> Please tell me, aside from being similar to another franchise, what is wrong with these potential additions.
>
> • Kill cams
Nothing wrong with them, especially if it enables the addition of a Spectator Mode shameless plug
> • Personal Ordinance
I am fine with 343 adding in a Waypoint for when a weapon spawns. I think that is a great way to make Halo more accessible for newer players. I do have an issue with the whole “Personal Ordinance”. If one team knows exactly when and where the weapon is going to drop, how is it solving the initial “problem” of camping weapon spawns? I would much rather have every weapon spawn on a consistent timer (like Halo CE) and give the power weapons waypoints so the newer players don’t have to initially remember all the spawn timers.
> • Customizable Loadouts
> • Subtle enhancements (perks)
I’m grouping these together, as someone did earlier. I never switched to the class-based shooters because I liked the balance that Arena shooters, like Halo, had. In the older games, prediction was a very big skill. You were able to make educated predictions based on what weapons/abilities were on the map, where the player was spawning, knowledge of popular routes, and what weapon/ability the player was spawning with. Now, you have to blindly guess at what weapon/ability another player is using. The weapon/ability a player chooses to spawn with changes what routes they are going to take, as they are going to cater towards the niche role of the weapon. If you have an AR, you’re not going to try and run through top middle, you’re going to cater towards the tight spaces on the map. The reverse is true for the DMR/BR. Before, you could acurately predict these routs because you knew what weapons players were spawning with, and you knew what weapons were on the map, so you could be prepared for situations. Now, we’re going to have to blindly guess, as we have no knowledge of what abilities, weapons, and perks a player will be using in each of his/her classes. I am excited to never have to use an AR ever again though.
> • Sprint
This issue has been beaten to death. Sprint in Reach was terrible, there’s no denying that. I personally think an increased base movement speed would suffice, but people are very anxious to make melees easier. I’m waiting to see how this slow-down feature works, but I am not expecting it to solve any problems. Hopefully I will be pleasantly surprised.
> • Spartan Ops
Everyone is excited for this (except perhaps the Firefight club). I just hate the name. Very unoriginal, could have been much more creative.
> • Instant Respawns
I don’t see this working in Halo. The kill times are too long, and if my shields are down, and my opponent respawns and kills me before they can recharge, I’m gonna throw my controller through the wall. It works in modern military shooters because the kill times are already short, but everyone who has played CoD knows how frustrating it is when you kill someone, they spawn behind you instantly, and get revenge. I’m just going to say this: The spawn system has to be flawless for this to work.
[/my opinions]