I STILL don't get it.

Why do people say Halo 3’s multiplayer is better than Reach’s?

For me, Reach is fun. I own most games I play in Reach but not in Halo 3. It’s consistient (only in TU or ZB), less laggy, hitscan is better easier on the engine so there isnt a 20% margin for unregistered shots (ahem Halo 3), faster load times, more potential for great maps (Halo 3’s useless forge), and other things I can’t think of.

Halo 3 IS more exciting than Reach when your owning, but the whole other team spraying with their ARs can mess up the fun.

I especially hate getting assasinated in the FRONT in Halo 3.

Grenade spam is stupid and its really effective in Halo 3, coupled with the nearly unlimited supply of grenades around the map, corners become blocked off for minutes.

In Reach, you have traction, and by that I mean; Movement feels better. You have a realistic jump height and consequential fall damage. Halo 3 guys are like jackrabbits with greased up moonshoes.

Now, instead of hating my post, please try, instead, to educate me on why Halo 3 is better, because i would really like to know.

It doesn’t have bloom, strafing is effective, it doesn’t have AAs which allow for a six second game pause, to sprint away from a fight, jetpack up in the air to ruin map control.

That is why Halo 3 is better compared to Reach, although that’s just my opinion.

Why thank you. Now only if they could take all the good thing from both games and combine them…OH WAIT!

> Why thank you. Now only if they could take all the good thing from both games and combine them…OH WAIT!

You can’t make Jetpack work, no matter how hard you try, one person can break a secure map control with Jetpack.

You can’t make a six second invincibility work and you most certainly can’t make bloom work, it will always have that random factor.

Because Halo 3 is the only other Halo option avaliable.
It wasn’t even that good, but Moa nailed why people love it.

Yeah…basically what I implied. I meant Halo 4 dangit! I like seeing bloom, however. Call me crazy, but I would like visual bloom only, even if that means its only for a split second.

Something just occured to me, Little Moa; How do you make a very powerfull, percision gun balanced? Take the Halo 3 magnum for example, the center of the reticule has a large area for random deviation, so does the BR. How is having a fixed but small area for innacuracy beat having progressive innacuracy? If your answer is, “Have them entirely in your reticule befor firing,” Then how is that different from a mid-bloomed weapon shot?

> Yeah…basically what I implied. I meant Halo 4 dangit! I like seeing bloom, however. Call me crazy, but I would like visual bloom only, even if that means its only for a split second.
>
> Something just occured to me, Little Moa; How do you make a very powerfull, percision gun balanced? Take the Halo 3 magnum for example, the center of the reticule has a large area for random deviation, so does the BR. How is having a fixed but small area for innacuracy beat having progressive innacuracy? If your answer is, “Have them entirely in your reticule befor firing,” Then how is that different from a mid-bloomed weapon shot?

Bloom is a joke, with spread and a fixed reticule + bullet spread which Halo 4 will feature, you have a huge skill based Battle Rifle for example, the guy who controls the spread & aim will win while keeping up a solid strafe to avoid the enemies bullets.

The DMR is Vanilla Reach is a perfect example of why bloom on a level such as that doesn’t work.

Take this video for example

You see how the player we watch has to intention of stopping to actually fire at a paced shot and pulls off a perfect 4-shot while he should have died if bloom didn’t cripple the other guy who was spamming.

It all comes down to pure luck with bloom at 100%.

I understand what your saying. Luck isnt fair. Unfortunately, Halo 4 will have spammy-spammy DMR, Pistola, and AR. The blooms effect, however, seems greatly decreaced and more dependant on aiming and centraliazation.

Halo 3 dosnt have a DMR or AA that’s just a few reasons why Halo. 3 will always be better.

> Halo 3 dosnt have a DMR or AA that’s just a few reasons why Halo. 3 will always be better.

If you don’t like reach, then why are you on this part of the forum? Seriously, I hated halo 3, but you don’t see me rampaging on the halo 3 forum!

Its all a matter of preference, thats what it all boils down to. If Halo 3 was superior to Reach, it would have more people playing it.

> Its all a matter of preference, thats what it all boils down to. If Halo 3 was superior to Reach, it would have more people playing it.

^This^
I think Reach is overall better than Halo 3. I can’t stand Halo 3’s projectile/spread bullet system, in my opinion it’s far worse than Reach’s hitscan/bloom. As for movement it would have been nice if you could move faster and jump higher but despite that Reach’s movement feels tighter. In Halo 3 yes you move faster and jump higher but it feels like your moving a thousand pounds of jello compared to Reach, basically it’s sluggish.
Reach also has the better net code so matches aren’t constantly a lag fest. Reach has the better forge. I could go on but the bottom line is Reach is better in my opinion. It had a few misteps sure, but over all better than 3.

The problem is, multiplayer in halo 1 2 and 3 are pretty much the same.
No big differences.

And then Halo Reach comes in and people dont know how to play it and blame that the new equipment dont work properly.

So its just “an l2p issue” without explaining further.

Reach pvp is alot more versatile than Halo 3.
And has more complicated things to take in count while playing, such as jetpacks giving you opportunity to shortcut from bridge to bridge or armor lock saving you from a vehicle.

In halo 3 you just had to take that vehicle head on and die, or you had to circle a long distance to get onto that bridge or ledge.

Seems that most people dont like this versatility or they dont know how to play it and whine.

Halo 3 is far superior to Reach in just about every aspect. I’ve got 99 problems and Armor Lock is all of them.

> > Halo 3 dosnt have a DMR or AA that’s just a few reasons why Halo. 3 will always be better.
>
> If you don’t like reach, then why are you on this part of the forum? Seriously, I hated halo 3, but you don’t see me rampaging on the halo 3 forum!

Your comparing both Halo 3 and Reach in this thread. He’s allowed to say why 3 is better, especially since your OP you didn’t get why people consider it better.

> Its all a matter of preference, thats what it all boils down to. If Halo 3 was superior to Reach, it would have more people playing it.

Not entirely true. It is, after all, older.

Reach- Bloom was a mistake. AAs much the same. Melee system was/is wonky. I do like the over all movement of the game a bit better. Halo 2/3 felt “floaty” to me. I also like hit scan. Forge was much improved. Map list is poor.

Over all Reach holds hands far too often. I think Halo 4 will do the same in some ways. More AAs and weapon spawn way points.

They both have their pros, which can explain why people like one or the other.
I, for one, like Halo 3 more, but the search times take forever, so I play Anniversary, Invasion, and BTB more often than I play Halo 3.

Reach’s multiplayer was ruined with unbalanced Armor Abilities, inconsistent bloom, and a lack of a true ranking system. Halo 3 had equipment, which had to be picked up, no bloom, and an actual ranking system.

Reach’s multiplayer was clearly not built with Armor Abilities in mind, as they are severely unbalanced, the most notable being Armor Lock and Jetpack. Armor Lock is basically a pause button for whoever uses and it slows down gameplay. Jetpack breaks map control and countless people just fly straight up and spam grenades. Sprint is also unbalanced because it is so easy to just run away when you are about to die. It also makes the double pummel a legitimate tool of destruction. If getting shot slowed the sprinter down, this wouldn’t be a problem.

Bloom adds nothing but randomness to precision weapons. This makes DMR battles a flip of the coin, instead of the winner being the person who is the better shot.

The lack of a true ranking system really hurt Reach as well. Sure, Arena could work, but that’s only one playlist; a playlist with a low population. So many times, I’ve played against people who are way better than me or way worse than me. I have many more Steaktaculars in Reach than I do in Halo 3, which is saying something considering I have about the same amount of time played on both games. If Reach had a true ranking system like Halo 3, the games would be much more fair and competitive.

Trust me, if Halo 3 had Reach’s netcode, there would be no debate as to which is better. But, to me, Halo 3 will always have better multiplayer than Reach.

I think Halo 3 was just funner.

Maps just flat out had better designs, especially in BTB. I might do such a good job of explaining this so bare with me, the maps don’t really seem to support the vehicles on Reach. You used to be able to take a smooth path towards the opposing base with your warthog, and now it is bump as hell on Hemorrhage.

Halo 3 also had significantly less being overran in your spawn by vehicles until Heavies was introduced. After all you could typically access a Power Drain, Spartan Laser, Missile Pod fairly easily.

Halo 3 had power ups (Various parts of Reach do, but it is very rare now) which could be used to break camping setups and give the team which paid attention to the timer an advantage.

In Halo 3 you could Ninja people far easier, allowing you to punish the newbs who mindlessly ran up to you spraying their AR yelling DURRRRRRR. With Reach’s jump height nerfed it is very hard to pull off now.

In Halo 3 you actually had to be smarter than the opposing team to reach a key location first. Maybe you did some trick jump such as a grenade jump, buddy jump, fusion-coil jump, or a Brute shot jump. You actually had to learn the most effective routes, and practice the jumps to pull them off. Now everybody just uses sprint and jetpack, decreasing the skill gap to cater to casuals. Where are the trick jumps in Reach? The ones that made Halo 2 and 3 so fun to play? Nowhere, everybody just uses jetpack now. Sigh

Halo 3 didn’t have people abusing Banshee’s Bomb/backflip/bomb/backflip/bomb/backflip
Nuff said

Halo 3 had a ranking system (Flawed, but at least in place), and even invisible true skill system for social matches. In social you went against a balanced team far more than you do now. Now you go into BTB and wind up facing a team of inheritors, with your team having warrant officers. WTF? There are plenty of Inheritor power teams, let them face each other and give the newbs a chance.

Halo 3 didn’t have AAs which not only decrease the skill gap, but also give full teams an advantage over a group of randoms. Say you’re playing BTB on Hemorrhage, but you aren’t a full party in your team. If you want Sniper, you either have to grab sprint or the jetpack to reach it before anybody else. The opposing team, a full party, can grab camo and casually take their time to get it. Now they stand a significantly better chance of counter sniping than your sniper will.

Halo 3’s lock on system was actually semi-decent. If I locked onto an aerial vehicle with the Missile pods, I actually felt like I stood a chance at getting the kill. In Reach if I lock-on with Rockets or the Plasma Launcher, I’m just wasting ammo if I attempt to kill an aerial vehicle. Reach’s lock-on projectiles just flat out are terrible.

In Halo 3 if some newb is charging you with a sword and you no-scope them…you do NOT then proceed to die by the sword. If some noob lunges as you with the sword and you shoot him with shotgun, you know that shotgun will beat sword 90% of the time, not lead to mutual kills.

Halo 3 was a first person SHOOTER. It didn’t have a bunch of people who couldn’t shoot to save their lives running up to do double beatdowns.

Halo 3 had ranked playlists where you could play free of having a guest on your team. In Reach you aren’t safe from guests anywhere. Unless you always have a full team on, you wind up with guests who do not own a copy of the game, and have about 5 hours of game time under their belt. Hope you like carrying BKs.

Halo 3 didn’t have the Revenant Sniper glitch…

Halo 3 was full of those fun moments where you managed to kill an opposing player with a fusion coil, maybe even splatter them with a cone next to it. Halo Reach also has fusion coils, but are placed very poorly and almost never score kills. Instead our “Fun” moments are when vehicles go flying across the map for some reason

Halo 3’s weapons actually came with a large enough clip size. While it is possible to score a kill with the pistol in Halo Reach, good luck trying to do it without having to reload.

While not a huge thing, I always found it fun in Halo 3 getting somebody stuck in a doorway with the grav lift, or even a vehicle. Fun times, never see that on Reach though.

In Halo 3 people used to have fun just splattering people. It is hard to do now without somebody hitting pause and killing you. Don’t get me wrong, I’m glad for the easy counter, but splattering was one of the funner elements which has now been nerfed.

Halo 3 wasn’t riddled with players AFKing in matchmaking to earn free credits.

Halo 3’s progression system actually felt like you were accomplishing something. You had to perform a certain task to get a piece of armor, you couldn’t just afk in matchmaking to earn enough credits to merely buy it. Also when somebody was a General in say Team Slayer, Snipers or MLG, you had a sense that these people knew what they were doing and would hold their own (Excluding the children who bought their 50s of course). When I see Inheritors in Reach, I’m not impressed even for a second. I’m actually more annoyed by the kids with KDs of 1.1 who talk down to me because I’m barely a Hero (Just got my 20th thousand kill a while ago).

In Halo 3 people actually tried to become better. I don’t see that in Reach anymore. I see people playing Griffball/Infection, and people going in with full teams of Inheritors against randoms and barely getting a warmup. I used to enjoy seeing people’s strategies and the techniques they used to win the game. Strategy has really taken a back seat in Reach from what I’ve observed.

Halo 3 didn’t break the flow of combat by forcing you to have to seek out health packs. You killed a guy, recharged shields, and kept going. You didn’t have to go to an area which held no tactical value just to grab health so that some newb couldn’t 5 shot you with body shots. That and the pause button (Armor lock), really slows down what is supposed to be more of an arcade shooter, not a slow tactical one.

So TC, those are a few things I consider Halo 3 to have over Reach. Halo 3 definitely had its flaws, and Reach improved on many of them, but I don’t think it is as FUN as Halo 3 was.

The things Halo 3 has over Reach are more variety in BTB, much better maps, balanced grenades, no AL (which isn’t in any way OP, just frustrating in team situations), incetive to win so people always went for objectives and much better strafing. After going back to Halo 3 after a couple month, I can’t help but notice that the BR is actually kind of -Yoink- because of spread. Spread on that crap is way, way worse than TU bloom on the DMR. I can hit all my shots on the DMR at any range and not worry about missing because of -Yoinking!- spread. Bloom is non existant in the TU if people take a fraction of a second to time their shots and get a better and more reliable DPS. Spamming doesn’t work 99% of the time in the TU, so quit pretending that it makes a noticeable difference.

Reach gets so many things wrong, but I’d rather play with a DMR and Sprint (omg, no moving like a snail the entire game) than the BR. I kind of just grit my teeth and bear it when playing Reach.