One of the popular criticisms against those who voice complaints or negative opinions about Halo 4, aside from them simply being spoiled brats (which is a flawed argument by the way), is that they cannot accept or “adapt” to the changes of Halo 4. I have to say, that is partially true. However, we have adapted to the changes in gameplay. We can use Armor Abilities, ordinance and all of the Support and tactical upgrades just as well as anyone. That is the easy part. No, I’d wager the change I, and others, cannot accept is what Halo has become because of Halo 4.
I won’t bore you with some drawn out story about how I am a huge fan of Halo, it’s unnecessary. I will just say that playing Halo 4 doesn’t feel like I am playing a Halo game anymore. No, that is not a “HALO 4 ISN’T HALO” jab, Halo 4 is still a Halo game and saying otherwise is foolish. My point is that Halo 4 does not capture the feeling I’ve experienced from the Halo franchise over the years.
Past Halos had something for everyone. The Campaigns were super replayable with great environments, great set pieces like Scarab fights, memorable enemies and encounters and so on. Fighting through the Autumn in CE and stepping onto Halo for the first time, battling through New Mombasa’s streets (technically Old Mombasa but still) in Halo 2, fighting on the Ark in Halo 3…all such great environments. As mentioned above, the Scarab fights were a treat, but the Warthog runs in Halo: CE and 3, the Sabre section in Reach was great as well as missions Exodus and New Alexandria for their apocalyptic atmosphere.
In Halo 4, I can’t really say any of that has occurred. From Dawn to Requiem were the only parts where I felt I was playing a Halo game, the mystery and danger were there, but once the Infinity starts to show signs of being around, it’s gone. Personally, I thought having Chief and Cortana remain alone for a long time would built up the atmosphere even more, but that’s just me. As for set pieces, the Mammoth was cool I suppose, but the build up to the Lich was pitiful. It didn’t DO anything. The Broadsword was pretty cool though. As for the enemies, I’ll stick with the Covies for now. Honestly, they don’t look like the Covenant anymore. They all blend into these generic, monstrous looking aliens. The Jackals are no longer the bird-like aliens were are familiar with, the Grunts look like a Locust-reject from Gears and the Elites are no longer the refined, honor-bound warriors we know and love. I get they are a splinter-faction of the Covenant, but they just aren’t the Covenant anymore. I miss the English-speaking Grunts cowering in fear and the Elites who mocked you, now it’s just a bunch of jabbering aliens.
I just have no reason to play Chief’s new adventure anymore.
As for the multiplayer, I know this one is a hot button issue. When I refer to multiplayer, I refer to matchmaking, custom games and so on. The past Halos had something for everyone. Prefer a more competitive atmosphere? Here is a Ranked/Competitive playlist. Want something a bit more laid back, maybe with more players or not as competitive gametypes? Here is a Social playlist. Neither of that up your alley? Well here are Custom games, a place where you can build almost any sort of gametypes, a feature strengthened by Forge introduced in Halo 3. Even without Forge, Halo had robust Custom games, remember Zombies in Halo 2? Tower of Power? Just making rockets orbit you?
Halo 4 just doesn’t have any of that. There is just this mess of a UI and playlists are unorganized, Custom game options are severely lacking with several huge gametypes outright gone. Forge is a bit better, but I have no inspiration to make much of anything in the game with it despite sinking hours in Foundry and Sandbox and Forge World.
Vehicles also didn’t suck the big one back then. Using the Warthog, Banshee, Ghost and more didn’t feel like death sentences. Sure you weren’t invincible, but you’d definitely last more than a few seconds. Even with Halo 3’s power drain, vehicles were still useful. Now with Plasma Pistols as spawning weapons and plasma grenades everywhere, you’re -Yoinked!-.
Even the announcement of a new map pack was an event. Sure, not all of the maps were good, but each new map pack had something to look forward to. Heroic had Foundry, our first true Forge space. Legendary had Avalanche, a great BTB and Objective map. Mythic I and II brought us Sandbox, a huge step up for Forging, Heretic, a Midship remake, and I felt Longshore was a cool map. Halo 2 itself brought us map packs with tons of maps for a nice price.
Does Halo 4 have the same joy? Crimson was a flop, Majestic was good and Castle is a real mixed bag. For all the flash of the trailers, getting the DLC itself was not great once playing actually began.
In conclusion, the body of a Halo game exists in Halo 4, it’s fast, it has some cool new ideas, but unfortunately it does not have the soul of a Halo game. That is the change I can’t stand or want to. I have a feeling others would agree, but I will not say they do agree. You see, I can’t speak for everyone, everybody has a complex take on what they feel Halo is to them. What I say may resonant with a few, but not all. But I think those of us with doubts after Halo 4 was released can all agree, this isn’t the Halo we know and love.
So I suppose the question has to be asked: “Why are you still here then?”. The answer is easy, we want to make the game better for everyone or if unable to do so keep the game from becoming worse. We don’t complain to spite those who like Halo 4 nor are we spoiled brats who cling to nostalgia. I may have mentioned all those things I loved from the past Halo games, but I know it wasn’t perfect back then. We had a divided community, like we do now, we accused Bungie of being indifferent, as we accuse 343i of now. Yet we still had games we could all play and do our own thing. With all that Halo 4 has changed, can we say that now?
Halo HAS changed from the juggernaut franchise it once was with Halo 4. Whether or not that is beneficial will be seen in the future.

