I would just throw out LSS altogether and implement Reach’s Gungame Custom.
Set of 10 weapons. Power weapons first, forced promotion to progressively weaker weapons.
Rocket
Sniper
Sword
Br
Hydra
Ar
Needler
Pulse
Sk
PP
Kills will promote your weapon to the next, backsmacks demote.
After getting a kill with the PP, the player is given the Hammer and have to reach 25 score to finish the game. Still susceptable to demotion, which loses them a point or demotes them back down to PP if they are just past the PP stage.
Personally I d rather go up in weapons than down, and it’s not like getting kills with a pistol is even hard, it has range even. (Mid range) but I can see where people would like that from Halo reach better. However like I said I’d still rather progress forward and have a limited number of lives. I like that, to me it makes you play safer and aim more accurate. I do not promote camping, just better plays. I have never camped in LSS.
Also I wouldn’t mind a search and destroy game type in infinite with limited 3-4 lives. And different than reach’s game type (at the moment I don’t remember what it was called)
It’s got a core element that’s pretty enjoyable when a great match comes along, but that’s overshadowed by the frustrating fact that it often rewards campers and spamming pocketable powerups to overpower engagements instead of relying on the age old Halo combat “dance”. The gungame core itself is a weird fit for Halo since it increasingly disadvantages losing players throughout the match, until they’re eliminated. Nothing that great skill (or the aforementioned camping and spamming powerups) can’t overcome, but antithetical to Halo’s core “even” spawn weapon philosophy.
So I get what they were going for and I will say I’ve really had some fun in a few of the 20 or so matches I’ve played. But ultimately it’s not my thing. With some tweaking, that might change.
I love having an adrenaline rush playing Halo, I also like the fun or funnier games as well. Fiesta definitely needs fixing too, and it could end up better. I’m going to be very disappointed and bored if LSS disappears.
To be honest I don’t even go after overshields, I like having normal gunfights.
In a way off different universe SOMETIMES I wish Halo would let Spartans take advantage of their tactical knife, and be able to throw it once per life when you have no grenades or ammo. But that’s probably just me also.
That’s good. And I’m glad you and many others are enjoying the mode as it exists today. I’ve just had too many instances of someone hiding around the corner behind a door to grab a back smack or hopping behind cover and spending an overshield to save their bacon during a firefight. Those moments take a lot of the fun out of it for me
Whatever it may be, Gungame’s balancing is pretty good for its own Sandbox, the Reach sandbox, which is notorious for insanely broken things from very heavy bullet mag Snipers to the DMR.
It should promote down imo, because it lets players catch up with skill in these weaker weapons, as opposed to someone who just got a lucky lead and snowballs with better weapons.
Don’t like the fact that most LSS showdowns end up with Bulldog kills, it’s way too easy to kill someone who is FORCED to be in close proximity with you due to the shrinking zone. But if the weapons are promoted down for example, a PP would be pretty lethal in close range too, but not an EZ win like the Bulldog is because PP needs to either Overcharge > Melee which leaves you VERY OPEN to retaliation, while a spamming the PP doesn’t kill as fast as Bulldog’s spam.
Well no overshields would fix that, and honestly I’d be just fine with that. And if they could implement something just for LSS that makes it if you stand in a certain radius for longer than 10/15 seconds it kicks you or starts to kill you. There’s ways to avoid campers. Like my ideas above, a time limit and quicker shrinking danger zone, campers would get caught up in their nonsense.
I really would like that game mode as well as this, honestly I’d play either. however LSS only goes up to a BR, I’ve cleaned house with a pistol before against two people with a BR. Was it luck? No really it wasn’t, I strafed well and was accurate. And really a kill is a kill in Halo, if everyone has the same starting weapon at the beginning of the map it’s anyone’s game and the better one will win. I see where you’re coming from but I do have logical disagreement points. LSS makes me aim more true and makes me think before I just run out and not check my rear.
The mode is so stupid… if the map was like forge world sure but it’s a BTB map… on map weapons would be better than the dumb starting weapons… overall at the end everyone camps.
I will listen to anyone’s opinion and accept theirs, not alot of people seem to like LSS but it’s really got me loving infinite so much, I hope alot of game modes stay including this one
I appreciate that it’s something different. The Halo sandbox is much richer with options. I’m not a fan of Infection or Grifball either - but they have established their place.
It’s just a pity that Waypoint is rife with bitterness.
And people need to keep in mind that this is just the opening ante for LSS. There is plenty of time for feedback and suggestions. And I’m sure 343 are collating a heap of telemetry data regarding loadouts, spawns, equipment, movement patterns etc. There should be a natural evolution of the game type from here.
How about 343 fixes the real issues with this game before releasing new maps and modes… lag, desync should be first before anything Halo 2 on dial up has a better connection!
I wonder too if the game type may have worked better, at least initially, if played on the older maps.
There may have been less perception of ‘camping’ if players were more familiar with sight lines and general hiding spots.
Obviously a chance to get on the new map is great - but it takes time for players to come to grips with the nuances (especially me - it takes me forever to come to grips with it).