Well, I had been busy with a project of mine where I do a soft-reboot of the Reclaimer Saga. Halo 4 I barely touched… Halo 5 however…
Brain Reed ruined the story and rewrote it within the final year of game development, so the marketing and the story beats leading up to the main plot via books were not really well received. Especially the Hunt The Truth story.
But I did what I could to restore what the original script for Halo 5 was LIKELY set to be. However, I did do some tweaking to the final third act to still lead into Halo Wars 2 and Halo Infinite. You know, the 343 games that had amazing story telling?
Welp. I hope you all enjoy what I had planned for how I would do the legend of Halo 5.
Now… to bide my time and become the Narrative Director of 343 and then do a soft-reboot of the Reclaimer Saga to present my tweaked rendition of Halo 4, my reworked Spartan-Ops story, and my restored Halo 5 as the proper canon.
Basically ret-con Halo 4 and Halo 5 but keep the rest of the series intact.
Exactly what I have done. I looked at Halo 4’s story and realized that since they shoved Spartan-Ops in there instead of making it a spinoff game a year down the line, they ended up scrunching the missions together.
As a result, some of the missions feel like two or three separate chapters duct-taped together. For example, take Infinity. That mission felt like two separate chapters put into one, especially when you consider the fact that there is a black-out load screen mid-mission that takes you from The Jungle to The Infinity. So I separated them.
I did add a couple small chapters, but mostly out of necessity. But otherwise I propose the same story be told, but with a bit more length to it.
pretty sure season 2 of spartan ops was turned into the spinoff comic if I recall.
oh goodness yeh.
and thank you for the link, my advise is to treat spartan ops as a…bridge of sorts, a means of transition, kinda like how FFXIV has bits in-between the main expansions that continue the story while dealing with their own mini arcs.
My intention is that Spartan-Ops would be a story of Spartan Thorne acquiring The Janus Key half in Season 1, introductions to Spartan Vale in Season 2 and an introduction to the Swords of Sangheililos as she assist them with some issues on a colony world., and an introduction to Spartan Locke in Season 3 as he hunts down a team of rogue Spartan-IVs who were Insurrectionists that planned on taking MJOLNIR armor to the Insurrection for reverse engineering.
excellent, establishing the newcomers by dedicating a season to each one, giving them time to basically “flourish” I like that. you’d probably have to interlace Chief’s mythos into each of the seasons in some form, Vale seeing how the elites revere the “demon”, Thorne potentially being inspired by his exploits, and Locke for essentially seeing “the whole picture, not buying into the myth but aware of the man himself.” kind of stuff.
Much better than Halo 5 guardians’ attempt at making us read 5 books, a comic series, watching Halo Nightfall, and listening to Hunt The Truth. And then having half the content within be LIES because Brian Reed rewrote the script but kept insisting that the marketing and novels lead into the original script.
Besides only ~10% read the books, so most people are lost on what is supposed to easily be a self-contained story.
It woud be nice to actually fight The Didact and not just have a quick-time event.
Evil Cortana was actually something Bungie thought of doing back in Halo CE, back when the script was 25 missions long. BUT they decided against it since an A.I. going evil was cliche by 1999. Evil Cortana could work, in the way that I had it be done where The Didact got a fragment of her and altered it to be evil.
Prometheans in Halo 5 were actually interesting to fight. Halo 4 it was just the Light Rifle that was useful in engagements and they were annoying with how BS their teleports and tele-blitz melee attacks were.
I never found their teleporting annoying surprisingly.
you could have it that the didact "Puppets the ancilla, using it as a way to lure chief somewhere, in a sense you could have it where its like she’s still “alive” but dead, not able to pass but locked in a state of AI purgatory, a cruel mask being used by The Didact.
On higher difficulties the Prometheans could only be reliably fought with ranged weapons. And once you broke their shields, they would teleport.
Halo 4 gave you very little ammunition but also made enemy shields recharge in record time; which resulted in fighting Elites and Knights being incredibly unfun as you would eliminate their shields and if you didn’t take them out quickly enough, they would have them back in just a couple seconds. The Elites were a bit more okay with this, but with the Knights they would teleport and have their shields full by the time they finish their warp.
Thus you spent a magazine of ammo and have to do it
all
over
again.
There was a lot wrong with how Halo 4 balanced the enemy and weapons sandbox. This was likely due to only having two years to develop rather than 3 AND they were trying to cram in two story modes and a multiplayer within those two years.
This video goes into much more further detail on what was wrong with the sandbox of Halo 4 and such.
Nah, because we still need Bad and Good Cortana to come into Halo Infinite, and my restoration of Halo 5’s story intends to lead into Halo Wars 2 and Halo Infinite.