor. Halo 4 needs something to endlessly strive for to keep it interesting.
Let me know what you guys think and what your opinions are.
The problem with us is that we’ve become spoilt, if you had released a game half as good as this one back in 2007 people would’ve flooded the servers.
Nowadays a few mistakes from a first time company results in a huge population drop and whine-fest.
It’s sad
Its was more or less a simplier time in gaming back then. Alot has changed, especially with the practices in the game industry and how developers actually develop and market games.
The community in Halo 3 was great, it was the first xbox live game where I made so many great friends I have today. It was so easy to piggy back on custom games by looking at recent players. Halo 3 literally had something for everyone, sure it had its problems (the communities outlook on how ranks are portrayed did suck, as great as ranks were, the name calling and disrespect and cheating in the community was ridiculous) but it was overall a great game from start to finish.
Halo 4 isn’t like that and its not the communities fault for the game having a bad or below average reputation for a Halo game. I hate to point the fingers at the developers, but the direction there bringing the franchise is going is not good.
If we were given a sequel to one of the greatest games that have came out for the Xbox 360, then the community aspect of Halo 4 would have been just as good or fun as Halo 3 possibly.
> The problem with us is that we’ve become spoilt, if you had released a game half as good as this one back in 2007 people would’ve flooded the servers.
>
> Nowadays a few mistakes from a first time company results in a huge population drop and whine-fest.
>
> It’s sad
A company that has many experienced people drawn from all over the gaming industry. A company that admits that they hired people who hated the very franchise they were entrusted to maintain and continue. A company that created a traditional Halo game that they said everyone loved only to scrap it because it was “too traditional”. A company that removes and/or dumbs down features from past Halo games…
Yes. This is totally the Community’s fault.
The community has gone rotten for the most part, it’s difficult to even hang around any forum related to Halo 4 right now. While online, no one really mics up and talks anymore to implement strats, or party-up for that matter.
> The problem with us is that we’ve become spoilt, if you had released a game half as good as this one back in 2007 people would’ve flooded the servers.
>
> <mark>Nowadays a few mistakes from a first time company results in a huge population drop and whine-fest.</mark>
>
> It’s sad
Please. The folks at 343i are not rookies to making videogames and the folks who had experience with Halo should’ve known what to expect. I could understand this point if 343i were making a new IP, but this is the Halo franchise. You say they made a few mistakes, but tell me how the community is spoiled when they question the butchering of custom game options and gametypes, the butchering of Theater, the removal of some Forge features and lack of any real concrete environments until Forge Island came along, the lack of any real incentive to keep playing the game for months until CSR, something only accessible on Waypoint and thus not very well known to non-Waypoint players and an abysmal user interface.
Blaming the community is lazy.
> The problem with us is that we’ve become spoilt, if you had released a game half as good as this one back in 2007 people would’ve flooded the servers.
>
> Nowadays a few mistakes from a first time company results in a huge population drop and whine-fest.
>
> It’s sad
Problem with your post is that it’s absolutely wrong.
The concerns about this game are genuine. People bought Halo 4, not COD 4. They wanted a repeat of the epic moments from 2007.
We haven’t become spoilt, we just found out that we were deceived and would rather play something else.
343i really has no excuse, they’re not a random first-time developer. They clearly have a lot of talented people, they’re just not doing the right things.
But yes OP the community left when they saw that they paid full price for a beta. The platform wasn’t even created to have awesome Custom Games, what do you expect?
> There has been news floating around that Halo 4 is potentially a bad Halo game. Now before I lose you let me tell you, its not the game. Well actually that’s not entirely true.
>
> Ever since I started playing Halo (Halo 2) I always had this sense of a community of awesome gamers behind me. When Halo 3 came out that feeling was amplified. I think the “reason” why Halo 4 is getting a bad rep is because of the community.
>
> I remember every week my friends and I would rush home from school. Check the Bungie Favorites section and play hours on the weekend! Fat Kid, Duck Hunt, You name it, we played it.
>
> Yes Halo 4 has the File browser as did Reach but Halo 3 was different. There were those community events that went on every so often. Anyone remember the Sarkathlons? Where everyone was thought it was their big chance to come up with that godly “Recon” that everyone so wanted.
>
> Thats the thing I think Halo 4 is missing. Knowing that maybe if you just impress Bungie enough they will give you that special armor to show your place in the community. Maybe if you win that Sarkathlon this time you could walk away with that trophy armor. Halo 4 needs something to endlessly strive for to keep it interesting.
>
> Let me know what you guys think and what your opinions are.
Regardless, the “Community” is still there. It’s just that you and your friend changes. The “custom game-fun” is more of like a phase every players has, and goes through. There are people doing exactly what you did in Halo 3, in Halo 4. I can’t for example go back and enjoy infection with the same people like I did years ago, because I just don’t enjoy infection anymore, regardless of people. It’s not because I am bored of it but because I have changed, and I now have “fun” in different variants of slayer games. My “fun” now constists of winning the games I play. I don’t get the same feelings and joy when I win as when I played Infection with my friends, and that is why it may not feel as memorable.
Even though I had my moments in the older games, it still doesn’t change the fact that Halo 4 isn’t a good game for me - Because I love Halo 1, 2 and 3 just as much.
Only 2 people of my 98 friends on Xbox Live sometimes playes Halo 4 - They all played Halo 3, and many Halo 2. I have friends I have known for over 6 years and we are all split over different games now 
Bringing back customs, favorites and community involvement would bolster the community in incredible ways. Private groups that were a feature on bungie.net helped to increase the games community involvement. When Halo 5 comes out these things need to all come back.