I Require Reasoning

The only one I am concerned about is kill cams, and barely. Before, if you die, you need to rely on communication and observation to determine where an enemy was (if you didn’t already)… the kill cams can take away this aspect. However, I would like it if the second you die (in the kill cam), it switches to the normal view of just hovering over your dead body, so you can’t necessarily see where your killer went next.
Other than that, it’s not bad. Even if they had a cod-like kill cam, it wouldn’t ruin anything for me.

> Please tell me, aside from being similar to another franchise, what is wrong with these potential additions.
>
> • Kill cams
> • Personal Ordinance
> • Customizable Loadouts
> • Subtle enhancements (perks)
> • Sprint
> • Spartan Ops
>
> Please, tell me. What’s wrong with these?

Fine, I’ll take the bait, despite these being pointed out literally 1000s of times.

Halo was originally an Arena FOS. This means everyone starts on the exact even footing. Same weapons, same grenades, same spawning, same speed, same jumping, etc. this allowed for a completely equal BALANCE that turned the game into a pure competition of teamwork, accuracy, and strategy.
Personal Ordinance
Customizable Loadouts
Perks
All obliterate equality and balance. And no. “They could be,” is a terrible argument. They never have been and never will be.
Besides, if perks are “subtle,” why even add them except to throw balance off just like bloom.

How is it fair and balanced to know where your killer is exactly? They’re destroying this once valuable asset called “team chat.” if I’m slaughtering your team from one position, the game shouldn’t tell you exactly where I am. You should use teamwork to dispose if me.

Spartan Ops is original and something I’m personally looking forward to. It DOES sound too much like Spec Ops and 343i is banking on this to try and lure little CoD fanboys. All the naming in the game is completely unoriginal:
Mission Infinity
Project Infinity
Infinity Ops
I’ve heard even better than these on the forums. “Soartan Ops” and “Spartan Points” are simply lazy and uninspired much like most of the gameplay mechanics you’ve listed.
Sprint just seemed to ruin maps. Did you notice how much bigger Reach maps were compared to previous titles? It ruined smaller intense maps like Guardian or Lockout or Wizard. Maps need an overhaul from Reach. Smaller, tighter, less AA inspired.

> Kill cams are a useless gimmick, the fact an enemy can see me when he is dead and what direction I moved too when I was on the other side of the map is silly, the camera in Reach followed the player for a short amount of time, that was fine.

Agreed.

> I assume Personal Ordinance is the weapon drops? Nothing wrong with that by me, I still don’t fully understand it but time will tell.

The details are fairly straightforward, the big question is what triggers them and how is that tallied if random. Ultimately, I’d like to see more weapon drops for a team that is losing for example. give them the tools they need to stand their ground and be better competitors.

> Stops the constant “ZOMG, I PREFER DMR/BR STARTS, CAN WE HAZ DAT, TEH AR SUKZZZZ” and allows people to spawn with a BR/DMR when they want.

I agree to an extent. I’d rather have a primary gun and a small arm than allow someone to spawn in with a long range rifle and a short range one.

> We don’t have enough information on that officially to make a judgement, we know officially that Thruster Pack (Jetpack), Hologram and Camo is back with big changes.

I’ve been searching for this confirmation for a while now, can you link where its officially listed as a thruster pack? The only place I see this is on Halo Nation. But if it turns out like that, I do agree 343 is doing the community a favor by modifying it to that.

> Sprint is fine in my book, as long as you can’t sprint for a long long time, it will be great, especially since when you get shot, you get slowed down.

This has been needed since pre- Halo 3. I’m happy to see its finally coming to light.

> Nobody is really complaining about Spartan Ops, it has yet to be revealed fully, it will be tomorrow but I see it as a good & viable replacement for Firefight, weekly missions sounds like a fun addition to me.

Oh its got its drawbacks, just like everything else, but who knows what it’ll end up like. I reserve judgment for this till I play it.

> Please tell me, aside from being similar to another franchise, what is wrong with these potential additions.
>
> • Kill cams
> • Personal Ordinance
> • Customizable Loadouts
> • Subtle enhancements (perks)
> • Sprint
> • Spartan Ops
>
> Please, tell me. What’s wrong with these?

  1. There are no kill cams. In the footage you’re referring to, the camera simply followed another player, and didn’t replay a kill from the enemy’s perspective.

  2. Well, we have no idea how this works. It could be game breaking, but it’s more likely to be an extra little addition to shake up a match.

  3. No problem, as long as they are balanced well

  4. (see 3)

  5. Players could run away from fights too easily, as well as sprint directly into them, ruining the flow of the game. Hopefully, slowing down when a player is shot will fix this.

  6. This is the most awesome thing 343 has mentioned so far.

Personal ordinance seems a bit unfair if it is for kill streaks but the rest are fine. (random ordinance is okay too)

> > Please tell me, aside from being similar to another franchise, what is wrong with these potential additions.
> >
> > • Kill cams
> > • Personal Ordinance
> > • Customizable Loadouts
> > • Subtle enhancements (perks)
> > • Sprint
> > • Spartan Ops
> >
> > Please, tell me. What’s wrong with these?
>
> 1. There are no kill cams. In the footage you’re referring to, the camera simply followed another player, and didn’t replay a kill from the enemy’s perspective.
>
> 2. Well, we have no idea how this works. It could be game breaking, but it’s more likely to be an extra little addition to shake up a match.
>
> 3. No problem, as long as they are balanced well
>
> 4. (see 3)
>
> 5. Players could run away from fights too easily, as well as sprint directly into them, ruining the flow of the game. Hopefully, slowing down when a player is shot will fix this.
>
> 6. This is the most awesome thing 343 has mentioned so far.

Thank you. Someone who actually pays attention and thinks.

> > Please tell me, aside from being similar to another franchise, what is wrong with these potential additions.
> >
> > • Kill cams
> > • Personal Ordinance
> > • Customizable Loadouts
> > • Subtle enhancements (perks)
> > • Sprint
> > • Spartan Ops
> >
> > Please, tell me. What’s wrong with these?
>
> 1. There are no kill cams. In the footage you’re referring to, the camera simply followed another player, and didn’t replay a kill from the enemy’s perspective.
>
> 2. Well, we have no idea how this works. It could be game breaking, but it’s more likely to be an extra little addition to shake up a match.
>
> 3. No problem, as long as they are balanced well
>
> 4. (see 3)
>
> 5. Players could run away from fights too easily, as well as sprint directly into them, ruining the flow of the game. Hopefully, slowing down when a player is shot will fix this.
>
> 6. This is the most awesome thing 343 has mentioned so far.

  1. its meant to provide less camping of power weapons and provide a constant moving team and a faster game. You know how longs games can be when teams just camp at a power weapon and the other team waits them out.

  2. Not every playlist has them, and some have their own set loadouts you can’t change.

  3. Already confirmed to slow players if you shoot them.

  4. I agree :slight_smile:

Half of those break the concept of starting equal in halo.

I find nothing wrong with any of the stated complaints.

Most people just skip kill cams anyway so that isn’t much of a problem. and you don’t see them move far after they kill you anyway.

> I find nothing wrong with any of the stated complaints.
>
> Most people just skip kill cams anyway so that isn’t much of a problem. and you don’t see them move far after they kill you anyway.

Everyone is just butthurt from Killcams because it came from COD, no other reason.

> Kill cams are a useless gimmick, the fact an enemy can see me when he is dead and what direction I moved too when I was on the other side of the map is silly, the camera in Reach followed the player for a short amount of time, that was fine.
>
> I assume Personal Ordinance is the weapon drops? Nothing wrong with that by me, I still don’t fully understand it but time will tell.
>
> Stops the constant “ZOMG, I PREFER DMR/BR STARTS, CAN WE HAZ DAT, TEH AR SUKZZZZ” and allows people to spawn with a BR/DMR when they want.
>
> We don’t have enough information on that officially to make a judgement, we know officially that Thruster Pack (Jetpack), Hologram and Camo is back with big changes.
>
> Sprint is fine in my book, as long as you can’t sprint for a long long time, it will be great, especially since when you get shot, you get slowed down.
>
> Nobody is really complaining about Spartan Ops, it has yet to be revealed fully, it will be tomorrow but I see it as a good & viable replacement for Firefight, weekly missions sounds like a fun addition to me.

Hey, I didn’t have to say it because you already said it for me.

I personally see adding Spartan Ops and Kill Cams as admitting defeat. “We simply couldn’t think of our own additions to Halo 4 so we had to just sneakily put in ideas Call of Duty already had.” They’re just looking to add more to their fan base from the Cod crowd.

It’s kind of funny, but not ha-ha funny 343i had to do this on their very first Halo game.

> I personally see adding Spartan Ops and Kill Cams as admitting defeat. “We simply couldn’t think of our own additions to Halo 4 so we had to just sneakily put in ideas Call of Duty already had.” They’re just looking to add more to their fan base from the Cod crowd.
>
> It’s kind of funny, but not ha-ha funny 343i had to do this on their very first Halo game.

> Please tell me, <mark>aside from being similar to another franchise</mark>, what is wrong with these potential additions.

> > > Please tell me, aside from being similar to another franchise, what is wrong with these potential additions.
> > >
> > > • Kill cams
> > > • Personal Ordinance
> > > • Customizable Loadouts
> > > • Subtle enhancements (perks)
> > > • Sprint
> > > • Spartan Ops
> > >
> > > Please, tell me. What’s wrong with these?
> >
> > 1. There are no kill cams. In the footage you’re referring to, the camera simply followed another player, and didn’t replay a kill from the enemy’s perspective.
> >
> > 2. Well, we have no idea how this works. It could be game breaking, but it’s more likely to be an extra little addition to shake up a match.
> >
> > 3. No problem, as long as they are balanced well
> >
> > 4. (see 3)
> >
> > 5. Players could run away from fights too easily, as well as sprint directly into them, ruining the flow of the game. Hopefully, slowing down when a player is shot will fix this.
> >
> > 6. This is the most awesome thing 343 has mentioned so far.
>
> 2. its meant to provide less camping of power weapons and provide a constant moving team and a faster game. You know how longs games can be when teams just camp at a power weapon and the other team waits them out.
>
> <mark>3. Not every playlist has them, and some have their own set loadouts you can’t change.</mark>
>
> 5. Already confirmed to slow players if you shoot them.
>
> 6. I agree :slight_smile:

Those loadouts are map specific, and from what I’ve heard, most gametypes won’t deny a player the ability to use custom loaddouts. They just provide a weapon that fits the map, so players that haven’t unlocked it don’t get slaughtered by players that have.

I don’t find any real problems with any of the features appart from the instant respawning, which I feel will allow people to hide in “waiting to respawn mode” if they’re having a bad game, but that said, who knows? it may well work out to be amazing.

> I don’t find any real problems with any of the features appart from the instant respawning, which I feel will allow people to hide in “waiting to respawn mode” if they’re having a bad game, but that said, who knows? it may well work out to be amazing.

I’m pretty sure there’s a time limit still attached.

> I don’t find any real problems with any of the features appart from the instant respawning, which I feel will allow people to hide in “waiting to respawn mode” if they’re having a bad game, but that said, who knows? it may well work out to be amazing.

There’s no hiding, players will get sent back into the game after a few seconds. You can’t just not respawn for a whole game or anything like that.

Completely my own opinion on these matters and i still believe Halo 4 will be a great game but you asked so here we go.

• Kill cams
Personally I believe they are pointless and just a hinderance, the camera after death in Halo slowly moves towards where your enemy is anyway which takes about 2 seconds to get his location and with the other remaining seconds (depending on the gametype)I like to view all my teammates locations and get a good understanding as to where i’ll be respawning and what to do afterwards.

• Personal Ordinance
I don’t really know much about this sorry.

• Customizable Loadouts
• Subtle enhancements (perks)
I’ll take these at the same time because enhancements are part of your loadout. My 2 main grievances are i’ve always enjoyed i guess for lack of a better word simplicity in Halo, you know what your enemy spawns with and you know what weapons/powerups are on the map therefore it’s a level playing field and it’s pretty fair, this brings me on to my other point. Balance, the more abilities/perks/enhancements/whatever you’re allowing people to spawn with the harder it is to balance the game.

• Sprint
I believe this is just a preference really. I personally don’t like or feel the need for sprint. The argument for is that you can get into the battle quicker and get away from bad locations. Firstly if everyone didn’t have sprint everyone would be at the battle at the same time albeit slightly slower I guess and secondly it’s your fault for putting yourself in a bad location and you deserve to be punished for that. Allowing people to just sprint away is not right. Although I will say that Reachs sprint left a bad taste in peoples mouths because it was implemented poorly, with the whole while you’re shot at you slow down apparently in Halo 4 hopefully it’s a lot better. It seems modern FPSs seem to need sprint these days and Halo has just fallen into the trend unfortunately.

• Spartan Ops
Personally appeals to be a lot more than firefight did and I haven’t really seen any complaints because nobody really knows enough about it. I guess the only very very minor issue is that the name is so close to call of dutys spec ops but if people honestly have issues with that then they don’t deserve to play Halo.

Haven’t seen anything really yet so these are my opinions on the ideas themselves, for all I know they could be implemented perfectly in Halo 4.

> I personally see adding Spartan Ops and Kill Cams as admitting defeat. “We simply couldn’t think of our own additions to Halo 4 so we had to just sneakily put in ideas Call of Duty already had.” They’re just looking to add more to their fan base from the Cod crowd.
>
> It’s kind of funny, but not ha-ha funny 343i had to do this on their very first Halo game.

What is so wrong and CoD about Spartan Ops, seriously! Free, weekly missions that have an entirely new story on the size and scale of the campaign. New environments and videos for each mission, all following a team of Spartan IVs and the Infinity. Why does this seem so bad and CoD to people? Its a revolutionary edition for story lovers especially, its like a second campaign. What does CoD have that is a second campaign?

Kill Cams are no different than theater. In theater you can go and watch how you died, with a kill cam you can watch how you died. Kill cams just offer you the chance to see and improve faster, so you don’t make the same mistake twice. Besides, so what if CoD has a similar feature to this. If it is improved and works well for Halo 4, who cares?

> Please tell me, aside from being similar to another franchise, what is wrong with these potential additions.
>
> • Kill cams
> • Personal Ordinance
> • Customizable Loadouts
> • Subtle enhancements (perks)
> • Sprint
> • Spartan Ops
> • Instant Respawns
>
>
> Please, tell me. What’s wrong with these?

  • It’s not that they’d be bad, it’s just it doesn’t feel like something Halo should have. Also, there aren’t many franchises which feature Killcams. The community wants Halo to be innovative, not copy features from other franchises.

  • The concept is potentially bad as it could give someone an unfair advantage over everyone else. The way it might be implemented seems like it works well with Halo, however.

  • Nothing wrong with customizable loadouts per se, but Halo has always had some type of balance to it. Everybody starts off with the same weapons and must work their way to better weapons to gain an advantage. If the sandbox is properly balanced, there’s nothing wrong with this feature. But if there is even one slightly over powered weapon, the whole thing is thrown off.

  • I don’t really like the idea of perks. What’s the point? It doesn’t really add anything to the gameplay except potential imbalance. Who needs to START with 2 primary weapons when you could just swap your secondary out 10 seconds into a match? It doesn’t add anything.

  • I have no problem with sprint.

  • I don’t think anyone has a problem with Spartan Ops. It’s mostly just the name people have a problem with. They couldn’t have come up with something more creative than that?

  • Instant respawns take away from Halo’s competitiveness. “Oh I just got killed but I knocked this guy’s shields down? I’ll spawn instantly and just run around the corner to finish him up!” This will be even worse if the spawning is as bad as it is in Reach. It also can make Exterminations impossible.