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> HCE introduced us to the flood and forerunners, an interesting twist that shook everything everyone knew about the usual ongoing human-covenant conflict.
Agreed.
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> H2 showed us the story from the covenant perspective
Worst part of the game, being forced to play as an ugly vulture-face.
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> and introduced the flood as an actual, consciousness entity.
No, it didn’t. This was already known before. Just that one particular Gravemind on Delta Halo was introduced.
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> Reach gave us a look into the inner workings of the UNSC and the desperation humanity faced during its fall. A simple but emotionally compelling story.
Uhm… no. The only emotion I felt from Reach’s story was boredom. The plot is basically nonexistent besides the last two missions, where it’s suddenly about escorting Cortana. Noble Team’s deaths were ham-fisted at best, none of them made sense and all the characters besides Jorge were so extremely unlikeable, I was almost happy when they died.
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> H4 went over and beyond with its introduction of forerunners and most importantly, showing us the human side of chief and the moral reservations of the Spartan program.
Halo 4’s forerunners completely contradict everything that came before and even Greg Bear’s book trilogy that came out at the same time and was meant to supplement the game. Chief being a whiny -Yoink- is so completely out of character, it almost turns the game into a 3rd person shooter. Especially when it comes to a Character that he literally knows for less than two weeks. Finally, those alleged “moral reservations” are hinted at in the intro - and then never brought up again. Even the very first book, Fall of Reach, went into more detail about the moral grey area than this game.
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> What does H3 have to offer?
Flood invading Earth?
Leaving the galaxy and discovering the Ark?
An alliance with the Flood?
Arbiter exacting revenge on Truth?
Rescue of Cortana?
Death of Johnson?
Actually firing a Halo ring?
I’m sorry, but the Halo 3 story had more memorable moments than all other games combined. And I’m saying that as somebody who genuinely loves the Halo CE campaign. But man, Halo 3 was on a completely different level. Especially when compared to anything that came after.
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> H3 lacks the impressive level design of HCE, its feel of battling it out with the marines , for example the beach assault on the silent cartographer, something which is my most favourite moment across all halo games.
The Scarab battles - particularly the two-Scarab-battle at the citadel - would like to have a word with you. Again, I genuinely love CE, and the Silent Cartographer in particular. But the encounters in 3 were just on a different level. Even the Warthog run is better than in CE, and I didn’t think that possible.
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> No interesting developments since halo 2 already told us that earth was the final destination of the ark portal.
I know hindsight is 20/20, but no, it didn’t. Prior to Halo 3, nobody knew where or what the ark actually was. It wasn’t even known that the artifact in the african desert was a portal to begin with. Most speculations aimed at the portal itself being the ark and/or Earth actually being a shield world. (Following the shield/sword announcement trailer which was released roughly at the same time as Ghosts of Onyx.)
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> I could write pages upon pages about why H3’s campaign is severely lacking in terms of story
Please do, I would like to pick them apart just like I did this post.