I reckon the Competitive players will be the ones to save Halo...

Think about it, we see these ideas on these threads every day, but they keep getting ignored. Take Arena for example, how long has that playlist being suffering? It’s the only ranked playlist Reach has to offer and it’s doing such a poor job catering to all sorts of players of all skill levels.

Invasion was the cornerstone of Reach and look at that, it’s being ignored as well. Now we get casual playlists like Living Dead, Grifball, even Team Hotshot getting all the love. Why 343? I’m not being selfish, but the competitive players are what’s keeping Halo alive and do you really think casual players will give a -Yoink- what will happen to Reach, or any Halo game for that matter? They will play regardless of the changes. 343, don’t make the same mistakes Bungie did with Halo Reach. I understand that some hardcore players like to shove their opinions down other people’s throats like they are the president’s right-hand man. But in reality, they love Halo like the rest of us.

I’m not bashing anyone before any of you ask, I’ve been hostile to 343 and I apologize for that, but the March update really got to me and I will sorely miss Squad Slayer. Most competitive players are bristling with ideas that will improve the game dramatically, but they are being pushed aside like a pile of dirt. 343, listen to their calls, you could bring back lost players if you do. Thank you for reading, have a nice day.

Maybe b/c most of the threads come off as that they have the rights to the franchise. They don’t.

The competitive crowd needs to stop blowing it out of proportion to get their way. It’s quite obvious they want Halo to be exclusive to them and only them.

Thankfully, we have an industry that doesn’t have such one sided views and supports it for everyone as it should be.

Players who walked away - <mark>Good riddance to bad rubbish</mark>. It might not be what you want but if you loved Halo as such, you’d persevere with it. The idea that it was broken and so on is just laughable when people obviously want to play it.

Don’t get me wrong, there are individuals who think their opinions hold more weight than others, but not all competitive players are like that. Look at MLG players for example, they play to win, but they also play Halo because they love it like the rest of us.

I’m not saying casual players shouldn’t have a say, because all of us do. But these ideas I’ve seen recently is the reason for this hostility between competitive and casual players.

I just hope 343 think outside the box, make Halo 4 the best they can make it. I’m not demanding top quality from them, because no game can be perfect, I just don’t want Halo 4 to turn into another Reach game.

Competitive players are not the only one with concern for Arena and unfortunately it seems that a majority of ideas coming out of the competitive think tank is “Make it just like Halo 2/3”.

If this franchise is to last another ten years and wants the same success it has had, it will have to keep it fresh, not just reskin and rehash old ideas.

You are right about invasion and arena, they are being ignored. I am also surprised that you weren’t rude about it, and acting like your opinion beats all. Since every competitive person who makes a thread like this mentions scrubs etc. only to get that thread blocked. So kudos to you sir.

> Competitive players are not the only one with concern for Arena and unfortunately it seems that a majority of ideas coming out of the competitive think tank is “Make it just like Halo 2/3”.
>
> If this franchise is to last another ten years and wants the same success it has had, it will have to keep it fresh, not just reskin and rehash old ideas.

The thing is. They will never get those feelings again. even if Halo 4 was a carbon copy of halo 1/2

i am for good game play . I mean We all have our opinions on how Reach was. Not going to talk about it more than this. Its like beating a dead horse.

I never been against change. I just want a balanced MP and H4 looks like its going to have those tweaks.

> If this franchise is to last another ten years and wants the same success it has had, it will have to keep it fresh, not just reskin and rehash old ideas.

Add new weapons? Fine, if they are balanced with the rest of the sandbox. Add new abilities? Fine, if they are not given to you off spawn. Add new maps? Fine, if they are balanced and have sightlines (this is an FPS after all). Add unlockables that improve upon the base player traits? No, that ruins the concept of everybody starting as equals when they respawn.

I just want 4 to be similar enough to Halo for me to embrace it as a Halo game.

> The thing is. They will never get those feelings again. even if Halo 4 was a carbon copy of halo 1/2
>
> i am for good game play . I mean We all have our opinions on how Reach was. Not going to talk about it more than this. Its like beating a dead horse.
>
> I never been against change. I just want a balanced MP and H4 looks like its going to have those tweaks.

You’re never going to strike lighting twice and if magically so, it’s not going to be the same.

> > Competitive players are not the only one with concern for Arena and unfortunately it seems that a majority of ideas coming out of the competitive think tank is “Make it just like Halo 2/3”.
> >
> > If this franchise is to last another ten years and wants the same success it has had, it will have to keep it fresh, not just reskin and rehash old ideas.
>
> The thing is. They will never get those feelings again. even if Halo 4 was a carbon copy of halo 1/2
>
> i am for good game play . I mean We all have our opinions on how Reach was. Not going to talk about it more than this. Its like beating a dead horse.
>
> I never been against change. I just want a balanced MP and H4 looks like its going to have those tweaks.

Asymmetrical competitive balance is for MLG.

> > The thing is. They will never get those feelings again. even if Halo 4 was a carbon copy of halo 1/2
> >
> > i am for good game play . I mean We all have our opinions on how Reach was. Not going to talk about it more than this. Its like beating a dead horse.
> >
> > I never been against change. I just want a balanced MP and H4 looks like its going to have those tweaks.
>
> You’re never going to strike lighting twice and if magically so, it’s not going to be the same.

exactly.

> > > Competitive players are not the only one with concern for Arena and unfortunately it seems that a majority of ideas coming out of the competitive think tank is “Make it just like Halo 2/3”.
> > >
> > > If this franchise is to last another ten years and wants the same success it has had, it will have to keep it fresh, not just reskin and rehash old ideas.
> >
> > The thing is. They will never get those feelings again. even if Halo 4 was a carbon copy of halo 1/2
> >
> > i am for good game play . I mean We all have our opinions on how Reach was. Not going to talk about it more than this. Its like beating a dead horse.
> >
> > I never been against change. I just want a balanced MP and H4 looks like its going to have those tweaks.
>
> Asymmetrical competitive balance is for MLG.

I guess

i see balance beyond MLG. arguments such as HALO NEEDS TO BE CATERED TO ESPORTS makes me facepalm.

The game just needs to be properly balanced then it can actually be used in Esports with minor tweaks instead of the whole dang game.

> > > > Competitive players are not the only one with concern for Arena and unfortunately it seems that a majority of ideas coming out of the competitive think tank is “Make it just like Halo 2/3”.
> > > >
> > > > If this franchise is to last another ten years and wants the same success it has had, it will have to keep it fresh, not just reskin and rehash old ideas.
> > >
> > > The thing is. They will never get those feelings again. even if Halo 4 was a carbon copy of halo 1/2
> > >
> > > i am for good game play . I mean We all have our opinions on how Reach was. Not going to talk about it more than this. Its like beating a dead horse.
> > >
> > > I never been against change. I just want a balanced MP and H4 looks like its going to have those tweaks.
> >
> > Asymmetrical competitive balance is for MLG.
>
> I guess
>
> i see balance beyond MLG. arguments such as HALO NEEDS TO BE CATERED TO ESPORTS makes me facepalm.
>
> The game just needs to be properly balanced then it can actually be used in Esports with minor tweaks instead of the whole dang game.

There should always be a place for a hardcore pure competitive gametype and those that enjoy it, but the simple fact is that the population does not a whole game being built around that concept. Competitive players are having a hard time filling two playlist never mind a full game.

I respect the desires and skills involved with that portion of the community, but they remain such a small portion, it seems very shortsighted to think whole games could be built off a gametype that only has 1500 players (MLG) in it at peak times or a game that is slowly dying because of old age and dis-interest (Halo 3).

> Competitive players are not the only one with concern for Arena and unfortunately it seems that a majority of ideas coming out of the competitive think tank is “Make it just like Halo 2/3”.
>
> If this franchise is to last another ten years and wants the same success it has had, it <mark>will have to keep it fresh, not just reskin and rehash old ideas</mark>.

^ This works for COD. They make the same game every year. And are #1 everytime.

Cheers to H4.

> > > > > Competitive players are not the only one with concern for Arena and unfortunately it seems that a majority of ideas coming out of the competitive think tank is “Make it just like Halo 2/3”.
> > > > >
> > > > > If this franchise is to last another ten years and wants the same success it has had, it will have to keep it fresh, not just reskin and rehash old ideas.
> > > >
> > > > The thing is. They will never get those feelings again. even if Halo 4 was a carbon copy of halo 1/2
> > > >
> > > > i am for good game play . I mean We all have our opinions on how Reach was. Not going to talk about it more than this. Its like beating a dead horse.
> > > >
> > > > I never been against change. I just want a balanced MP and H4 looks like its going to have those tweaks.
> > >
> > > Asymmetrical competitive balance is for MLG.
> >
> > I guess
> >
> > i see balance beyond MLG. arguments such as HALO NEEDS TO BE CATERED TO ESPORTS makes me facepalm.
> >
> > The game just needs to be properly balanced then it can actually be used in Esports with minor tweaks instead of the whole dang game.
>
> There should always be a place for a hardcore pure competitive gametype and those that enjoy it, but the simple fact is that the population does not a whole game being built around that concept. Competitive players are having a hard time filling two playlist never mind a full game.
>
> I respect the desires and skills involved with that portion of the community, but they remain such a small portion, it seems very shortsighted to think whole games could be built off a gametype that only has 1500 players (MLG) in it at peak times or a game that is slowly dying because of old age and dis-interest (Halo 3).

They believe that their balance is the right way of things. The whole issue with that is Themselves as a community can not decide on what setting to use,what maps etc. So they think 343 should be set to that standard honestly those players are just as clueless as the casual players.

That community is divided among themselves. Such as the Br/DMR people

No one knows what the hell they want. Therefore that’s why Frankie said they are not looking at the halo 4 forum for any suggestions.

Would casuals notice that the gameplay is uber competitive? nah I dont think so? But is it right to just ignore that part of the fan base?

If its balanced out of the box, things will be fine. It does not need to support one side or another.

> > Competitive players are not the only one with concern for Arena and unfortunately it seems that a majority of ideas coming out of the competitive think tank is “Make it just like Halo 2/3”.
> >
> > If this franchise is to last another ten years and wants the same success it has had, it <mark>will have to keep it fresh, not just reskin and rehash old ideas</mark>.
>
> ^ This works for COD. They make the same game every year. And are #1 everytime.
>
> Cheers to H4.

when IGN makes an article about how COD is getting boring.

that’s when you know things are pretty bad.

> > Competitive players are not the only one with concern for Arena and unfortunately it seems that a majority of ideas coming out of the competitive think tank is “Make it just like Halo 2/3”.
> >
> > If this franchise is to last another ten years and wants the same success it has had, it <mark>will have to keep it fresh, not just reskin and rehash old ideas</mark>.
>
> ^ This works for COD. They make the same game every year. And are #1 everytime.
>
> Cheers to H4.

CoD is milking their fanbase a little too often in my opinion and we should see the results of that here in the next two game releases and while not having played much CoD (maybe 20 games total, ever) my understanding is Black Ops is a little different then MW.

Before I continue, is this a correct understanding of MW and Black Ops?

> > > Competitive players are not the only one with concern for Arena and unfortunately it seems that a majority of ideas coming out of the competitive think tank is “Make it just like Halo 2/3”.
> > >
> > > If this franchise is to last another ten years and wants the same success it has had, it <mark>will have to keep it fresh, not just reskin and rehash old ideas</mark>.
> >
> > ^ This works for COD. They make the same game every year. And are #1 everytime.
> >
> > Cheers to H4.
>
> CoD is milking their fanbase a little too often in my opinion and we should see the results of that here in the next two game releases and while not having played much CoD (maybe 20 games total, ever) my understanding is Black Ops is a little different then MW.
>
> Before I continue, is this a correct understanding of MW and Black Ops?

Ehh not really. They’re very, very similar. Made by different companies (Activision makes MW, Treyarch makes WaW/BO). Treyarch does the “-Yoink!- Zombies”. But they look/play the exact same. New weapon/gametype here and there.

> CoD is milking their fanbase a little too often in my opinion and we should see the results of that here in the next two game releases and while not having played much CoD (maybe 20 games total, ever) my understanding is Black Ops is a little different then MW.
>
> Before I continue, is this a correct understanding of MW and Black Ops?

They are b/c think about it - How far can you really take a Standard Military Shooter more or less based in the present to very near future. There’s little to expand upon in the time frame and the time itself. Actual future “FPS’s” have more of a range due to the unshackling of limitations of reality.

But it works doesn’t it? People just want to hop online and kill coded-byte versions of themselves and their friends in the long run. Only a handful, albeit a decent handful want to and HAVE to win and be close enough to the best…

…at a video game.

Sorry, but I’m not against it, I just don’t think Competition should take the reigns of something designed to be fun first. Game and Fun should be synonymous. Competition is welcome but it doesn’t deserve front bill.

> > CoD is milking their fanbase a little too often in my opinion and we should see the results of that here in the next two game releases and while not having played much CoD (maybe 20 games total, ever) my understanding is Black Ops is a little different then MW.
> >
> > Before I continue, is this a correct understanding of MW and Black Ops?
>
> They are b/c think about it - How far can you really take a Standard Military Shooter more or less based in the present to very near future. There’s little to expand upon in the time frame and the time itself. Actual future “FPS’s” have more of a range due to the unshackling of limitations of reality.
>
> But it works doesn’t it? People just want to hop online and kill coded-byte versions of themselves and their friends in the long run. Only a handful, albeit a decent handful want to and HAVE to win and be close enough to the best…
>
> …at a video game.
>
> Sorry, but I’m not against it, I just don’t think Competition should take the reigns of something designed to be fun first. Game and Fun should be synonymous. Competition is welcome but it doesn’t deserve front bill.

Disagree on a small tid bit

Fun is subjective. I find competitive play fun, But I’m starting to understand the other side as well.

I think the term you are looking for is enjoyment of the game as a whole.

> > > > Competitive players are not the only one with concern for Arena and unfortunately it seems that a majority of ideas coming out of the competitive think tank is “Make it just like Halo 2/3”.
> > > >
> > > > If this franchise is to last another ten years and wants the same success it has had, it <mark>will have to keep it fresh, not just reskin and rehash old ideas</mark>.
> > >
> > > ^ This works for COD. They make the same game every year. And are #1 everytime.
> > >
> > > Cheers to H4.
> >
> > CoD is milking their fanbase a little too often in my opinion and we should see the results of that here in the next two game releases and while not having played much CoD (maybe 20 games total, ever) my understanding is Black Ops is a little different then MW.
> >
> > Before I continue, is this a correct understanding of MW and Black Ops?
>
> Ehh not really. They’re very, very similar. Made by different companies (Activision makes MW, Treyarch makes WaW/BO). Treyarch does the “-Yoink!- Zombies”. But they look/play the exact same. New weapon/gametype here and there.

Activision is the publisher.

sledgehammer/IW Make MW

Treyarch makes black ops.