I really hope this game is not a halo 3 2.0 clone.

i know you guys want all the original game play elements back, but they need to keep doing new enemies.

you can’t keep holding a gun to there heads and hope they do the samething over and over and over and over again.

i don’t want talent being wasted on halo 3 2.0 clones.

we don’t need the covenant back.

we need enemies only.

cause really we are about exploring space and halo rings.

if we go there and all we get is covenant?

your killing the franchise people.

its not about just killing the covenant over and over again.

its about stopping the forunners and cortana from whipping out the universe.

I hear you man. Halo 3’s story is exceptionally plain and drab. I mean looks around and whispers it is a very, very average game and with a really plain story. It doesn’t deserve all the fanboyism/ fangirlism it gets.If we are talking about the Bungie games then Halo CE, 2 and Reach were better than 3.

> 2535442765997359;2:
> I hear you man. Halo 3’s story is exceptionally plain and drab. I mean looks around and whispers it is a very, very average game and with a really plain story. It doesn’t deserve all the fanboyism/ fangirlism it gets.If we are talking about the Bungie games then Halo CE, 2 and Reach were better than 3.

What makes it average?

> 2535442765997359;2:
> I hear you man. Halo 3’s story is exceptionally plain and drab. I mean looks around and whispers it is a very, very average game and with a really plain story. It doesn’t deserve all the fanboyism/ fangirlism it gets.If we are talking about the Bungie games then Halo CE, 2 and Reach were better than 3.

Halo 3 definitely deserved the praise it got, especially since it topped Cod for the number 1 spot. It practically sold the 360 despite 50% of them self destructing. What an unusual, contrarian post.

MODS lock this thread for Hersey!!!

Having Covenant in the game = Halo 3 clone?

What even…?

> 2533274890014309;6:
> Having Covenant in the game = Halo 3 clone?
>
> What even…?

I guess what he means is having the Covenant (as in, the faction) back harkens back to the OG series since they were the main antagonist there. I do hope we get the Banished or some Created-afiliated faction that justifies the return of old enemy archetypes, since I do agree that the Covenant should stay dead and buried as a faction (Jul’s Storm Covenant didn’t really count).

We are almost guaranteed to get new enemies, the Flood and/or updated Prometheans, in Infinite, so I think OPs worries are unfounded. Also why Halo 3.2.0? What was Halo 3.1.0? Reach?

> 2533274870884222;7:
> > 2533274890014309;6:
> > Having Covenant in the game = Halo 3 clone?
> >
> > What even…?
>
> I guess what he means is having the Covenant (as in, the faction) back harkens back to the OG series since they were the main antagonist there. I do hope we get the Banished or some Created-afiliated faction that justifies the return of old enemy archetypes, since I do agree that the Covenant should stay dead and buried as a faction (Jul’s Storm Covenant didn’t really count).
>
> We are almost guaranteed to get new enemies, the Flood and/or updated Prometheans, in Infinite, so I think OPs worries are unfounded. Also why Halo 3.2.0? What was Halo 3.1.0? Reach?

Well, the comment wasn’t meant in all seriousness, but whether it is some other covenant remnant or banished it will be basically the same species with same base technology with their own little variations.
Not that it’s too bad in those cases but Jul’s covenant should stay buried as it’s finished in the story like covenant of old as a faction.

And I doubt that worries about same old enemies are unfounded in a form that prometheans basically are the same gray/orange mass over & over though granted they have been in the franchise less time than the baseline covenant enemies.

But Covenant species could really use a bit of an update, before they got updates in weaponry & vehicles alike like brute weaponry & scarabs, in every installment but now it almost seems like they get less attention with addition of prometheans.
Lately the additions they have got have been something like gimmicky kraken & lich, which is basically reskin less interactable reskin of phantom basically so I don’t really wonder why they would start to feel dull as a whole.
And what prometheans have added to that, basically 4 different enemy types similar in roles to covenant without really much in the way of vehicles or anything.

And I think Halo 3.1.0 possibly could be Halo 3: ODST which is pretty fair to be real if it’s the case, at least by gameplay/artstyle perspective.

But I get the premise, at least a several options what could be the reason for the topic but Halo 3 clone just seems a bit far fetched in relation to pretty much all of them.

> 2535442765997359;2:
> I hear you man. Halo 3’s story is exceptionally plain and drab. I mean looks around and whispers it is a very, very average game and with a really plain story. It doesn’t deserve all the fanboyism/ fangirlism it gets.If we are talking about the Bungie games then Halo CE, 2 and Reach were better than 3.

thank you well say man

> 2535407109813100;4:
> > 2535442765997359;2:
> > I hear you man. Halo 3’s story is exceptionally plain and drab. I mean looks around and whispers it is a very, very average game and with a really plain story. It doesn’t deserve all the fanboyism/ fangirlism it gets.If we are talking about the Bungie games then Halo CE, 2 and Reach were better than 3.
>
> Halo 3 definitely deserved the praise it got, especially since it topped Cod for the number 1 spot. It practically sold the 360 despite 50% of them self destructing. What an unusual, contrarian post.

I suppose beating an equally average and lack luster game makes a game good? COD never had a compelling story to begin with and I never mentioned the multiplayer, which seems to be source of most conflicts. I am referring to the story of H3. HCE introduced us to the flood and forerunners, an interesting twist that shook everything everyone knew about the usual ongoing human-covenant conflict. H2 showed us the story from the covenant perspective and introduced the flood as an actual, consciousness entity. Both of these plot devices elevated the story and gave halo it’s unusual mark. Reach gave us a look into the inner workings of the UNSC and the desperation humanity faced during its fall. A simple but emotionally compelling story. H4 went over and beyond with its introduction of forerunners and most importantly, showing us the human side of chief and the moral reservations of the Spartan program. What does H3 have to offer? A fairly average story with no interesting twists. The best part about H3 are the terminals and they are not even a major part of the story. H3 lacks the impressive level design of HCE, its feel of battling it out with the marines , for example the beach assault on the silent cartographer, something which is my most favourite moment across all halo games. It is only outmatched by noble-6’s last stand in reach’s final mission. H3’s story is fairly drab and simple with chief and arby saving the world by activating another halo. No interesting developments since halo 2 already told us that earth was the final destination of the ark portal. I could write pages upon pages about why H3’s campaign is severely lacking in terms of story and all of those would be valid points but…I suppose people don’t want to see the truth. The only thing H3 had going on for it was the success of the previous games, a well established fanbase, the marketing and the fact that everyone wanted to see the ending to MC’s story, especially after that cliffhanger ending of 2.

“I stand before you, accused of a sin of ensuring forerunner ascendancy. Of attempting to save us from a fate where we are forced to… recede. Think of my acts as you will, but do not doubt the reality of what’s coming.”

  • Didact

> 2535442765997359;2:
> I hear you man. Halo 3’s story is exceptionally plain and drab. I mean looks around and whispers it is a very, very average game and with a really plain story. It doesn’t deserve all the fanboyism/ fangirlism it gets.If we are talking about the Bungie games then Halo CE, 2 and Reach were better than 3.

It introduced so many new things to Halo though.

Forge and theater, File Share, armor customization, party up.

Story-wise, so many things reached a conclusion and made the journey feel worthwhile.

> 2535442765997359;10:
> HCE introduced us to the flood and forerunners, an interesting twist that shook everything everyone knew about the usual ongoing human-covenant conflict.

Agreed.

> 2535442765997359;10:
> H2 showed us the story from the covenant perspective

Worst part of the game, being forced to play as an ugly vulture-face.

> 2535442765997359;10:
> and introduced the flood as an actual, consciousness entity.

No, it didn’t. This was already known before. Just that one particular Gravemind on Delta Halo was introduced.

> 2535442765997359;10:
> Reach gave us a look into the inner workings of the UNSC and the desperation humanity faced during its fall. A simple but emotionally compelling story.

Uhm… no. The only emotion I felt from Reach’s story was boredom. The plot is basically nonexistent besides the last two missions, where it’s suddenly about escorting Cortana. Noble Team’s deaths were ham-fisted at best, none of them made sense and all the characters besides Jorge were so extremely unlikeable, I was almost happy when they died.

> 2535442765997359;10:
> H4 went over and beyond with its introduction of forerunners and most importantly, showing us the human side of chief and the moral reservations of the Spartan program.

Halo 4’s forerunners completely contradict everything that came before and even Greg Bear’s book trilogy that came out at the same time and was meant to supplement the game. Chief being a whiny -Yoink- is so completely out of character, it almost turns the game into a 3rd person shooter. Especially when it comes to a Character that he literally knows for less than two weeks. Finally, those alleged “moral reservations” are hinted at in the intro - and then never brought up again. Even the very first book, Fall of Reach, went into more detail about the moral grey area than this game.

> 2535442765997359;10:
> What does H3 have to offer?

Flood invading Earth?
Leaving the galaxy and discovering the Ark?
An alliance with the Flood?
Arbiter exacting revenge on Truth?
Rescue of Cortana?
Death of Johnson?
Actually firing a Halo ring?

I’m sorry, but the Halo 3 story had more memorable moments than all other games combined. And I’m saying that as somebody who genuinely loves the Halo CE campaign. But man, Halo 3 was on a completely different level. Especially when compared to anything that came after.

> 2535442765997359;10:
> H3 lacks the impressive level design of HCE, its feel of battling it out with the marines , for example the beach assault on the silent cartographer, something which is my most favourite moment across all halo games.

The Scarab battles - particularly the two-Scarab-battle at the citadel - would like to have a word with you. Again, I genuinely love CE, and the Silent Cartographer in particular. But the encounters in 3 were just on a different level. Even the Warthog run is better than in CE, and I didn’t think that possible.

> 2535442765997359;10:
> No interesting developments since halo 2 already told us that earth was the final destination of the ark portal.

I know hindsight is 20/20, but no, it didn’t. Prior to Halo 3, nobody knew where or what the ark actually was. It wasn’t even known that the artifact in the african desert was a portal to begin with. Most speculations aimed at the portal itself being the ark and/or Earth actually being a shield world. (Following the shield/sword announcement trailer which was released roughly at the same time as Ghosts of Onyx.)

> 2535442765997359;10:
> I could write pages upon pages about why H3’s campaign is severely lacking in terms of story

Please do, I would like to pick them apart just like I did this post.

> 2535442765997359;2:
> I hear you man. Halo 3’s story is exceptionally plain and drab. I mean looks around and whispers it is a very, very average game and with a really plain story. It doesn’t deserve all the fanboyism/ fangirlism it gets.If we are talking about the Bungie games then Halo CE, 2 and Reach were better than 3.

Polished gameplay, introduction of forge and theater mode, an exciting campaign that wrapped up the trilogies story, great visuals that still hold up today thanks to a great choice of art style and color. A robust multiplayer with some of the best maps in the series, armor customization, lots of playlist choice, tons of custom games options, a thriving community, a fun ranking system, and a file share to share your creations. Yeah, a real “average” game.

> 2533274801176260;12:
> > 2535442765997359;10:
> > HCE introduced us to the flood and forerunners, an interesting twist that shook everything everyone knew about the usual ongoing human-covenant conflict.
>
> Agreed.
>
>
>
>
> > 2535442765997359;10:
> > H2 showed us the story from the covenant perspective
>
> Worst part of the game, being forced to play as an ugly vulture-face.
>
>
>
>
> > 2535442765997359;10:
> > and introduced the flood as an actual, consciousness entity.
>
> No, it didn’t. This was already known before. Just that one particular Gravemind on Delta Halo was introduced.
>
>
>
>
> > 2535442765997359;10:
> > Reach gave us a look into the inner workings of the UNSC and the desperation humanity faced during its fall. A simple but emotionally compelling story.
>
> Uhm… no. The only emotion I felt from Reach’s story was boredom. The plot is basically nonexistent besides the last two missions, where it’s suddenly about escorting Cortana. Noble Team’s deaths were ham-fisted at best, none of them made sense and all the characters besides Jorge were so extremely unlikeable, I was almost happy when they died.
>
>
>
>
> > 2535442765997359;10:
> > H4 went over and beyond with its introduction of forerunners and most importantly, showing us the human side of chief and the moral reservations of the Spartan program.
>
> Halo 4’s forerunners completely contradict everything that came before and even Greg Bear’s book trilogy that came out at the same time and was meant to supplement the game. Chief being a whiny -Yoink- is so completely out of character, it almost turns the game into a 3rd person shooter. Especially when it comes to a Character that he literally knows for less than two weeks. Finally, those alleged “moral reservations” are hinted at in the intro - and then never brought up again. Even the very first book, Fall of Reach, went into more detail about the moral grey area than this game.
>
>
>
>
> > 2535442765997359;10:
> > What does H3 have to offer?
>
> Flood invading Earth?
> Leaving the galaxy and discovering the Ark?
> An alliance with the Flood?
> Arbiter exacting revenge on Truth?
> Rescue of Cortana?
> Death of Johnson?
> Actually firing a Halo ring?
>
> I’m sorry, but the Halo 3 story had more memorable moments than all other games combined. And I’m saying that as somebody who genuinely loves the Halo CE campaign. But man, Halo 3 was on a completely different level. Especially when compared to anything that came after.
>
>
>
>
> > 2535442765997359;10:
> > H3 lacks the impressive level design of HCE, its feel of battling it out with the marines , for example the beach assault on the silent cartographer, something which is my most favourite moment across all halo games.
>
> The Scarab battles - particularly the two-Scarab-battle at the citadel - would like to have a word with you. Again, I genuinely love CE, and the Silent Cartographer in particular. But the encounters in 3 were just on a different level. Even the Warthog run is better than in CE, and I didn’t think that possible.
>
>
>
>
> > 2535442765997359;10:
> > No interesting developments since halo 2 already told us that earth was the final destination of the ark portal.
>
> I know hindsight is 20/20, but no, it didn’t. Prior to Halo 3, nobody knew where or what the ark actually was. It wasn’t even known that the artifact in the african desert was a portal to begin with. Most speculations aimed at the portal itself being the ark and/or Earth actually being a shield world. (Following the shield/sword announcement trailer which was released roughly at the same time as Ghosts of Onyx.)
>
>
>
>
> > 2535442765997359;10:
> > I could write pages upon pages about why H3’s campaign is severely lacking in terms of story
>
> Please do, I would like to pick them apart just like I did this post.

You didn’t pick the apart though, did you? Your claims don’t make it so. H3’s memorable moments, as you claim, are nothing “novel” or unique.

If you think that H2’s covenant perspective was the worst thing ever then I can’t really argue with you now can I? You seem to prefer linear, dull and boring stories with no twists and turns. Your “memorable moments” are humans dying, a device firing which was supposed to happen anyways, arbiter exacting revenge which was foreshadowed long before truth given how truth massacred his race. Flood invading earth, which they do to everyone. There was nothing new or novel. Johnson dying…well duh, he is a human and humans die. There is nothing new, nothing novel and nothing unexpected. Every single action is predictable and reasonably assumable. I would argue that the flood alliance was good but it ended as soon as it began. In contrast, no one expected the flood in CE. No one expected that we would get to be the covenant. No one expected the final resting place of the ark portal. See what I mean?

H4’s forerunners are far better than any other forerunner depiction and they don’t contradict Greg bear’s book. If you read them, you would know that there are 2 didacts, the Ur-didact and the Iso-didact. Random assertions seems to be a habit with you. H4’s chief was not a “whiner” but the stark reality of what could happen to a person under prolonged mental duress. It is natural and to be expected and it finally showed chief in a different, more real light. This dynamic between man and machine is what set H4 apart. Your version is chief is a plain, hollow, empty character who shoots aliens in the face and nothing more.

H2 did tell us the final destination of the ark. Please play H2 again and watch it’s ending cutscene. If you cannot deduce that it was earth then I must call into question your deductive abilities.

H3’s scarab battles were not that impressive IMO but since you seem to like big flashy battles, I will give you that one. It is a matter of personal preference. I prefer boots on the ground action with gunfire all around me.

If you didn’t understand Reach’s underlying message if hopelessness and desperation then once again, I must call into question your perception of “emotion”. New Alexandria perfectly captures the plight of Reach.

Once again, I could write pages upon pages but unfortunately I am restricted by word and post limits.

> 2533274858775780;13:
> > 2535442765997359;2:
> > I hear you man. Halo 3’s story is exceptionally plain and drab. I mean looks around and whispers it is a very, very average game and with a really plain story. It doesn’t deserve all the fanboyism/ fangirlism it gets.If we are talking about the Bungie games then Halo CE, 2 and Reach were better than 3.
>
> Polished gameplay, introduction of forge and theater mode, an exciting campaign that wrapped up the trilogies story, great visuals that still hold up today thanks to a great choice of art style and color. A robust multiplayer with some of the best maps in the series, armor customization, lots of playlist choice, tons of custom games options, a thriving community, a fun ranking system, and a file share to share your creations. Yeah, a real “average” game.

Reach had the best armor customisation. H3’s Spartans feel very “plasticky”. Also, my concerns were aimed at the story rather than the multiplayer side. Also, forge and theater were far better done in Reach. Reach had superior graphics and better forge, theater and armor customisation.

I see. I think. But I only partially agree. The Covenant should return, as a less pathetic faction. However, they should include both Brutes, Buggers, and the rest that have appeared, along with some of the cut covenant species, and some new ones. I am hoping the flood return in some way, and unlike some, want the prometheans to return so long as they can make them A) fun to fight (most important), and B) Conform to the new art style direction. I really do not like the skeleton faced, rhino mask, toothpick legged, beetle looking robots we’ve had so far. They need to be more solid (i.e. less random floating crap, and disproportionate sizes), less cliched (skeleton face, really?), and perhaps reworked. Why are there crawlers when we have had sentinels for so long? What is the benefit of a troop that fills the same role, but can’t fly? Why robot dogs of all things? They are too bestial for the forerunner faction which should have been more refined and calculating from the get-go.

> 2535442765997359;2:
> I hear you man. Halo 3’s story is exceptionally plain and drab. I mean looks around and whispers it is a very, very average game and with a really plain story. It doesn’t deserve all the fanboyism/ fangirlism it gets.If we are talking about the Bungie games then Halo CE, 2 and Reach were better than 3.

I guess we have very different opinions because in terms of level design, AI, and utility of sandbox I would put halo3 above all the others. As for new enemies I disagree we haven’t had a game with all the established enemies present and the AI haven’t been nearly as fun as they were in 3/reach so how bout we polish what we have before we add more cogs and reels to the machine

> 2535411919953126;17:
> > 2535442765997359;2:
> > I hear you man. Halo 3’s story is exceptionally plain and drab. I mean looks around and whispers it is a very, very average game and with a really plain story. It doesn’t deserve all the fanboyism/ fangirlism it gets.If we are talking about the Bungie games then Halo CE, 2 and Reach were better than 3.
>
> I guess we have very different opinions because in terms of level design, AI, and utility of sandbox I would put halo3 above all the others. As for new enemies I disagree we haven’t had a game with all the established enemies present and the AI haven’t been nearly as fun as they were in 3/reach so how bout we polish what we have before we add more cogs and reels to the machine

I was talking about the story and lore in particular but fair enough. Story and design is a matter of personal preference and I suppose our opinions don’t align. In my eyes, Reach did everything 3 did and did it better.

> 2535442765997359;18:
> > 2535411919953126;17:
> > > 2535442765997359;2:
> > > I hear you man. Halo 3’s story is exceptionally plain and drab. I mean looks around and whispers it is a very, very average game and with a really plain story. It doesn’t deserve all the fanboyism/ fangirlism it gets.If we are talking about the Bungie games then Halo CE, 2 and Reach were better than 3.
> >
> > I guess we have very different opinions because in terms of level design, AI, and utility of sandbox I would put halo3 above all the others. As for new enemies I disagree we haven’t had a game with all the established enemies present and the AI haven’t been nearly as fun as they were in 3/reach so how bout we polish what we have before we add more cogs and reels to the machine
>
> I was talking about the story and lore in particular but fair enough. Story and design is a matter of personal preference and I suppose our opinions don’t align. In my eyes, Reach did everything 3 did and did it better.

Interesting, I think the ark was excellent visual story telling and the death of truth and 343gs were great story beats the stakes were high from the start and it just built into an epic finale, reach has some amazing story element and is probably better in that department. But mechanically I felt sages nerf spree was counter productive. I also felt utilities are far more in line with halos core than AAs. Halo has always been about picking up and swapping out toys on a moment to moment basis evaluating and adapting to situations by swapping out equipment. Halo3 equipment adhered to that where reach gave you a huge game altering ability and let you rely on it for an entire mission or mp match. Lots of games let you tailor to a playstyle but halo makes you tailor to an engagementon the fly something I find is a big part of the fun in the franchise.

> 2535442765997359;2:
> I hear you man. Halo 3’s story is exceptionally plain and drab. I mean looks around and whispers it is a very, very average game and with a really plain story. It doesn’t deserve all the fanboyism/ fangirlism it gets.If we are talking about the Bungie games then Halo CE, 2 and Reach were better than 3.

That’s like starting to worship the devil in a church in these forums.

But…
It’s a bit true as well. H3 had a weird time jump that didn’t make sense storywise. It promised a full out war…but we never really got more than another tease of something world threatening before heading off world again. It did almost nothing with the intricate story H2 set up and instead went back to “bad guys, shoot them” storytelling. Gravemind was criminally underused except for those horrible, flow breaking mindf— moments. Even the whole Cortana thing wasn’t an emotional thing, at all. Johnson dying that was a tear jerker, sure. And then we got to redo the Warthog run on a K’nex plates racing track.
It had its moments but the campaign has nothing on CE, 2, ODST and Reach.