> It is just lost on me why this community bashes on anything that is new or like “other” shooters. I like new features in my Halo games. I may think 90% of Halo 4’s armors look like gay robots, but to the addition of sprint I say finally! Or thank you 343i for fishstick.
If you look at the sensible critisism you’ll notice why some things aren’t liked.
You say yes to sprint, while many others do not, and then they back it up with actual arguments as to why sprint shouldn’t be in Halo. It’s not arguments like “CoD has it therefore Halo can’t have it”, or “It’s new so it’s crap”.
> AA’s are a very fun addition. Also jetpacks rocked in firefights. I messed with a lot of people with Decoy. In Reach the evade was sweet. Invis would be way better without the radar jamming.
They were fun, and would probably have been better recieved had they been put on the map as pick ups instead of chosen from a loadout system and changeable during the game. That is, having been dropped so that players could change their AA.
AC without the radar jammer? That would have been ridiculous ingame. Haven’t you played against teams in Halo 4 who use the AC Radar jammer glitch?
> Halo still remains behind on other gaming movement mechanics. Look at what you can do in Halo; walk, run, shoot, jump and crouch. I could do all this and more on Super Mario Bros in 1985. I could slide under blocks in that game. Things like prone, sliding, climbing, vaulting, wall running, reviving, and kicking. Some or all these are standard movements in other games the’re not Super Kill Streak Uber Actions. Even in Halo:CE you could climb a latter but Bungie took that away.
Movement mechanics are not something you just throw into a game and expect them to work well from the go. For instance, what would Prone do in Halo? In other games where kill times are fast and gun accuracy isn’t good from hip-firing, prone makes you a smaller target so you’re harder to hit, it increases accuracy and you can sacrifice speed for stealth. The only thing Halo would get from this is being harder to hit, which would most likely result in everyone dropping on their chest the instance they’re engaging in a long distance fire fight. Slow movement while on ground and harder to hit, most likely strafing would go as well. I do not see that mechanic work well at all in Halo.
Bungie also removed ladders from Halo because of them being pacing stoppers and limitations to the player. Man cannons were far superior to ladders as they allowed players to shoot in whatever direction they chose, the only thing they had to do was get on the cannon. As opposed to a ladder which required the player to disengage a fight in order to use it.
> Please explain to me “Why is new bad?”
If new was bad, people would complain that Guests get to use whatever the main account has unlocked.
But let me ask you a counter question, “Why is new good?”. If you’re asking us why new is bad, then one could assume that you think new is good.
Is it good that we can’t drop the flag and are instead given a magnum to defend ourselves with?
Is it good with auto flag pickup?
Most of the time, how something is implemented is the problem. Map ordnance would most likely have been better recieved had it just been a little bit different.
Then when what’s implemented is a problem, it’s something that changes how the game is played compared to before. Sprint for instance, a good description is “run or gun” rahter than “run and gun”. Or flinch for that matter. Then there are perks as well. While not having a direct influence over how the game plays, it has an influence on the outcome of the game.