HAPPY!
Infinity: (Keeps everything intact, Loadouts and such)
- Team Infinity Slayer
- Team Infinity Objective(KoTH, Oddball, Dominion, Extraction)
- Infinity FFA
- Big Team Battle
Classic(removes killcams, instant respawn, removes random ordinance, and personal ordinance, classic weapon respawning, Camo Armor Ability on map, power ups on maps, NO sprint, and armor abilities, AR and Magnum starts, +10% movement speed, 75% gravity for Halo 3 jumps, Resupply perk enabled):
- Classic Slayer: Supports Slayer, Snipers, and SWAT gametypes
- Classic Objective, supports KoTH, CTF, Dominion, and Extraction gametypes)
- Classic Big Team Battle(supports all gametypes, except FLOOD)
- Rumble Pit(supports all gametypes, except FLOOD)
Ranked:
- Ranked Slayer(Classic Ranked Slayer, and Infinity Ranked Slayer, and Team Slayer Pro)
- SWAT(DMR SWAT, BR SWAT, Varied SWAT, Infinity SWAT)
- Snipers(Team Beam Rifles, Team UNSC Snipers, Team Binary Rifles, Team Snipers)
- Scarce Team(Multi Team, and Team Doubles)
- Lone Wolves
Community:
- Campaign
- Community: Supports all gametypes, on community made maps. No Big Team, though)
- DLC
- Flood
343i Day:
demands on Playlist demand
Double XP Weekend:
demands on Playlist demand
There will still be Rotational Playlist, but these will be the permenant ones. Spread the WORD! Let 343i hear!
And if you think yes or no, PLEASE SAY WHY!
EDIT: Don’t leave yet, because here I’m going to talk about balancing.
Now here is some balancing.
Now I see people saying NERF THE DMR! Nerf the DMR, how about instead of nerfing. We should buff the other loadout weapons, slightly. BR a 4 shot, Carbine a 7 shot, Magnum a 5 shot, AR a 14 shot, ETC.
And nerf the DMR’s aim assist, and bullet magnetism.
Remove the boltshot reload glitch.
What do you think of this balancing?