You’re right on both parts. It’s just an annoying thing to deal with, at least I think so. And I’m aware even Bungie’s games are like this, but that’s tiny aspect of Halo that I’ve always disliked.
It’s an even playing field, but I know how to bounce a nade into your face that you can’t dodge or not take damage from.
The grenades are just fine in this game. I use both grenades to flush out a room that has a guy camping in there. Plus, I only camp when I need to, doesn’t make that particular action taboo; I guaranteed that you’ve camped before you just don’t realize it. Grenading an obj is very effective when you want to actually WIN, my guy.
I’m all about that gun play, I literally will engage in a BR battle with someone across the map if they’re willing to. I feel like grenades is child’s play.
In the past (in the very very passed past) I’ve run competitive customs where nades were reduced to one per spawn, or map pickup only. I honestly believe this improves the Halo gameplay loop. Most disagree and it’ll likely never become widespread. But this simple change puts guns at the forefront and treats grenades more like power weapons (with more careful expenditure). And I think that is appropriate.
It’s because they made players base heath too weak and then to compensate they made weapons even weaker that you have to rly on grenades and melee so heavily. You’re not the only one who has to deal with getting in a gun duel just to have it devolve into one of you running up to melee or throwing 5000 grenades.