I think Halo 3 was just funner.
Maps just flat out had better designs, especially in BTB. I might do such a good job of explaining this so bare with me, the maps don’t really seem to support the vehicles on Reach. You used to be able to take a smooth path towards the opposing base with your warthog, and now it is bump as hell on Hemorrhage.
Halo 3 also had significantly less being overran in your spawn by vehicles until Heavies was introduced. After all you could typically access a Power Drain, Spartan Laser, Missile Pod fairly easily.
Halo 3 had power ups (Various parts of Reach do, but it is very rare now) which could be used to break camping setups and give the team which paid attention to the timer an advantage.
In Halo 3 you could Ninja people far easier, allowing you to punish the newbs who mindlessly ran up to you spraying their AR yelling DURRRRRRR. With Reach’s jump height nerfed it is very hard to pull off now.
In Halo 3 you actually had to be smarter than the opposing team to reach a key location first. Maybe you did some trick jump such as a grenade jump, buddy jump, fusion-coil jump, or a Brute shot jump. You actually had to learn the most effective routes, and practice the jumps to pull them off. Now everybody just uses sprint and jetpack, decreasing the skill gap to cater to casuals. Where are the trick jumps in Reach? The ones that made Halo 2 and 3 so fun to play? Nowhere, everybody just uses jetpack now. Sigh
Halo 3 didn’t have people abusing Banshee’s Bomb/backflip/bomb/backflip/bomb/backflip
Nuff said
Halo 3 had a ranking system (Flawed, but at least in place), and even invisible true skill system for social matches. In social you went against a balanced team far more than you do now. Now you go into BTB and wind up facing a team of inheritors, with your team having warrant officers. WTF? There are plenty of Inheritor power teams, let them face each other and give the newbs a chance.
Halo 3 didn’t have AAs which not only decrease the skill gap, but also give full teams an advantage over a group of randoms. Say you’re playing BTB on Hemorrhage, but you aren’t a full party in your team. If you want Sniper, you either have to grab sprint or the jetpack to reach it before anybody else. The opposing team, a full party, can grab camo and casually take their time to get it. Now they stand a significantly better chance of counter sniping than your sniper will.
Halo 3’s lock on system was actually semi-decent. If I locked onto an aerial vehicle with the Missile pods, I actually felt like I stood a chance at getting the kill. In Reach if I lock-on with Rockets or the Plasma Launcher, I’m just wasting ammo if I attempt to kill an aerial vehicle. Reach’s lock-on projectiles just flat out are terrible.
In Halo 3 if some newb is charging you with a sword and you no-scope them…you do NOT then proceed to die by the sword. If some noob lunges as you with the sword and you shoot him with shotgun, you know that shotgun will beat sword 90% of the time, not lead to mutual kills.
Halo 3 was a first person SHOOTER. It didn’t have a bunch of people who couldn’t shoot to save their lives running up to do double beatdowns.
Halo 3 had ranked playlists where you could play free of having a guest on your team. In Reach you aren’t safe from guests anywhere. Unless you always have a full team on, you wind up with guests who do not own a copy of the game, and have about 5 hours of game time under their belt. Hope you like carrying BKs.
Halo 3 didn’t have the Revenant Sniper glitch…
Halo 3 was full of those fun moments where you managed to kill an opposing player with a fusion coil, maybe even splatter them with a cone next to it. Halo Reach also has fusion coils, but are placed very poorly and almost never score kills. Instead our “Fun” moments are when vehicles go flying across the map for some reason
Halo 3’s weapons actually came with a large enough clip size. While it is possible to score a kill with the pistol in Halo Reach, good luck trying to do it without having to reload.
While not a huge thing, I always found it fun in Halo 3 getting somebody stuck in a doorway with the grav lift, or even a vehicle. Fun times, never see that on Reach though.
In Halo 3 people used to have fun just splattering people. It is hard to do now without somebody hitting pause and killing you. Don’t get me wrong, I’m glad for the easy counter, but splattering was one of the funner elements which has now been nerfed.
Halo 3 wasn’t riddled with players AFKing in matchmaking to earn free credits.
Halo 3’s progression system actually felt like you were accomplishing something. You had to perform a certain task to get a piece of armor, you couldn’t just afk in matchmaking to earn enough credits to merely buy it. Also when somebody was a General in say Team Slayer, Snipers or MLG, you had a sense that these people knew what they were doing and would hold their own (Excluding the children who bought their 50s of course). When I see Inheritors in Reach, I’m not impressed even for a second. I’m actually more annoyed by the kids with KDs of 1.1 who talk down to me because I’m barely a Hero (Just got my 20th thousand kill a while ago).
In Halo 3 people actually tried to become better. I don’t see that in Reach anymore. I see people playing Griffball/Infection, and people going in with full teams of Inheritors against randoms and barely getting a warmup. I used to enjoy seeing people’s strategies and the techniques they used to win the game. Strategy has really taken a back seat in Reach from what I’ve observed.
Halo 3 didn’t break the flow of combat by forcing you to have to seek out health packs. You killed a guy, recharged shields, and kept going. You didn’t have to go to an area which held no tactical value just to grab health so that some newb couldn’t 5 shot you with body shots. That and the pause button (Armor lock), really slows down what is supposed to be more of an arcade shooter, not a slow tactical one.
So TC, those are a few things I consider Halo 3 to have over Reach. Halo 3 definitely had its flaws, and Reach improved on many of them, but I don’t think it is as FUN as Halo 3 was.