I Require Reasoning

> Please tell me, aside from being similar to another franchise, what is wrong with these potential additions.
>
> • Kill cams
> • Personal Ordinance
> • Customizable Loadouts
> • Subtle enhancements (perks)
> • Sprint
> • Spartan Ops
>
> Please, tell me. What’s wrong with these?

  1. There are no kill cams. In the footage you’re referring to, the camera simply followed another player, and didn’t replay a kill from the enemy’s perspective.

  2. Well, we have no idea how this works. It could be game breaking, but it’s more likely to be an extra little addition to shake up a match.

  3. No problem, as long as they are balanced well

  4. (see 3)

  5. Players could run away from fights too easily, as well as sprint directly into them, ruining the flow of the game. Hopefully, slowing down when a player is shot will fix this.

  6. This is the most awesome thing 343 has mentioned so far.

Personal ordinance seems a bit unfair if it is for kill streaks but the rest are fine. (random ordinance is okay too)

> > Please tell me, aside from being similar to another franchise, what is wrong with these potential additions.
> >
> > • Kill cams
> > • Personal Ordinance
> > • Customizable Loadouts
> > • Subtle enhancements (perks)
> > • Sprint
> > • Spartan Ops
> >
> > Please, tell me. What’s wrong with these?
>
> 1. There are no kill cams. In the footage you’re referring to, the camera simply followed another player, and didn’t replay a kill from the enemy’s perspective.
>
> 2. Well, we have no idea how this works. It could be game breaking, but it’s more likely to be an extra little addition to shake up a match.
>
> 3. No problem, as long as they are balanced well
>
> 4. (see 3)
>
> 5. Players could run away from fights too easily, as well as sprint directly into them, ruining the flow of the game. Hopefully, slowing down when a player is shot will fix this.
>
> 6. This is the most awesome thing 343 has mentioned so far.

Thank you. Someone who actually pays attention and thinks.

> > Please tell me, aside from being similar to another franchise, what is wrong with these potential additions.
> >
> > • Kill cams
> > • Personal Ordinance
> > • Customizable Loadouts
> > • Subtle enhancements (perks)
> > • Sprint
> > • Spartan Ops
> >
> > Please, tell me. What’s wrong with these?
>
> 1. There are no kill cams. In the footage you’re referring to, the camera simply followed another player, and didn’t replay a kill from the enemy’s perspective.
>
> 2. Well, we have no idea how this works. It could be game breaking, but it’s more likely to be an extra little addition to shake up a match.
>
> 3. No problem, as long as they are balanced well
>
> 4. (see 3)
>
> 5. Players could run away from fights too easily, as well as sprint directly into them, ruining the flow of the game. Hopefully, slowing down when a player is shot will fix this.
>
> 6. This is the most awesome thing 343 has mentioned so far.

  1. its meant to provide less camping of power weapons and provide a constant moving team and a faster game. You know how longs games can be when teams just camp at a power weapon and the other team waits them out.

  2. Not every playlist has them, and some have their own set loadouts you can’t change.

  3. Already confirmed to slow players if you shoot them.

  4. I agree :slight_smile:

Half of those break the concept of starting equal in halo.

I find nothing wrong with any of the stated complaints.

Most people just skip kill cams anyway so that isn’t much of a problem. and you don’t see them move far after they kill you anyway.

> I find nothing wrong with any of the stated complaints.
>
> Most people just skip kill cams anyway so that isn’t much of a problem. and you don’t see them move far after they kill you anyway.

Everyone is just butthurt from Killcams because it came from COD, no other reason.

> Kill cams are a useless gimmick, the fact an enemy can see me when he is dead and what direction I moved too when I was on the other side of the map is silly, the camera in Reach followed the player for a short amount of time, that was fine.
>
> I assume Personal Ordinance is the weapon drops? Nothing wrong with that by me, I still don’t fully understand it but time will tell.
>
> Stops the constant “ZOMG, I PREFER DMR/BR STARTS, CAN WE HAZ DAT, TEH AR SUKZZZZ” and allows people to spawn with a BR/DMR when they want.
>
> We don’t have enough information on that officially to make a judgement, we know officially that Thruster Pack (Jetpack), Hologram and Camo is back with big changes.
>
> Sprint is fine in my book, as long as you can’t sprint for a long long time, it will be great, especially since when you get shot, you get slowed down.
>
> Nobody is really complaining about Spartan Ops, it has yet to be revealed fully, it will be tomorrow but I see it as a good & viable replacement for Firefight, weekly missions sounds like a fun addition to me.

Hey, I didn’t have to say it because you already said it for me.

I personally see adding Spartan Ops and Kill Cams as admitting defeat. “We simply couldn’t think of our own additions to Halo 4 so we had to just sneakily put in ideas Call of Duty already had.” They’re just looking to add more to their fan base from the Cod crowd.

It’s kind of funny, but not ha-ha funny 343i had to do this on their very first Halo game.

> I personally see adding Spartan Ops and Kill Cams as admitting defeat. “We simply couldn’t think of our own additions to Halo 4 so we had to just sneakily put in ideas Call of Duty already had.” They’re just looking to add more to their fan base from the Cod crowd.
>
> It’s kind of funny, but not ha-ha funny 343i had to do this on their very first Halo game.

> Please tell me, <mark>aside from being similar to another franchise</mark>, what is wrong with these potential additions.

> > > Please tell me, aside from being similar to another franchise, what is wrong with these potential additions.
> > >
> > > • Kill cams
> > > • Personal Ordinance
> > > • Customizable Loadouts
> > > • Subtle enhancements (perks)
> > > • Sprint
> > > • Spartan Ops
> > >
> > > Please, tell me. What’s wrong with these?
> >
> > 1. There are no kill cams. In the footage you’re referring to, the camera simply followed another player, and didn’t replay a kill from the enemy’s perspective.
> >
> > 2. Well, we have no idea how this works. It could be game breaking, but it’s more likely to be an extra little addition to shake up a match.
> >
> > 3. No problem, as long as they are balanced well
> >
> > 4. (see 3)
> >
> > 5. Players could run away from fights too easily, as well as sprint directly into them, ruining the flow of the game. Hopefully, slowing down when a player is shot will fix this.
> >
> > 6. This is the most awesome thing 343 has mentioned so far.
>
> 2. its meant to provide less camping of power weapons and provide a constant moving team and a faster game. You know how longs games can be when teams just camp at a power weapon and the other team waits them out.
>
> <mark>3. Not every playlist has them, and some have their own set loadouts you can’t change.</mark>
>
> 5. Already confirmed to slow players if you shoot them.
>
> 6. I agree :slight_smile:

Those loadouts are map specific, and from what I’ve heard, most gametypes won’t deny a player the ability to use custom loaddouts. They just provide a weapon that fits the map, so players that haven’t unlocked it don’t get slaughtered by players that have.

I don’t find any real problems with any of the features appart from the instant respawning, which I feel will allow people to hide in “waiting to respawn mode” if they’re having a bad game, but that said, who knows? it may well work out to be amazing.

> I don’t find any real problems with any of the features appart from the instant respawning, which I feel will allow people to hide in “waiting to respawn mode” if they’re having a bad game, but that said, who knows? it may well work out to be amazing.

I’m pretty sure there’s a time limit still attached.

> I don’t find any real problems with any of the features appart from the instant respawning, which I feel will allow people to hide in “waiting to respawn mode” if they’re having a bad game, but that said, who knows? it may well work out to be amazing.

There’s no hiding, players will get sent back into the game after a few seconds. You can’t just not respawn for a whole game or anything like that.

Completely my own opinion on these matters and i still believe Halo 4 will be a great game but you asked so here we go.

• Kill cams
Personally I believe they are pointless and just a hinderance, the camera after death in Halo slowly moves towards where your enemy is anyway which takes about 2 seconds to get his location and with the other remaining seconds (depending on the gametype)I like to view all my teammates locations and get a good understanding as to where i’ll be respawning and what to do afterwards.

• Personal Ordinance
I don’t really know much about this sorry.

• Customizable Loadouts
• Subtle enhancements (perks)
I’ll take these at the same time because enhancements are part of your loadout. My 2 main grievances are i’ve always enjoyed i guess for lack of a better word simplicity in Halo, you know what your enemy spawns with and you know what weapons/powerups are on the map therefore it’s a level playing field and it’s pretty fair, this brings me on to my other point. Balance, the more abilities/perks/enhancements/whatever you’re allowing people to spawn with the harder it is to balance the game.

• Sprint
I believe this is just a preference really. I personally don’t like or feel the need for sprint. The argument for is that you can get into the battle quicker and get away from bad locations. Firstly if everyone didn’t have sprint everyone would be at the battle at the same time albeit slightly slower I guess and secondly it’s your fault for putting yourself in a bad location and you deserve to be punished for that. Allowing people to just sprint away is not right. Although I will say that Reachs sprint left a bad taste in peoples mouths because it was implemented poorly, with the whole while you’re shot at you slow down apparently in Halo 4 hopefully it’s a lot better. It seems modern FPSs seem to need sprint these days and Halo has just fallen into the trend unfortunately.

• Spartan Ops
Personally appeals to be a lot more than firefight did and I haven’t really seen any complaints because nobody really knows enough about it. I guess the only very very minor issue is that the name is so close to call of dutys spec ops but if people honestly have issues with that then they don’t deserve to play Halo.

Haven’t seen anything really yet so these are my opinions on the ideas themselves, for all I know they could be implemented perfectly in Halo 4.

> I personally see adding Spartan Ops and Kill Cams as admitting defeat. “We simply couldn’t think of our own additions to Halo 4 so we had to just sneakily put in ideas Call of Duty already had.” They’re just looking to add more to their fan base from the Cod crowd.
>
> It’s kind of funny, but not ha-ha funny 343i had to do this on their very first Halo game.

What is so wrong and CoD about Spartan Ops, seriously! Free, weekly missions that have an entirely new story on the size and scale of the campaign. New environments and videos for each mission, all following a team of Spartan IVs and the Infinity. Why does this seem so bad and CoD to people? Its a revolutionary edition for story lovers especially, its like a second campaign. What does CoD have that is a second campaign?

Kill Cams are no different than theater. In theater you can go and watch how you died, with a kill cam you can watch how you died. Kill cams just offer you the chance to see and improve faster, so you don’t make the same mistake twice. Besides, so what if CoD has a similar feature to this. If it is improved and works well for Halo 4, who cares?

> Please tell me, aside from being similar to another franchise, what is wrong with these potential additions.
>
> • Kill cams
> • Personal Ordinance
> • Customizable Loadouts
> • Subtle enhancements (perks)
> • Sprint
> • Spartan Ops
> • Instant Respawns
>
>
> Please, tell me. What’s wrong with these?

  • It’s not that they’d be bad, it’s just it doesn’t feel like something Halo should have. Also, there aren’t many franchises which feature Killcams. The community wants Halo to be innovative, not copy features from other franchises.

  • The concept is potentially bad as it could give someone an unfair advantage over everyone else. The way it might be implemented seems like it works well with Halo, however.

  • Nothing wrong with customizable loadouts per se, but Halo has always had some type of balance to it. Everybody starts off with the same weapons and must work their way to better weapons to gain an advantage. If the sandbox is properly balanced, there’s nothing wrong with this feature. But if there is even one slightly over powered weapon, the whole thing is thrown off.

  • I don’t really like the idea of perks. What’s the point? It doesn’t really add anything to the gameplay except potential imbalance. Who needs to START with 2 primary weapons when you could just swap your secondary out 10 seconds into a match? It doesn’t add anything.

  • I have no problem with sprint.

  • I don’t think anyone has a problem with Spartan Ops. It’s mostly just the name people have a problem with. They couldn’t have come up with something more creative than that?

  • Instant respawns take away from Halo’s competitiveness. “Oh I just got killed but I knocked this guy’s shields down? I’ll spawn instantly and just run around the corner to finish him up!” This will be even worse if the spawning is as bad as it is in Reach. It also can make Exterminations impossible.

> > Please tell me, aside from being similar to another franchise, what is wrong with these potential additions.
> >
> > • Kill cams
> > • Personal Ordinance
> > • Customizable Loadouts
> > • Subtle enhancements (perks)
> > • Sprint
> > • Spartan Ops
> > • Instant Respawns
> >
> >
> > Please, tell me. What’s wrong with these?
>
> - It’s not that they’d be bad, it’s just it doesn’t feel like something Halo should have. Also, there aren’t many franchises which feature Killcams. The community wants Halo to be innovative, not copy features from other franchises.
>
> - The concept is potentially bad as it could give someone an unfair advantage over everyone else. The way it might be implemented seems like it works well with Halo, however.
>
> - Nothing wrong with customizable loadouts per se, but Halo has always had some type of balance to it. Everybody starts off with the same weapons and must work their way to better weapons to gain an advantage. If the sandbox is properly balanced, there’s nothing wrong with this feature. But if there is even one slightly over powered weapon, the whole thing is thrown off.
>
> - I don’t really like the idea of perks. What’s the point? It doesn’t really add anything to the gameplay except potential imbalance. Who needs to START with 2 primary weapons when you could just swap your secondary out 10 seconds into a match? It doesn’t add anything.
>
> - I have no problem with sprint.
>
> - I don’t think anyone has a problem with Spartan Ops. It’s mostly just the name people have a problem with. They couldn’t have come up with something more creative than that?
>
> - Instant respawns take away from Halo’s competitiveness. “Oh I just got killed but I knocked this guy’s shields down? I’ll spawn instantly and just run around the corner to finish him up!” This will be even worse if the spawning is as bad as it is in Reach. It also can make Exterminations impossible.

Why do people seem to think that you insta-spawn 5 feet away from the player who killed you?

> Why do people seem to think that you insta-spawn 5 feet away from the player who killed you?

Probably because Reach burned that into everyone’s mind.

> Please tell me, aside from being similar to another franchise, what is wrong with these potential additions.
>
> • Kill cams

Nothing wrong with them, especially if it enables the addition of a Spectator Mode shameless plug

> • Personal Ordinance

I am fine with 343 adding in a Waypoint for when a weapon spawns. I think that is a great way to make Halo more accessible for newer players. I do have an issue with the whole “Personal Ordinance”. If one team knows exactly when and where the weapon is going to drop, how is it solving the initial “problem” of camping weapon spawns? I would much rather have every weapon spawn on a consistent timer (like Halo CE) and give the power weapons waypoints so the newer players don’t have to initially remember all the spawn timers.

> • Customizable Loadouts
> • Subtle enhancements (perks)

I’m grouping these together, as someone did earlier. I never switched to the class-based shooters because I liked the balance that Arena shooters, like Halo, had. In the older games, prediction was a very big skill. You were able to make educated predictions based on what weapons/abilities were on the map, where the player was spawning, knowledge of popular routes, and what weapon/ability the player was spawning with. Now, you have to blindly guess at what weapon/ability another player is using. The weapon/ability a player chooses to spawn with changes what routes they are going to take, as they are going to cater towards the niche role of the weapon. If you have an AR, you’re not going to try and run through top middle, you’re going to cater towards the tight spaces on the map. The reverse is true for the DMR/BR. Before, you could acurately predict these routs because you knew what weapons players were spawning with, and you knew what weapons were on the map, so you could be prepared for situations. Now, we’re going to have to blindly guess, as we have no knowledge of what abilities, weapons, and perks a player will be using in each of his/her classes. I am excited to never have to use an AR ever again though.

> • Sprint

This issue has been beaten to death. Sprint in Reach was terrible, there’s no denying that. I personally think an increased base movement speed would suffice, but people are very anxious to make melees easier. I’m waiting to see how this slow-down feature works, but I am not expecting it to solve any problems. Hopefully I will be pleasantly surprised.

> • Spartan Ops

Everyone is excited for this (except perhaps the Firefight club). I just hate the name. Very unoriginal, could have been much more creative.

> • Instant Respawns

I don’t see this working in Halo. The kill times are too long, and if my shields are down, and my opponent respawns and kills me before they can recharge, I’m gonna throw my controller through the wall. It works in modern military shooters because the kill times are already short, but everyone who has played CoD knows how frustrating it is when you kill someone, they spawn behind you instantly, and get revenge. I’m just going to say this: The spawn system has to be flawless for this to work.

[/my opinions]