While I do agree with your position, I also agree with not smiting 343i just because they made a mistake regarding both the customization system and the progression system. The problem relies in the fact that 343i changed their opinion when it came to the customization being available to everyone, as was the norm in Halo.
Despite that, lots of flighters spoke against 343i having no progression or incentive to Play to Win, both gaining X or Y per match/medal/performance and gaining any customization options simply by playing. Despite that, the battlepass system in the pre-Beta flights were very easy to complete. This one is a gatekeeping version, supposed to take considerable amounts of time for the paying player, and even more so for the non-paying player.
I donât condemn 343 per se, but rather whoever made the decision not to reward the players for achieving X or Y, not rewarding the mentality to win but rather playing in a specific way to complete missions (343i was against this as well), making the battlepass even slower than it was (they only had to add more stages, since they were very few in the flights). The armor coating system is another thing that 343 made clear that it wouldnât be the case that we can see right now. They specifically said that everything could be used on every coating, especially since people would attain exclusive customization options via buying certain things like the Funko Pop figures or the Razer gear bundle, among others. Regardless, they chose to take, yet again, an anti-consumer approach.
Despite all that is wrong and anti-consumer, Infinite is amazing in terms of gameplay and it is very fun to play. Itâs just that itâs very hard to see past the downsides, especially when 343 is doing everything they said they wouldnât do. And, to be fair, I donât blame the game developers who have shown tremendous passion throughout all stages of development and communication with the Insider/Halo community but whoever made the decision to make the game so predatory.
Anyways, and to conclude, I understand that this was bound to happen simply due to the fact that Halo turned Free to Play but itâs still a pill hard to swallow.
Theyâve made a few posts here and there on different sites like Twitter I think and even posts here about how theyâve been listening to feedback about how we currently feel regarding the game itself, the monetization problem, and the progression system. And yes, they are likely out of the office for a few days because of Thanksgiving break, so it wonât be until maybe Saturday or Monday before we hear from them.
However, even if they claim to have heard/read our concerns, that doesnât mean things are going to change instantaneously. We have to remember that itâs not about just moving some numbers. They have to have something to put in the place of what they remove. So if they do remove the heavy pricing of everything, theyâre gonna need a replacement system so that people can still earn things.
While Iâm certain no one likes the price system we have now, a lot of people might be insulted if everything was just unlocked for us. So it might take a bit of time, mostly because theyâre also working on a better progression system at the same time.
By the way, they have responded by twitter and have confirmed that they have gone on vacation, so I would really take this week off with the forum because I donât think much is going to be done now.
Yeah I donât mind them giving devs a break; I just want someone to confirm that they are going to fix the monetization and progression limitations, the horrendous system they have set up right now, and the major gameplay issues (radar, friendly fire, collisions, shield recharge delay, vehicle physics, etc.) that so many are complaining about.
theres the trouble of which type of feedback is presented some are constructive and welcomed. others are more of the âwhyâd you do this is I dont care if you di better you suck get out of this business now!â which is somthign that no one wants
oh you mean give negative feedback cause that what these posts have devolved to feedback is fine and needed just dont go all negative that will result in nothing happening
I am sure they did work hard, but nobody forced them to release multiplayer early. They made that decision, for whatever reasons, all on their own, and they can accept the consequences and benefits of that decision. There is no reason the game couldnât have waited until the 8th when it was supposed to release. That would have given them a few more weeks to refine things and re-evaluate the more minor details (battle pass progression, store pricing, challenge difficulties, etc.). But instead, they released the product early, in what can only be assumed an attempt at cashing in on some of that Black Friday/holiday spending money that is coming around.
Yes, they deserve their time off, and I know they work hard to release their products in a timely and functional manner. That being said, teachers donât give us an A for effort. You get the grade you deserve based on the product you put forth. While I anticipate the changes (if any come at all) will be either mid-December or mid-January, that doesnât excuse the fact they released a product their consumers are unhappy with and it doesnât exempt them from said criticism either.
I like your approach of looking at it from a more pragmatic viewpoint. It is something we should all strive for before writing out rage-induced forum posts, but I do believe the criticism they are facing is well deserved for the product we received.
Gameplay is great.
Everything else leaves a lot to be desired.